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7434 Commits

Autor SHA1 Nachricht Datum
Nassim Jahnke
93507a8e41
Almost all patches 2022-12-07 23:05:32 +01:00
Nassim Jahnke
f8430d1de7
More patchidy patched patch patches 2022-12-07 22:57:15 +01:00
Noah van der Aa
f207880ec8
Fix a handful of 1.19.3 compile issues (#8615) 2022-12-07 22:36:56 +01:00
Nassim Jahnke
4710881e40
More patchidy patched patches 2022-12-07 22:35:34 +01:00
Nassim Jahnke
5b6d903302
More patchy patched patches 2022-12-07 22:05:01 +01:00
Nassim Jahnke
d0620624d7
Patching patched patched patches 2022-12-07 21:16:54 +01:00
Nassim Jahnke
7f3d2ff503
Patching patched patches 2022-12-07 20:22:28 +01:00
Nassim Jahnke
dfab659e53
Moar, fix API 2022-12-07 19:52:24 +01:00
Nassim Jahnke
0edb5458e5
Patching patches 2022-12-07 19:32:25 +01:00
Nassim Jahnke
4d6f28bab3
Patches 2022-12-07 18:53:34 +01:00
Nassim Jahnke
4fbe8d0b9b
First server patches 2022-12-07 18:08:55 +01:00
Nassim Jahnke
fd58a696cb
API patches 2022-12-07 17:46:46 +01:00
Jake Potrebic
476ef25d05
Add missing Fluid type (#8608) 2022-12-06 10:41:04 -08:00
Noah van der Aa
b07d5e0aca
Limit pet look distance (#8612) 2022-12-06 19:10:58 +01:00
Shane Freeder
407a445aac
Fix dumplisteners missing folder creation 2022-12-06 04:02:44 +00:00
Yannick Lamprecht
96fdafd935
Player Entity Tracking Events (#4722) 2022-12-03 16:46:38 -06:00
Jake Potrebic
ec6a9a3e47
Updated Upstream (Bukkit/CraftBukkit) (#8604)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
38866413 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods

CraftBukkit Changes:
f3dab3a48 SPIGOT-7191: TNT minecart explosions crash the server
b5aa0bed9 SPIGOT-7184: ExplosionPrimeEvent not called for ExplosiveMinecart
e7aab5493 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods
2022-12-03 10:19:09 -08:00
Bjarne Koll
425baed78f
Fully deserialise persistent anger post async load (#8560)
The modified patch prevents entity loading off the main thread when
entities are initially loaded.

However, the initial loading of an entity is not the only time the
Entity#readAdditionalSaveData method is called. Commands like /data also
invoke the method (through Entity#load) to update an entities data
without completely re-creating it.

This however breaks with the current patch, as the patch moves parts of
the entity lookup for persistent anger deserialisation into the first
tick of an entity (which obviously is only called once and hence not
re-run when an already ticking entity is modified as laid out above).

This change actively runs the now split logic for deserialisation again
if the entity has already ticked its first tick. This way, initial
deserialisation is still split into one off thread and the first tick
parts, but following main thread deserialisations can happen completely
inside Entity#readAdditionalSaveData is called.
2022-12-02 18:09:41 +01:00
Jake Potrebic
c40f8d59a9
Sync offhand slot in menus (#7341) 2022-12-01 13:01:49 -08:00
Jake Potrebic
41ab602f47
[ci skip] couple more fixes for build pr jar label (#8599) 2022-11-30 12:45:27 -08:00
Jason Penilla
54daefa0ca
Fix whitespace error in recent patch
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2022-11-28 11:10:26 -07:00
Lulu13022002
8796175d79
Handle legacy quirk in the console formatter (#8434) 2022-11-28 14:41:29 +01:00
Denery
309133e2e1
Fix preemptive connection dropping during shutdown process (#8546) 2022-11-27 11:20:31 -06:00
sandtechnology
28b4027d45
Fix packet duplicating at some points (#8566)
Due to the weakly consistent of ConcurrentLinkedQueue iterator, at some points, packet will be resent twice times or more, causing some weird behaviors (e.g. kicked for illegal movement since the same ClientboundPlayerPositionPacket was sent two times). This changes for the patch add a flag for marking if the packet was consumed to prevent such issue and ensure consistently of the packet queue.
2022-11-27 10:36:35 -06:00
Jason
f1583fcd74
Add /paper dumplisteners tofile and increase detail of command output (#8592) 2022-11-26 10:36:11 -07:00
Ján Villim
21b964af4e
Added ability to control player's insomnia and phantoms spawning (#6500) 2022-11-26 10:59:04 -06:00
Owen
f59c802697
Schoolable Fish API (#7089) 2022-11-25 20:21:40 -06:00
SoSeDiK
4048d3ec68
Allow using degrees for ArmorStand rotations (#7847) 2022-11-25 19:42:30 -06:00
Noah van der Aa
9f7eef81fd
Friction API (#6611) 2022-11-25 18:23:12 -06:00
Kezz
44bb5992ce
Add Tick TemporalUnit (#5445) 2022-11-25 15:05:42 -06:00
Jake Potrebic
d98c370fb5
Add displayName methods for advancements (#8584) 2022-11-24 23:05:48 -08:00
Jake Potrebic
414ea80d74
ItemStack damage API (#7801) 2022-11-24 22:52:00 -08:00
Jake Potrebic
f637b1a0a7
Fix async entity add due to fungus trees (#7626) 2022-11-24 22:32:29 -08:00
Jake Potrebic
b4beac0c9d
Fixes potential issues arising from optimizing getPlayerByUUID (#8585) 2022-11-24 22:22:19 -08:00
Amy
185fa48ac4
Fix chest relooting mechanics (#8580) 2022-11-25 00:21:40 +01:00
Jake Potrebic
b8919a7cc1
pr command action fixes (#8591) 2022-11-23 19:14:41 -08:00
Warrior
8aff07afb0
Add /paper dumplisteners command (#8507)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: TwoLeggedCat <80929284+TwoLeggedCat@users.noreply.github.com>
2022-11-23 16:28:38 -06:00
Lulu13022002
da230d521c
More vanilla friendly methods to update trades (#8478) 2022-11-23 15:38:49 -06:00
Jake Potrebic
716843890a
[ci skip] Rework workflows to support optional paperclip build (#8583) 2022-11-23 11:19:31 -08:00
Jake Potrebic
e6e37ba5d7
Add api to resolve components (#7648) 2022-11-22 20:53:50 -08:00
Shane Freeder
55a16d8581
Fix Varint21FrameDecoder cached length buf usage 2022-11-22 17:50:31 +00:00
Lulu13022002
3ab194e185
Avoid a cubed max search distance for POIs (#8576)
The max search distance used to get the closest Poi data on X/Z axis is cubed
instead of squared (one time in the parameter and another time in the function)
for almost all search.
Generally this has been hidden by another check that already does a pre
distance check between the poi pos and the source pos for individual
component but the issue still happens for diagonal distance search.
Discovered by Samsuik
2022-11-21 16:02:21 +01:00
Jakub Žáček
a7df847aad
Add Player Warden Warning API (#8470) 2022-11-20 12:53:58 -06:00
Jason
4a3ae59535
[ci skip] Add check for git repo (#8578) 2022-11-20 11:26:20 -07:00
Jake Potrebic
b95d4b28b8
Moving ATs from the at file to individual patches (#8573) 2022-11-19 15:53:20 -08:00
Noah van der Aa
76503f8887
Strip coordinates from lodestone compasses (#8561) 2022-11-19 15:41:09 -06:00
Owen
0a6f100a2a
Add more collision code skipping logic (#7581) 2022-11-19 15:14:19 -06:00
Fruxz
32998864c7
[ci skip] Add TheFruxz to the license MIT list (#8575) 2022-11-19 21:20:21 +01:00
Lulu13022002
8f498dc19a
Sync chunk load command improvements (#8554) 2022-11-19 14:10:13 -05:00
William Blake Galbreath
669fed4b57
Fix MC-179072 (#8421) 2022-11-19 12:23:31 -06:00