Commit graph

1100 Commits

Autor SHA1 Nachricht Datum
Score_Under
75641a607e Move world generator warning to CraftBukkit. Fixes BUKKIT-2565 2013-04-30 17:09:04 -07:00
Travis Watkins
799779e4b1 Update CraftBukkit to Minecraft 1.5.2 2013-04-27 10:42:19 -05:00
Wesley Wolfe
83c3aa188b Rework EntityExplodeEvent. Fixes BUKKIT-4140. Adds BUKKIT-4141 2013-04-24 03:03:38 -05:00
Wesley Wolfe
7939572c33 Check connection status before setting scoreboard. Fixes BUKKIT-4064
Two connection status checks were added to setting a scoreboard for a
player. The first checks to see if a player has logged in yet, which
implicates the ability to receive packets. The second checks to affirm
that the CraftPlayer reference is still to a logged in player; setting
it while not logged in would maintain a stale player reference in the
scoreboard manager.
2013-04-12 21:31:24 -05:00
Wesley Wolfe
ac593849ae Use correct method for getting player's team. Fixes BUKKIT-4050
The method getTeam gets the team from name of, as opposed to getting the
team a player belongs to.

This also addresses BUKKIT-4002 and partially BUKKIT-4044
2013-04-11 23:03:37 -05:00
feildmaster
77d1524b3d Refactor EntityDamageEvents. Adds BUKKIT-1944 & BUKKIT-3684 2013-04-10 21:33:33 -05:00
Wesley Wolfe
535a85a5b0 Make auxiliary worlds use the main scoreboard. Addresses BUKKIT-3984
When a world is created using our API, it does not use secondary world
server and will maintain a reference to its own scoreboard. In vanilla,
this is not an issue as there is only ever one world.

Similarly to maps, an overwrite to the scoreboard reference has been
added for when another world has been created.

This should also address BUKKIT-3982 and BUKKIT-3985
2013-04-04 23:35:16 -05:00
Wesley Wolfe
055c13461d We compile for 1.5 2013-04-04 01:22:50 -05:00
mbax
d95a4705cb Implement Scoreboard API. Adds BUKKIT-3776
This implementation facilitates the correspondence of the Bukkit Scoreboard
API to the internal minecraft implementation.

When the first scoreboard is loaded, the scoreboard manager will be created.
It uses the newly added WeakCollection for handling plugin scoreboard
references to update the respective objectives. When a scoreboard contains no
more active references, it should be garbage collected.

An active reference can be held by a still registered objective, team, and
transitively a score for a still registered objective. An internal reference
will also be kept if a player's specific scoreboard has been set, and will
remain persistent until that player logs out.

A player's specific scoreboard becomes the scoreboard used when determining
team structure for the player's attacking damage and the player's vision.
2013-04-04 01:13:21 -05:00
Wesley Wolfe
5634d9f701 Add a WeakCollection utility class.
This class is designed to be an invisible layer between a normal collection,
and one that silently loses entries because they are only weakly referencable.
Some operations have additional overhead to be semantically correct, but it
maintains the equals contract for all entries, as opposed to identity.

It does not support the equals or hash code method as it cannot easily have
the transitive and commutative properties.
2013-04-04 01:05:47 -05:00
h31ix
743d0fb603 Properly return contents of Inventory. Fixes BUKKIT-3930
When an array of an inventory's contents is requested, we loop through the contents of the NMS inventory's ItemStacks in order to return Bukkit ItemStacks that can be used through the API. However, the NMS ItemStack can, in some cases, be larger than the physical size of the inventory. Using the size of the NMS array as a limit on the loop that follows can result in an ArrayIndexOutOfBoundsException because the Bukkit array's length is the actual size of the inventory, and thus will be smaller.

With this commit we use the smaller of the two arrays' length as the limit in the loop, thus eliminating the possibility that the smaller array will be asked for an index higher than its length.
2013-04-02 16:10:04 -05:00
Travis Watkins
71a475f076 Don't update physics when block place is cancelled. Fixes BUKKIT-3939
When a block placement happens we currently update physics on the
attempted placement and update again if the placement is cancelled.
To correct the first one we simply set the block without applying
physics. To correct the second we have to add a new method to
BlockState that lets us update without applying physics and use
this method method when putting the block back.
2013-03-31 19:18:42 -05:00
Travis Watkins
d3dbb1bb50 Correct slot types for brewing stand. Fixes BUKKIT-3937 2013-03-31 18:41:36 -05:00
Wesley Wolfe
f859d45727 Throw exception for disabled plugin tasks. Fixes BUKKIT-3951
Without this check, any non-null reference to a plugin is considered
'valid' for registering a task in the scheduler. This is obviously
unintentional behavior and has been changed to throw an
IllegalPluginAccessException. It is now consistent with the
SimplePluginManager event registration contract.

This in affect also addresses BUKKIT-3950 for uninitialized plugin
references (ones without a description).
2013-03-31 15:37:17 -05:00
Travis Watkins
a1c38cd8f3 Include anvil result in inventory size. Fixes BUKKIT-3741 2013-03-30 02:51:26 -05:00
Travis Watkins
ee572114dd Add Beacon block state for hopper events. Fixes BUKKIT-3932 2013-03-29 22:26:27 -05:00
Wesley Wolfe
acd637d48b Properly copy collection references in ItemMeta.clone(). Fixes BUKKIT-3913
When cloning an item, all references are copied to the new item. For
collections, this makes internal changes become visible in both the old and
new items.

In CraftMetaItem, clone was not making copies of the appropriate collections
and has been fixed for non-null values.

In CraftMetaEnchantedBook and CraftMetaPotion, clone was using possible empty
collection references and has been changed to explicitly null-check instead.
2013-03-28 20:01:01 -05:00
Andre LeBlanc
08f3df82eb Improve calling of ProjectileHitEvent. Fixes BUKKIT-3872 2013-03-26 07:13:14 -04:00
Andre LeBlanc
18d7bc7ca3 Allow fishing success rate to be adjustable. Adds BUKKIT-3837 2013-03-25 14:45:24 -04:00
GJ
96ba65d506 Add methods to check conflicting enchantments. Adds BUKKIT-3830 2013-03-25 10:51:54 -04:00
Travis Watkins
5f089137ee Cleanup comments, formatting, etc 2013-03-25 00:51:36 -05:00
Patrick Seidel
7c40a073d8 Add ability to change player item in hand. Adds BUKKIT-3318 2013-03-24 14:04:27 -04:00
riking
8d3ba07f93 Add check for Thorns damage - Fixes BUKKIT-3505 2013-03-23 19:45:46 -07:00
Carlos Cobo
62c6d223e4 Include ThrownPotion in spawn methods. Adds BUKKIT-2542 2013-03-23 19:05:14 -07:00
EdGruberman
e1b50b0110 Identify outside slot independent of inventory type. Fixes BUKKIT-2768 2013-03-23 16:23:03 -07:00
James Clarke
3ad423af07 ANSI color codes now reset text attributes. Fixes BUKKIT-3508
The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
2013-03-23 00:26:22 -04:00
Xephi
ae19f2c46f Implement Dropper interface. Adds BUKKIT-3750 2013-03-21 22:33:16 -06:00
Travis Watkins
6f9e4f8541 Stationary lava is also a LAVA ignition cause. 2013-03-21 16:59:45 -05:00
Olof Larsson
abee107830 Add ability to modify ThrownPotion properties. Adds BUKKIT-3197 2013-03-21 15:18:27 -04:00
AlphaBlend
2c5b2a8f6f Add method to get the source of a TNTPrimed. Adds BUKKIT-3815 2013-03-21 12:47:46 -06:00
Nate Mortensen
dc19d3788f BlockState for Command Blocks. Adds BUKKIT-3805. 2013-03-19 20:54:38 -06:00
Edmond Poon
e639690e45 Validate Server method input. Addresses BUKKIT-3687
CraftServer methods that implement the Server interface will throw an
IllegalArgumentException if a method cannot operate on a null input
and given a null pointer.

This causes methods to fail early and identify that a plugin is
responsible for passing in an invalid argument. This will only
change the exception thrown, if there originally was a thrown
exception. This helps with hunting down legitimate problems
with CraftBukkit.
2013-03-18 23:40:10 -06:00
T00thpick1
1bde25bb33 Implement per-player Weather API. Adds BUKKIT-812 2013-03-18 13:03:54 -05:00
Yariv Livay
a7a5f273e3 Implement new cause versions of BlockIgniteEvent. Addresses BUKKIT-3609, BUKKIT-3656, BUKKIT-3657 2013-03-18 12:47:01 -05:00
Michael Limiero
2642fbdf7e Make CraftMinecartHopper work as InventoryHolder. Adds BUKKIT-3796 2013-03-18 12:16:37 -05:00
Chad Waters
93fd33e218 Implement Entity.isOnGround(). Adds BUKKIT-3787 2013-03-17 22:25:05 -05:00
Travis Watkins
5df704bf5a Use name given to command block instead of "@". Fixes BUKKIT-3803 2013-03-17 20:19:32 -05:00
Michael Limiero
d802168cd5 Implement Hopper block state and inventory methods. Adds BUKKIT-3749 2013-03-17 12:59:27 -05:00
Travis Watkins
5515b0ee2b Handle double trapped chest inventory. Fixes BUKKIT-3772 2013-03-16 17:14:21 -05:00
Travis Watkins
9a38f2022a Use Chest block state for trapped chests. Fixes BUKKIT-3762 2013-03-16 09:46:32 -05:00
Travis Watkins
7466321212 Limit mob names to 64 chars to avoid client crash. Fixes BUKKIT-3753 2013-03-16 08:32:31 -05:00
Wesley Wolfe
2cb9cbf05c Handle the newly refactored minecarts. 2013-03-16 02:15:51 -05:00
Travis Watkins
b2c72b968e Use proper naming convention for boolean methods. 2013-03-15 14:25:37 -05:00
Travis Watkins
83d29e461c Update CraftBukkit to Minecraft 1.5 2013-03-15 13:28:59 -05:00
Andrzej Pomirski
993e19b3fb Close inventory on teleport. FIXES BUKKIT-3021. 2013-02-10 17:22:34 -06:00
James Clarke
5bb81b75c7 Set CraftTravelAgent.DEFAULT to a non-null value. Fixes BUKKIT-3578
Currently, CraftTravelAgent will call s() on the passed-in WorldServer in order to set DEFAULT. However, s() will always return null at this point, because WorldServer.P will still be null, as it is set after the constructor is called. Instead, we set CraftTravelAgent.DEFAULT to the instance that is being constructed.
2013-02-06 16:45:22 -06:00
feildmaster
2e99e02094 Use entity UUID instead of EntityID for metadata. Fixes BUKKIT-3582
The entity id is a non-unique, non-persistent value, and will cause
entities to lose their respective meta data on chunk unloading, and
teleportation.
2013-02-06 16:32:19 -06:00
EdGruberman
efe8e9a7f5 Always return a TravelAgent; Fixes BUKKIT-3541
Recent changes caused PlayerPortalEvent to suddenly return null
unexpectedly and could end up in NPEs resulting that did not before.
This commit addresses that situation by always ensuring a TravelAgent
instance is returned.

The TravelAgent for world 0 is returned arbitrarily in an effort to
compensate for plugins that are implementation dependent and expect some
form of a TravelAgent to be accessible in the event at all times.
2013-02-04 18:53:06 -06:00
James Clarke
4d3865a036 Fix players spawning above portals. Fixes BUKKIT-3542.
Vanilla does not check for blocks in which the player could
suffocate when changing dimension, so portals will happily spawn
players in blocks when using a portal under certain
circumstances. However, we currently check for these instances
and move the player up until they will not suffocate. This means
that players can sometimes be taken to above the target portal,
making it seem as if a portal was not created. Instead, we now
disable this suffocation check when moveToWorld is called from
changeDimension, mirroring vanilla behavior more accurately.
2013-02-04 18:53:05 -06:00
feildmaster
b4b7cacf5e Fix NPE when getting bed spawn location. 2013-01-29 17:25:39 -06:00
feildmaster
37975946a2 Fix contract with Player.getBedSpawnLocation. Fixes BUKKIT-3525
Getting the bed spawn location is supposed to check if the bed is
valid, however, it currently did not do so.
2013-01-29 10:11:57 -06:00
Wesley Wolfe
50e74b3b49 Remove erroneous break statement in scheduler. Fixes BUKKIT-3395 2013-01-27 23:00:14 -06:00
feildmaster
1053a1e29d Update Fireballs to account for ExplosionPower. Fixes BUKKIT-3460
Adds BUKKIT-3516
2013-01-27 16:43:30 -06:00
EdGruberman
9df87d3399 Compensate for allow-nether/allow-end as false; Fixes BUKKIT-3466
When either of those settings are false, the worlds are not loaded and
therefore will not be targeted for portal exits.  Existing worlds are
iterated directly to avoid defaulting to the first world if a direct
dimension match is not found.

Plugins must also specify exit from custom Bukkit worlds to comply with
original commit: https://github.com/Bukkit/CraftBukkit/commit/2dc2af0

This commit introduces a constant to clarify the dependency on the
CraftBukkit implementation of custom worlds having a dimension offset.
2013-01-23 20:11:01 -06:00
feildmaster
488e45b4ff Reload ban files when reloading the server. Adds BUKKIT-3470 2013-01-23 06:24:40 -06:00
feildmaster
6a499c8589 Fix broken null contract with Jukebox.setPlaying, Fixes BUKKIT-3429
The javadocs state that a null may be used to remove the currently
playing sound, however this causes a NullPointerException.

It also doesn't process registering the record correctly, along with
processing non-valid items.
2013-01-19 08:14:17 -06:00
EdGruberman
d834ca4c6c [Bleeding] Add experimental support for entity portal traveling 2013-01-19 06:20:33 -06:00
Wesley Wolfe
01fc296fef Improve the item meta deserialization code-style
Fixed the ItemMetaFireworkTest

Add set power unit tests for FireworkMeta
2013-01-18 02:58:07 -06:00
feildmaster
e59af9908b Update CraftBukkit to Minecraft 1.4.7 2013-01-17 03:50:24 -06:00
Wesley Wolfe
dd7ba4a258 Various ItemMeta fixes.
Fixes BUKKIT-3408, BUKKIT-3190, BUKKIT-3191, BUKKIT-3407

These changes relate mostly to semantical changes for serialization
contract, exception of changing the map scaling value from byte to boolean,
what it should have been in the first place. Appropriate unit tests were
added for CraftMapMeta, as they were missing.
2013-01-09 05:04:08 -06:00
Wesley Wolfe
182681e384 Update calls to DyeColor getData and getByData. Addresses BUKKIT-2786
These two methods are now deprecated and replaced by the strictly
equivalent calls using wool data.
2013-01-05 17:15:49 -06:00
feildmaster
8f0c1aed6b Fix "setSitting" on tameable animals. Fixes BUKKIT-1534
This makes it so animals (tame or not) will sit properly and not move
around.

Wild animals that are sitting may override the sitting position if
they are attacking.
2013-01-01 22:28:44 -06:00
Wesley Wolfe
bb83795815 Return the level, not ID. Fixes BUKKIT-3326
CraftItemStack was erroneously using the enchantment ID instead of level
for the return value of remove enchantment.
2012-12-29 20:53:27 -06:00
feildmaster
7b5a8d0c23 Don't teleport entities that are considered dead. Addresses BUKKIT-1331
Teleportation should never be processed on dead entities. If you wish
to teleport an entity, do it on a living entity. If you wish to
teleport a player, set their respawn location in PlayerRespawnEvent.
2012-12-29 19:18:36 -06:00
Mike Primm
fb0eed177a [Bleeding] Implement periodic chunk garbage collector
This adds two settings to bukkit.yml, allowing activation and control of
two chunk garbage collection triggering conditions:
chunk-gc/period-in-ticks controls a periodic GC, run once every N ticks
(default is 600); chunk-gc/load-threshold causes the GC to run once
after every N calls to loadChunk() on a given world (this call is an API
call used by plugins, and is distinct from the path taken for routine
player movement-based loading).  In both cases, setting to zero will
disable the given GC scheduling strategy.

In either case, the act of doing the GC is simply one of scanning the
loaded chunks, seeing which are NOT being used by one or more players
(due to view-distance) and which are not already queued for unload, and
queueing them for a normal unload.  Ultimately, the unload is then
processed the same as if the chunk were unloaded due to leaving the
view-distance range of all players, so the impact on plugins should be
no different (and strategies such as handling the ChunkUnloadEvent in
order to prevent unload will still work).

The initial interval for the periodic GC is randomized on a per-world
basis, in order to avoid all world being GCed at the same time -
minimizing potential lag spikes.
2012-12-29 16:50:05 -06:00
feildmaster
538de63a03 Fix persistence on tamed pets. Fixes BUKKIT-3300
With the persistence api introduced, pets did not have their
persistence flag updated to reflect their persistence. This caused
tame ocelots to not persist under specific conditions.
2012-12-28 20:27:41 -06:00
feildmaster
b908c192bf Fix removing enchantments causing the enchantment tag to remain. 2012-12-27 20:48:56 -06:00
feildmaster
54b2707ba7 Fix discrepancies in NBT and ItemMeta. Fixes BUKKIT-3279
An ItemStack gains the tag name "tag" when the stack is serialized
to NBT, however items don't have a tag *until* they are serialized at
least once. So to solve this, we remove the tag name when loading the
NBT data.

Another problem with NBT are TagLists, when transferring tag lists
between the server and the client the names are lost, and so we
simply don't add a name to the tag.
2012-12-27 20:45:21 -06:00
feildmaster
f726d07f11 Fix Skull BlockState setting illegal values on owner. 2012-12-24 14:32:08 -06:00
feildmaster
8292b73f30 Fix fireworks being short lived. Fixes BUKKIT-3291 2012-12-23 17:06:26 -06:00
feildmaster
edd90ccf16 Properly update fireworks. Fixes BUKKIT-3289 2012-12-23 08:59:15 -06:00
feildmaster
ced0646351 Implement entity max health methods. Adds BUKKIT-266 2012-12-23 07:29:06 -06:00
feildmaster
4e1793f363 Report valid health when getting Entity health. Fixes BUKKIT-3210 2012-12-23 07:29:05 -06:00
Wesley Wolfe
ed6aab8200 Remove runner leak on async tasks. Fixes BUKKIT-3288
In some situations, an async task could be cancelled with no tasks
pending. This means the finally {} block from run() never gets executed
properly on the last async task to have run, as it expected to be
executed again.

This fix takes the only spot that the task period is set to cancelled
and will check to see if the task should be purged from the runners
list.
2012-12-23 05:13:33 -06:00
Travis Watkins
717fbbeffa Update firework power when modifying meta. Fixes BUKKIT-3272 2012-12-22 13:07:18 -06:00
feildmaster
dc85940526 Allow fireworks to be created. Adds BUKKIT-3262 2012-12-22 12:24:16 -06:00
feildmaster
2ee62eb580 Implement API to get and set FireworkMeta on Firework entities 2012-12-21 23:56:54 -06:00
meiskam
fdb4b2d911 Implement Skull BlockState. Adds BUKKIT-3259 2012-12-21 22:47:11 -06:00
Wesley Wolfe
78d384de93 Zero is not less than zero. Fixes BUKKIT-3259 2012-12-21 21:48:09 -06:00
feildmaster
ec211ed952 Update enchantment handling to 1.4.6. Fixes BUKKIT-3256 2012-12-21 19:31:28 -06:00
Wesley Wolfe
b870755edb Use max inventory size for new stack. Fixes BUKKIT-3240 2012-12-21 11:10:23 -06:00
Wesley Wolfe
708252c020 Implement 1.4.6 ItemMeta. Adds BUKKIT-3236, BUKKIT-3237
Some meta functionality is refactored into common methods.

CraftItemStack uses the ItemMetaKey identifiers for enchantments.

Refactored unit test to include extra functionality; initially only
checking the presence of the DelegateDeserialization annotation.
2012-12-21 10:36:34 -06:00
Wojciech Stryjewski
f377a7680f Add API to allow plugins to request players switch to a texture pack. Adds BUKKIT-2579
The setTexturePack method causes the player's client to
download and switch to a texture pack specified by a URL.

Note: Players can disable server textures on their client, in which
case this API would not affect them.
2012-12-20 22:09:38 -05:00
Travis Watkins
ca7f67da9d Fetch correct info for skulls in block.getDrops(). Fixes BUKKIT-3205 2012-12-20 15:06:01 -06:00
Mike Primm
ed2dd31a80 [Bleeding] Fix exception in getChunkSnapshot() - sky light can be null 2012-12-20 14:22:25 -06:00
feildmaster
23b6764374 Update CraftBukkit to Minecraft 1.4.6 2012-12-20 10:43:00 -06:00
feildmaster
d9708d032e Fix PotionMeta not applying the correct Id. Fixes BUKKIT-3193 2012-12-18 18:43:53 -06:00
feildmaster
d73e5ab469 Add missing name in PotionEffect for Wither 2012-12-18 18:20:11 -06:00
feildmaster
a2d551fafa Refactor get/setChestPlate to Chestplate. Addresses BUKKIT-3189 2012-12-18 03:46:58 -06:00
Wesley Wolfe
6cec8ba5cb Change enchantment comparisons to isSimilar. Fixes BUKKIT-3183
The purpose of the isSimilar method was designed to consider all NBT
data, not solely enchantments, without the need to have exact stack
size matches. The respective methods in CraftInventory were still
comparing enchantments instead of the ItemMeta.
2012-12-17 16:43:16 -06:00
Wesley Wolfe
d66d3674ea Clarify functionality in CraftInventory. Fixes BUKKIT-3097
Changes some NPEs to IllegalArgumentExceptions for exception consistency.

Contains(ItemStack, int) correctly calculates number of ItemStacks.

Adds a containsAtLeast(ItemStack, int) for finding a combined amount of a
single similar ItemStack.

Makes some utility methods private to prevent ambiguity in use.
2012-12-17 16:39:25 -06:00
Wesley Wolfe
78f48258d8 Implement ItemFactory and ItemMeta values. Adds BUKKIT-15 2012-12-17 01:31:41 -06:00
feildmaster
d20d4dc43a ItemStack.asBukkitStack(null) should return Air. Fixes BUKKIT-3170 2012-12-15 01:52:42 -06:00
deathmarine
53b064ec79 Fix EntityEquipment positions being reversed. Fixes BUKKIT-3157 2012-12-12 22:20:44 -06:00
Travis Watkins
24143ef6a1 Load chunks asynchronously for players.
When a player triggers a chunk load via walking around or teleporting there
is no need to stop everything and get this chunk on the main thread. The
client is used to having to wait some time for this chunk and the server
doesn't immediately do anything with it except send it to the player. At
the same time chunk loading is the last major source of file IO that still
runs on the main thread.

These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure.  The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.

There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.

The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.

Thanks for @ammaraskar for help with the implementation of this feature.
2012-12-12 19:35:53 -06:00
Wesley Wolfe
29d7cc711b Add utility class AsynchronousExecutor
This class is a general purpose task execution system, that uses stages
to separate processing blocks for asynchronous and synchronous
executions.
2012-12-12 04:05:47 -06:00
feildmaster
3692209fe6 Missed a rename 2012-12-10 19:17:47 -06:00
feildmaster
430d352a5a Add EntityEquipment API. Adds BUKKIT-3103
Adds:
- Getting/Setting equipment
- getting/setting drop rates
- getting/setting ability to pick up items
-- As an added feature, players with this flag start off with a canceled PlayerPickupItemEvent
2012-12-10 19:01:50 -06:00
h31ix
684ba31c39 [Bleeding] Correct getEyeHeight value. Fixes BUKKIT-3130 2012-12-10 01:41:00 -06:00
feildmaster
22b1100001 Only display help aliases when there are aliases. Fixes BUKKIT-1621 2012-12-10 01:40:22 -06:00
feildmaster
dc93da8e34 Pass null help values values as empty strings to HelpTopics
Fixes BUKKIT-2618 and BUKKIT-2561
2012-12-10 01:40:21 -06:00
EdGruberman
f18b3cdc76 [Bleeding] Fix NPE with a null bedSpawnLocation. Fixes BUKKIT-1500 2012-12-10 01:40:20 -06:00
EdGruberman
24abdd556d [Bleeding] Fix NPE in getBedSpawnLocation. Fixes BUKKIT-1949 2012-12-08 02:18:06 -06:00
Dark Arc
090c1a60bd Correctly shoot arrows with the spawnArrow Method. Fixes BUKKIT-3116 2012-12-08 02:15:15 -06:00
Travis Watkins
846a22304c Provide a faster way to get a location. Adds BUKKIT-3120
Currently when a plugin wants to get the location of something it calls
getLocation() which returns a new Location object. In some scenarios this
can cause enough object creation/destruction churn to be a significant
overhead. For this cases we add a method that updates a provided Location
object so there is no object creation done. This allows well written code
to work on several locations with only a single Location object getting
created.

Providing a more efficient way to set a location was also looked at but
the current solution is the fastest we can provide. You are not required
to create a new Location object every time you want to set something's
location so, with proper design, you can set locations with only a single
Location object being created.
2012-12-07 21:15:05 -06:00
feildmaster
c74fd4196f Use shooter constructor for Fireballs. Fixes BUKKIT-3121
Fixes fireballs exploding in the shooter's face and not having a shooter for the projectile. (Two birds with one stone!)
2012-12-07 05:25:20 -06:00
feildmaster
78bc0ad1d5 Add the ability to launch WitherSkulls. Fixes BUKKIT-3106 2012-12-07 05:25:11 -06:00
feildmaster
6a04fd98ad Implement API for wolves collar color. Adds BUKKIT-3109 2012-12-05 18:08:31 -06:00
feildmaster
fb6d9e1808 Add a custom shutdown message set in bukkit.yml. Addresses BUKKIT-3031 2012-12-05 06:07:10 -06:00
Travis Watkins
320712aba7 Allow placing blocks in spawn if ops.txt is empty. Fixes BUKKIT-3004 2012-12-05 05:01:15 -06:00
Wesley Wolfe
b854320fc8 Fire EntityFormBlockEvent for FallingBlocks. Adds BUKKIT-3078 2012-12-04 22:38:51 -06:00
Travis Watkins
4dadf0e2b5 Implement API for mob despawn when away from players. Adds BUKKIT-2986
As of 1.4 mobs have a flag to determine if they despawn when away from a
player or not. Unfortunately animals still use their own system to prevent
despawning instead of making use of this flag. This change modifies them
to use the new system (defaults to true) and to add API for plugins to adjust
this.
2012-12-04 20:10:23 -06:00
feildmaster
c596093c31 [BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069
The answer is 42
2012-12-01 01:14:25 -06:00
Wesley Wolfe
1a6a828156 Add data values to EntityChangeBlockEvent. Adds BUKKIT-3077, BUKKIT-3076
This change affects Endermen and Silverfish, adding a data value for the block change event.
2012-11-30 11:59:29 -06:00
feildmaster
71b0510f88 Fix teleporting entities with vehicles/passengers teleporting you illegally. Fixes BUKKIT-2821
Also some formatting...
2012-11-20 19:41:56 -05:00
Wesley Wolfe
d039986be7 No teleporting people back into the server. Fixes BUKKIT-2298
Stale player references will add a player back into the world when
teleporting them, causing a cascade of issues relating to ghost entities
and servers failing to stop.
2012-11-19 21:38:31 -06:00
Travis Watkins
58636c2dd8 Don't do case lookups when we have the right case already.
This is a missed part of the original "[Bleeding] Use case from player data
for OfflinePlayer. Fixes BUKKIT-519" commit. It avoids doing (somewhat
expensive) lookups of player data to find the correct capitalization inside
getOfflinePlayers() as we're already loading their name from the player data
and thus have the correct capitalization.
2012-11-18 10:51:52 -06:00
Karl Fritsche
028860399b Implement sound changes for Minecraft 1.4.2 changes. Fixes BUKKIT-2849 2012-11-17 15:06:18 -06:00
EdGruberman
293474d99b [Bleeding] Use case from player data for OfflinePlayer. Fixes BUKKIT-519
If a plugin looks up a player that is offline they may not know the correct
capitalization for the name. In this case they're likely to get it wrong
and since we cache the result even after the player joins the server all
future request for an OfflinePlayer will return one with incorrect case.

When looking up a player who has played on the server before we can
get the correct case from the player data file saved by the server. If
the player has never played before this point we cannot do anything and
will still have the same issue but this is not a solvable problem.
2012-11-17 15:06:18 -06:00
Travis Watkins
20c074ec6c Don't show a player on map if they're vanished. Fixes BUKKIT-1882 2012-11-17 15:06:06 -06:00
James Clarke
bd0868ae1e Implement API for Skeleton and Zombie types. Fixes BUKKIT-2818 2012-11-17 15:00:14 -06:00
Travis Watkins
dca54ff187 Fire BlockSpreadEvent for vine growth. Fixes BUKKIT-1097 2012-11-17 15:00:14 -06:00
Travis Watkins
df69ea8814 Rework skull dropping. Fixes BUKKIT-2930 and BUKKIT-2820
Skulls need their tile entity in order to create an item correctly when
broken unlike every other block. Instead of sprinkling special cases all
over the code just override dropNaturally for skulls to read from their
tile entity and make sure everything that wants to drop them calls this
method before removing the block. There is only one case where this wasn't
already true so we end up with much less special casing.
2012-11-14 20:14:47 -06:00
Wesley Wolfe
092800af26 Fixed some async tasks running synchronously. Fixes BUKKIT-2934
Additionally refactored cancel method to be more object-oriented.
2012-11-14 16:47:21 -06:00
Travis Watkins
7f7192f8fd Update CraftBukkit to Minecraft 1.4.4. 2012-11-13 16:09:52 -06:00
md_5
53d24e2b22 [Bleeding] Fix mistranslation affecting time of the server vs time of day.
Fixes BUKKIT-2797
2012-11-02 16:36:43 -04:00
Travis Watkins
87d25c4cc6 Fix compile issue with chunk generation. 2012-11-02 00:12:49 -05:00
feildmaster
a4892dfa72 Delegate recreateStructures to nms provider. Fixes BUKKIT-2760
This was a miss when updating to 1.4.2
2012-11-01 21:32:28 -05:00
Wesley Wolfe
1c14586c49 Add CraftArt mappings for Wither. Fixes BUKKIT-2667.
The static assertions are not normally evaluated in the JVM, and failed
to fail when the enums went from size 25 to size 26. This meant missing
values would not be detected at runtime and instead return null,
compounding problems later. The switches should never evaluate to null
so will instead throw runtime assertion errors.

Additional unit tests were added to detect new paintings and assure they
have proper, unique mappings. The test checks both that a mapping
exists, is not null, and does not duplicate another mapping.
2012-11-01 03:06:47 -05:00
Wesley Wolfe
9a88e615d4 Change ItemFrame to actually provide a defensive copy. Fixes BUKKIT-2784
If a defensive copy is not used in the API, changes to the item are
reflected in memory, but never updated to the client. It also goes
against the general contract provided in Bukkit, where setItem should be
the only way to change the underlying item frame.
2012-11-01 01:34:54 -05:00
Travis Watkins
87a1cd3d43 Add inventory and slot types for new containers. Fixes BUKKIT-2741 2012-10-31 13:25:53 -04:00
Travis Watkins
f479aa84a4 Implement API for ambient mob spawn limit. Add spawn-limit.ambient to
bukkit.yml. Adds BUKKIT-2765
2012-10-31 13:01:48 -04:00
Travis Watkins
46d7cd1e05 Use BlockCommandSender for dispatching Command block commands
Also allow commands that don't start with a / to match vanilla behavior
2012-10-31 06:37:46 -05:00
feildmaster
9e4e2c62af Expose API for managing and using GameRules. Adds BUKKIT-2757 2012-10-31 03:40:43 -04:00
h31ix
63eaf74d44 Implement the API for ItemFrames. Adds BUKKIT-2668 2012-10-31 01:18:59 -05:00
EvilSeph
6bf705dd08 Expose API for clearing a player's inventory with a successful count
return. Adds BUKKIT-2745
2012-10-30 04:55:02 -04:00
EvilSeph
3047a424bb Expose API for giving and taking experience levels for use with ExpCommand's new behaviour with Minecraft 1.4. Adds BUKKIT-2739 2012-10-29 23:18:37 -04:00
feildmaster
aba7e2faf1 Revert changing EntityType.FIREBALL to LARGE_FIREBALL 2012-10-29 20:17:52 -05:00
Travis Watkins
216cddb2ab Get skull data before destroying block. Fixes BUKKIT-2723
Skull blocks store their type in a tile entity and use their block data
as rotation. When breaking a block the block data is used for determining
what item to drop. Simply changing this to use the skull method for getting
their drop data is not enough because their tile entity is already gone.
Therefore we have to special case skulls to get the correct data _and_ get
that data before breaking the block.
2012-10-29 12:54:16 -05:00
EvilSeph
f4cdf8fe98 Add isHardcore API to check if the server is in hardcore mode or not. Adds BUKKIT-2707 2012-10-29 01:46:14 -04:00
Travis Watkins
d97d193b91 Add new entities to World.spawn method. Fixes BUKKIT-2658 2012-10-28 02:21:34 -05:00
EvilSeph
784f9e31a8 Remove spawn-radius setting in bukkit.yml in favour of spawn-protection in
server.properties. Fixes BUKKIT-2657
2012-10-28 01:55:27 -04:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
Wesley Wolfe
4166af1d3a Implement chat tab completion API. Fixes BUKKIT-2608. Adds BUKKIT-2607.
The chat tab completion implementation also includes a sanity check to
assure type-safety in the list.
2012-10-17 04:31:36 -05:00
Score_Under
3ce954bb86 Delegate tab-completion. Fixes BUKKIT-2181. Adds BUKKIT-2602
CommandMap now contains the functionality for tab completion. This
commit replaces the vanilla implementation and simply delegates it to
the Bukkit API.
2012-10-15 03:18:59 -05:00
Wesley Wolfe
05e889f346 Queue tasks from secondary threads. Fixes BUKKIT-2546 and BUKKIT-2600
This change affects the old chat compatibility layer from an
implementation only standpoint. It does not queue the 'event' to fire,
but rather queues a runnable that allows the calling thread to wait for
execution to finish.

The other effect of this change is that rcon connects now have their
commands queued to be run on next server tick using the same
implementation.

The internal implementation is in org.bukkit.craftbukkit.util.Waitable.
It is very similar to a Future<T> task, but only contains minimal
implementation with object.wait() and object.notify() calls
under the hood of waitable.get() and waitable.run().

PlayerPreLoginEvent now properly implements thread-safe event execution
by queuing the events similar to chat and rcon. This is still a poor way
albeit proper way to implement thread-safety; PlayerPreLoginEvent will
stay deprecated.
2012-10-14 17:26:53 -05:00
Wesley Wolfe
93a79cd0e6 Implement new scheduler API. Adds BUKKIT-836
The implementation for the new methods mimics the old methods. The final
call for the old methods now maps to the new methods with an additional
call to get id.
2012-10-14 01:21:58 -05:00
Travis Watkins
506a1a0765 Ensure entity isn't destroyed when trying to show it. Fixes BUKKIT-2038
If two players (or a player and any other entity) are teleported to the
same location in the same tick they will both get added to the other's
destroy queue then have a new entity spawn packet sent. Next tick the
destroy queue will be processed and they will then be invisible to each
other. To prevent this situation we remove the entity from the destroy
queue when sending out a spawn packet for them.
2012-10-13 15:27:45 -05:00
Travis Watkins
b5580b6d95 Remove player from destroy queue when they go visible. Fixes BUKKIT-2071
If a plugin calls player.hidePlayer(other); then player.showPlayer(other);
in the same tick the other player will be added to the entity destroy queue
then a spawn packet will be sent. On the next tick the queue will be
processed and a destroy packet will be sent that renders the other player
invisible. To correct this we ensure the destroy queue is in sync with use
of the vanish API.
2012-09-28 14:53:28 -05:00
Wesley Wolfe
fc0e35a67c Fix typo causing a task to be repeated in debug. Addresses BUKKIT-2549
An internal method for making the debug output for CraftScheduler's
async tasks was erroneously using the 'this' reference when the loop
should be referencing the current task.
2012-09-28 02:39:22 -05:00