md_5
a8269a5119
Fix engine mode 2, again
2013-07-28 15:58:10 +10:00
md_5
e5b7d37953
Fix engine mode 2
2013-07-28 08:23:08 +10:00
md_5
7e99854246
1,3 can only be expressed as an integer, not a byte! #logic
2013-07-27 11:56:56 +10:00
md_5
e6c808d887
Add new replacements config for use with anti xray mode 2
2013-07-27 11:48:43 +10:00
md_5
ea574d0315
Fix invalid username patch to disconnect correctly
2013-07-25 17:06:35 +10:00
md_5
5d31ee288a
Should probably do an upstream update.
2013-07-24 19:33:10 +10:00
md_5
32eb618d1c
Bump netty versions ._.
2013-07-24 17:43:12 +10:00
md_5
755645cc23
Catch conversation API errors so that plugins don't silently malfunction.
2013-07-22 19:10:02 +10:00
md_5
6139802e21
Update to Netty 4.0.3 final!
2013-07-19 19:45:54 +10:00
md_5
3e1ce88947
Update to latest CB
2013-07-19 19:35:05 +10:00
Ammar Askar
83732d4ce1
Simplify contains in LongHashSet along with some other minor tweaks
2013-07-19 13:16:32 +05:00
Ammar Askar
b1fafd6a88
Added simple entity ticking caching
2013-07-16 16:24:37 +05:00
md_5
a144cc905b
[Anti XRay] Don't trigger updates on the clicked block - fixes block lag caused when mining ores quickly.
2013-07-15 14:14:45 +10:00
md_5
e881f8990f
Reset default antixray blocks to remove 1 and 5, to fix block lag people have being seeing. Thanks @andrewkm for the report.
2013-07-13 11:37:21 +10:00
Alex Bennett
855d97b89a
Added getAllSessionData() to the Conversation API.
2013-07-12 11:21:22 +10:00
md_5
3005aa33e0
Add additional case for EntityDismountEvent
2013-07-11 16:59:26 +10:00
md_5
c7c08d81ae
Remove CraftHorse patch since it is now covered by upstream
2013-07-11 11:33:09 +10:00
md_5
6b60db4272
Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice.
2013-07-11 11:31:30 +10:00
MonsieurApple
ed79b37aaa
Fix potion effects not being reset on death. Fixes
...
BUKKIT-4515
2013-07-11 10:28:04 +10:00
md_5
bc88549f20
Fix client crash with cannot send chat message
2013-07-10 23:46:31 +10:00
md-5
2a35eaf126
Merge pull request #44 from ItsHarry/master
...
Fixed StructureGrowEvent.getPlayer(); always returning null regardless of whether bonemeal was used or not.
2013-07-10 04:51:52 -07:00
ItsHarry
d69d231845
Fixed StructureGrowEvent.getPlayer(); always returning null regardless of whether bone meal was used or not.
2013-07-10 13:48:26 +02:00
md_5
8940026e9f
Update upstream versions, notable fix being reduction in ocelot spawning due to modified persistance 'hack'.
2013-07-10 15:58:16 +10:00
md_5
6b3632e736
Remove patch that prevents piston extend event firing twice - causes pistons to eat blocks on some occasions. Thanks Salaman and his team for debugging.
2013-07-09 13:16:16 +10:00
md_5
5a70ec4f37
PendingConnection.c() -> d()
2013-07-09 10:48:33 +10:00
md_5
9018b1d7ba
Update Spigot to Minecraft 1.6.2
2013-07-09 10:31:10 +10:00
md_5
3ec60528a2
Update Packet44 to take a snapshot of attributes to prevent concurrent modification leading to bad packets or CMEs. This is a REQURIED update to get support.
2013-07-09 08:29:39 +10:00
md_5
d06a613c2f
Change jar name to include 1.6.2
2013-07-08 21:38:44 +10:00
md_5
34c6423083
Minor code cleanup to snapshot protocol - nothing functional
2013-07-08 21:27:56 +10:00
md_5
14d833f8e2
Add missing packet
2013-07-08 21:19:55 +10:00
md_5
b0cbbf81cc
1.6.2 Protocol Support Enabled by Default
2013-07-08 21:17:32 +10:00
Aikar
4ec29f51dc
Add InventoryClickEvent.getClickedInventory. Adds BUKKIT-4495
...
Plugins currently have to do the logic themselves on the raw slot ID
in order to determine the inventory clicked. This provides the logic for plugins to
readily identify which inventory was clicked.
2013-07-08 14:59:17 +10:00
md_5
b5ee9871fb
Add 1.6 Potion Effects. Thanks @bloodsplat for pointing this out.
2013-07-08 12:37:44 +10:00
md_5
0bab96762d
Always call dismount events regardless of Vehicle or not
2013-07-08 09:22:29 +10:00
md_5
8674b1053d
Keep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this
2013-07-07 09:33:34 +10:00
md_5
df2ee3e398
Replace MessageList with list, see if we can catch issues.
2013-07-07 09:05:04 +10:00
md_5
a59da621da
Ensure packet hooks are called sync - thanks @aadnk for pointing this out
2013-07-07 09:02:13 +10:00
md_5
cd02250065
Did someone say console command completion? These commits were authored by @quickwango and come from Bukkit/Bukkit#868 and Bukkit/CraftBukkit#1151
2013-07-06 09:40:00 +10:00
md_5
87854c51ab
Add my "fix" for EntityPersistance, I do believe that removing this check is incorrect and the result of a slight hiccup by Bukkit.
2013-07-05 21:56:07 +10:00
md_5
124d4867c7
Add Type Safety checks for............. sanity....?
2013-07-05 13:19:45 +10:00
md_5
3601ca3da5
Pull a series of CraftBukkit patches - see below for summary and credits:
...
Bukkit/CraftBukkit#1145 : @Zarius : Don't fire piston extend event twice
Bukkit/CraftBukkit#1174 : @millerkil : Prevent plugins causing ghost players
Bukkit/CraftBukkit#1177 : @jb-aero : Properly set ambient flag for potion effects
2013-07-05 12:22:04 +10:00
Alex Ciuba
693b2872b1
Properly Consume Bonemeal in Dispensers
...
Don't consume bonemeal if there is no crop in front. Fixes BUKKIT-3790
Pulls Bukkit/CraftBukkit#1172
2013-07-05 12:22:01 +10:00
Mike Primm
a7014a3eb7
Create CraftHorse Instance for EntityHorse
...
Handle creating instance of CraftHorse for EntityHorse instances and spawn()
Pulls Bukkit/CraftBukkit#1185
2013-07-05 12:22:01 +10:00
md_5
93c7b77399
Update upstream versions!
2013-07-05 12:22:01 +10:00
md_5
81aee9fec2
Prevent crash on dismount, thanks Salaman for the report!
2013-07-05 12:21:49 +10:00
md_5
bc16626761
Include only the bits of netty we need
2013-07-04 20:14:10 +10:00
md_5
26f85d2572
Update Depends
...
- All of these changes have been reviewed to be binary compatible and in general contract compatible with previous versions of the libraries.
2013-07-04 20:05:41 +10:00
md_5
6cca81703a
Netty CR9
2013-07-04 19:58:09 +10:00
md_5
fec1763e6d
Switch index length check around to prevent crashes
2013-07-04 12:11:17 +10:00
md_5
1fbd057e42
Wouldn't it be nice if the console was coloured - actually colour console messages instead of just leaving colour codes.
2013-07-04 10:12:57 +10:00