Commit graph

6335 Commits

Autor SHA1 Nachricht Datum
Mike Primm
f0c97f24b8 Port Optimize NextTickList processing patch for 1.7.x 2014-01-18 13:57:03 -06:00
Thinkofdeath
027e514ebf Update chat link fix to use Bukkit's current system instead of the old one 2014-01-18 19:36:47 +00:00
Thinkofdeath
c746557f95 Support vanilla's direction tag on fireballs 2014-01-18 14:30:50 +00:00
Thinkofdeath
0fbde2862d Add /tellraw to the vanilla commands defaults 2014-01-18 13:21:13 +00:00
md_5
49ae0093db Add getRawAddress back 2014-01-17 09:46:59 +11:00
Thinkofdeath
90779a43f9 Block data values that crash the client 2014-01-15 22:13:08 +00:00
md_5
65a4f51285 Upstream merge 2014-01-15 20:28:26 +11:00
Thinkofdeath
fc5cf5a518 Move replace-commands to commands.replace-commands 2014-01-15 09:20:19 +00:00
Thinkofdeath
21656db5d1 Fix ConcurrentModificationException while being idle kicked in a vehicle 2014-01-14 20:14:36 +00:00
md_5
af480b8b95 Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
2014-01-14 19:16:43 +11:00
md_5
0add6ac4af Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions. 2014-01-13 08:57:22 +11:00
md_5
83c105ef02 Remove accidentally added code 2014-01-13 08:28:17 +11:00
md_5
58dc769bb5 Replace AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
2014-01-12 21:07:27 +11:00
md_5
8bfd4a8ccb Add more code to try and Debug [Mojang] Crash Reports Crashing 2014-01-12 20:56:59 +11:00
md_5
acd5d21a06 Take 2 at fixing unbreakable code 2014-01-10 15:39:36 +11:00
md_5
1220314f79 Fix ItemStack Unbreakable Code.
This code needs brackets to be compiled correctly.
2014-01-10 15:17:23 +11:00
Thinkofdeath
afe4189e46 Fix anvil collisions
This fixes the server incorrectly moving the player out of an anvil when touching it on the side. The server used the rotation of the last placed anvil instead the of the rotation of the anvil the player was touching.
2014-01-09 14:28:04 +00:00
Thinkofdeath
4ed5d54dde Allow statistics to be disabled/forced 2014-01-08 22:43:39 +00:00
md_5
1e8cb6d468 Update Client's Hand when BlockPlaceEvent Cancelled
Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.

Fixes BUKKIT-5284

Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.
2014-01-08 14:45:45 +11:00
md_5
92db88d292 Update Chest Animation when Cancelling Event
Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440

Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
2014-01-08 14:44:50 +11:00
md_5
7e43d71c76 Clear chunkTickList at the end of every tick. 2014-01-08 14:38:38 +11:00
md_5
6c0c101bff Fix orebfuscator startup message showing hide blocks instead of replace blocks 2014-01-06 11:38:59 +11:00
md_5
cd0c975a6d Fix Biome Decoration Crashes
We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
2014-01-05 09:35:15 +11:00
Thinkofdeath
885ae9871e Disconnect for spam in the main thread 2014-01-03 17:33:41 +00:00
Thinkofdeath
9f71f7e3db Handle different sizes (G,K) for the PermGen warning 2013-12-28 23:54:44 +00:00
Thinkofdeath
2b8293489e Fix Effect.TILE_BREAK
The particle's name got changed with @Grum 's tile -> block rename
2013-12-27 19:45:04 +00:00
md_5
12a1363cea Revert "Use Entity.teleportTo in CraftEntity.teleport"
This reverts commit adaf7c3ae8.
2013-12-24 14:52:45 +11:00
slide23
4fd3ddc33e Add Late Bind Option
Add late-bind config option to delay binding until loading is done.
2013-12-24 10:22:53 +11:00
Andrew Krieger
adaf7c3ae8 Use Entity.teleportTo in CraftEntity.teleport
Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
2013-12-24 10:18:01 +11:00
md_5
db8db0b36b Fix tab completion for some Vanilla commands (reload, plugins, testfor, tell) Thanks @ams2990 2013-12-24 10:14:53 +11:00
md_5
d072f55caa Revert the revert for now. 2013-12-23 21:03:39 +11:00
md_5
624acbd0c8 Increase verbosity of watchdog dumps 2013-12-23 21:01:45 +11:00
md_5
cad440b56a Revert check pending blocks patch as it (may) be causing some crash issues 2013-12-23 20:19:37 +11:00
md_5
f7086eb96d Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't. 2013-12-23 15:58:41 +11:00
md_5
45bbe59c15 Fix missing bitshifts 2013-12-23 15:43:33 +11:00
md_5
16467dc148 Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already. 2013-12-23 14:08:28 +11:00
Dan Mulloy
9272a671f7 Fix Biome Decoration Crashes 2013-12-23 11:18:44 +11:00
md_5
b32968b9a0 Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
This is disabled by default as it has a strong behavioural impact.
2013-12-22 21:02:55 +11:00
md_5
7b87ab6548 Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk. 2013-12-22 10:41:48 +11:00
md_5
6a98142bd5 Fix patch tree. 2013-12-22 10:06:06 +11:00
md_5
31c9311b07 Redo previous getCubes removal. 2013-12-22 10:05:27 +11:00
md_5
7890d0a442 Fix patches some more. 2013-12-22 10:04:44 +11:00
md_5
b47555dc7a Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
This reverts commit 06233ce472.
2013-12-22 10:03:57 +11:00
DerFlash
78bc1384a7 Save ticks lived to nbttag 2013-12-22 10:00:13 +11:00
md_5
06233ce472 Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
md_5
2549f4c043 Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing. 2013-12-21 20:08:42 +11:00
md_5
b42275d94c Fix accidentally reverted mc-dev imports. 2013-12-21 19:14:34 +11:00
md_5
1c099a713b Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
Thinkofdeath
ed2fd14801 Re-add the particle API 2013-12-20 21:37:22 +00:00
md_5
a1c8965df5 Stage BiomeDecorator so we can get line numbers to match for stack traces. 2013-12-19 17:45:12 +11:00