geforkt von Mirrors/Paper
Fix Biome Decoration Crashes
We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
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cd0c975a6d
@ -1,33 +1,15 @@
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From 60f931b9efb9140650ffb140af1dee18f557f8fe Mon Sep 17 00:00:00 2001
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From: Dan Mulloy <dmulloy2@live.com>
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Date: Sun, 22 Dec 2013 18:40:53 -0500
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From eed402ce73fec9890879e3ed03ec3ba4e4a2c9e6 Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Sun, 5 Jan 2014 09:35:01 +1100
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Subject: [PATCH] Fix Biome Decoration Crashes
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We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
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diff --git a/src/main/java/net/minecraft/server/BiomeDecorator.java b/src/main/java/net/minecraft/server/BiomeDecorator.java
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index b048d6c..2a5333a 100644
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index b048d6c..962d719 100644
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--- a/src/main/java/net/minecraft/server/BiomeDecorator.java
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+++ b/src/main/java/net/minecraft/server/BiomeDecorator.java
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@@ -1,5 +1,10 @@
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package net.minecraft.server;
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+// Spigot Start
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+import java.util.ArrayList;
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+import java.util.Iterator;
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+import java.util.List;
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+// Spigot End
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import java.util.Random;
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public class BiomeDecorator {
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@@ -39,6 +44,7 @@ public class BiomeDecorator {
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protected int G;
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protected int H;
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public boolean I;
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+ private final List<Chunk> chunksToUnload = new ArrayList<Chunk>(); // Spigot
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public BiomeDecorator() {
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this.f = new WorldGenSand(Blocks.SAND, 7);
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@@ -147,7 +153,7 @@ public class BiomeDecorator {
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@@ -147,7 +147,7 @@ public class BiomeDecorator {
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for (j = 0; j < this.z; ++j) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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@ -36,34 +18,25 @@ index b048d6c..2a5333a 100644
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WorldGenerator worldgenerator = biomebase.b(this.b);
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worldgenerator.a(this.a, this.b, k, i1, l);
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@@ -156,15 +162,15 @@ public class BiomeDecorator {
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@@ -156,7 +156,7 @@ public class BiomeDecorator {
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for (j = 0; j < this.A; ++j) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2);
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- (new WorldGenDeadBush(Blocks.DEAD_BUSH)).a(this.a, this.b, k, i1, l);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2);
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+ (new WorldGenDeadBush(Blocks.DEAD_BUSH)).a(this.a, this.b, k, i1, l); // Spigot
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot
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(new WorldGenDeadBush(Blocks.DEAD_BUSH)).a(this.a, this.b, k, i1, l);
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}
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for (j = 0; j < this.w; ++j) {
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@@ -164,7 +164,7 @@ public class BiomeDecorator {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- for (i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) {
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+ for (i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { // Spigot
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+ for (i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { // Spigot
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;
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}
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@@ -175,14 +181,14 @@ public class BiomeDecorator {
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if (this.b.nextInt(4) == 0) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- i1 = this.a.getHighestBlockYAt(k, l);
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+ i1 = this.getHighestBlockYAt(k, l); // Spigot
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this.q.a(this.a, this.b, k, i1, l);
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}
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@@ -182,7 +182,7 @@ public class BiomeDecorator {
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if (this.b.nextInt(8) == 0) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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@ -72,7 +45,7 @@ index b048d6c..2a5333a 100644
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this.r.a(this.a, this.b, k, i1, l);
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}
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}
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@@ -190,42 +196,42 @@ public class BiomeDecorator {
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@@ -190,42 +190,42 @@ public class BiomeDecorator {
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if (this.b.nextInt(4) == 0) {
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j = this.c + this.b.nextInt(16) + 8;
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k = this.d + this.b.nextInt(16) + 8;
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@ -121,42 +94,17 @@ index b048d6c..2a5333a 100644
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this.u.a(this.a, this.b, k, i1, l);
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}
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@@ -244,6 +250,7 @@ public class BiomeDecorator {
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(new WorldGenLiquids(Blocks.LAVA)).a(this.a, this.b, k, l, i1);
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}
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}
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+ this.unloadChunks(); // Spigot - unload chunks we force loaded
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}
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protected void a(int i, WorldGenerator worldgenerator, int j, int k) {
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@@ -276,4 +283,28 @@ public class BiomeDecorator {
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@@ -276,4 +276,11 @@ public class BiomeDecorator {
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this.a(1, this.n, 0, 16);
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this.b(1, this.o, 16, 16);
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}
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+
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+ // Spigot start - force load chunks
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+ private int getHighestBlockYAt(int i, int j)
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+ // Spigot Start
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+ private int getHighestBlockYAt(int x, int z)
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+ {
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+ // Make sure the chunk is loaded
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+ if ( !this.a.isChunkLoaded( i >> 4, j >> 4 ) )
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+ {
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+ // If not, load it, then add it to our unload list
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+ this.chunksToUnload.add( this.a.getChunkAt( i >> 4, j >> 4 ) );
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+ }
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+
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+ return this.a.getHighestBlockYAt( i, j );
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+ return Math.max( 1, this.a.getHighestBlockYAt( x, z ) );
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+ }
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+
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+ private void unloadChunks()
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+ {
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+ Iterator<Chunk> iter = this.chunksToUnload.iterator();
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+ while ( iter.hasNext() )
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+ {
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+ this.a.getWorld().unloadChunk( iter.next().bukkitChunk );
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+ iter.remove();
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+ }
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+ }
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+ // Spigot end
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+ // Spigot End
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}
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--
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1.8.3.2
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