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8904 Commits

Autor SHA1 Nachricht Datum
Nassim Jahnke
66f7b672ed
Fix body equipmentslot and effect enum 2024-06-14 18:53:32 +02:00
Nassim Jahnke
038f8d915e
Fixup and deprecate player profiles in ping event
The player sample uses game profile internally, but discards everything but the name and uuid and does not follow player profile restrictions, so it doesn't make sense to use that in the event.
2024-06-14 18:17:26 +02:00
Nassim Jahnke
5442bffab5
Make it compile 2024-06-14 18:02:15 +02:00
Bjarne Koll
184a943ad4
Adopt previous commit changes in API 2024-06-14 16:04:56 +02:00
Bjarne Koll
547f09dfa0
Some work on the ItemMend events 2024-06-14 16:01:00 +02:00
Bjarne Koll
69d1d0a4f4
Pretend to fix compile errors 2024-06-14 15:16:29 +02:00
Nassim Jahnke
a308c7c8d7
Fix more compile issues 2024-06-14 14:28:06 +02:00
Nassim Jahnke
0d3ce2d704
Fix more compile issues 2024-06-14 14:11:52 +02:00
Nassim Jahnke
3c04f9f668
Fix a few compile errors 2024-06-14 13:07:50 +02:00
Bjarne Koll
6a34750160
Move unapplied patches to the back 2024-06-14 12:05:15 +02:00
Bjarne Koll
6d4e235784
988 2024-06-14 11:59:44 +02:00
Bjarne Koll
4140de28eb
960 2024-06-14 11:07:50 +02:00
Bjarne Koll
a399f23903
956 2024-06-14 10:56:28 +02:00
Bjarne Koll
14c03366ed
922 2024-06-14 10:17:11 +02:00
Jason Penilla
33b36cde31
update some patches 2024-06-13 20:41:44 -07:00
Jake Potrebic
52b49fbcc8
788/1053 2024-06-13 18:30:23 -07:00
Jake Potrebic
8731266275
650/1053 2024-06-13 17:08:12 -07:00
Jake Potrebic
ba163e10bb
585/1053 2024-06-13 16:32:45 -07:00
Bjarne Koll
ed2ea4538e
538 2024-06-14 00:44:26 +02:00
Jake Potrebic
083bd9e75c
531/1053 2024-06-13 14:42:02 -07:00
Jake Potrebic
27e29ccaf2
487/1053 2024-06-13 13:57:13 -07:00
Jake Potrebic
0bc9aeef26
385 2024-06-13 13:14:13 -07:00
Jake Potrebic
ec05cb8b38
279 2024-06-13 12:04:27 -07:00
Jake Potrebic
0b7552272a
194 2024-06-13 11:09:28 -07:00
Jake Potrebic
2055809b1e
117 2024-06-13 10:30:39 -07:00
Jake Potrebic
8a37f93925
62 2024-06-13 10:12:48 -07:00
Jake Potrebic
7fbb8278e7
Finish API patches 2024-06-13 08:45:43 -07:00
Bjarne Koll
79e2cb620e
Update upstream (Bukkit/CraftBukkit/Spigot) (#10875)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
376e37db SPIGOT-7677: Update which entities are marked as spawnable
06c4add3 SPIGOT-7737: Add separate TreeType.MEGA_PINE
19b7caaa SPIGOT-7731: Spawn eggs cannot have damage
e585297e PR-1022: Add force option to Player#spawnParticle
d26e0094 PR-1018: Add methods to get players seeing specific chunks
8df1ed18 PR-978: Add Material#isCompostable and Material#getCompostChance
4b9b59c7 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale
8d1e700a PR-1020: Cast instead of using #typed when getting BlockType and ItemType to better work with testing / mocks
fa28607a PR-1016: Fix incorrect assumption of Fireball having constant speed
4c6c8586 PR-1015: Add a tool component to ItemMeta
6f6b2123 PR-1014: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
f511cfe1 PR-1013, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType
def44cbf SPIGOT-7669: Fix typo in ProjectileHitEvent#getHitBlockFace documentation
53fa4f72 PR-1011: Throw an exception if a RecipeChoice is ever supplied air

CraftBukkit Changes:
ee95e171a SPIGOT-7737: Add separate TreeType.MEGA_PINE
0dae4c62c Fix spawn egg equality check and copy constructor
ab59e847c Fix spawn eggs with no entity creating invalid stacks and disconnect creative clients
3b6093b28 SPIGOT-7736: Creative spawn egg use loses components
c6b4d5a87 SPIGOT-7731: Spawn eggs cannot have damage
340ccd57f SPIGOT-7735: Fix serialization of player heads with note block sound
fd2f41834 SPIGOT-7734: Can't register a custom advancement using unsafe()
02456e2a5 PR-1413: Add force option to Player#spawnParticle
6a61f38b2 SPIGOT-7680: Per-world weather command
58c41cebb PR-1409: Add methods to get players seeing specific chunks
16c976797 PR-1412: Fix shipwreck loot tables not being set for BlockTransformers
7189ba636 PR-1360: Add Material#isCompostable and Material#getCompostChance
900384556 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale
bdb40c5f1 Increase outdated build delay
d6607c7dd SPIGOT-7675: Fix FoodComponent config deserialization
b148ed332 PR-1406: Fix incorrect assumption of Fireball having constant speed
3ec31ca75 PR-1405: Add a tool component to ItemMeta
5d7d675b9 PR-1404: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
960827981 PR-1403, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType
94e44ec93 PR-1401: Add a config option to accept old keys in registry get calls
a43701920 PR-1402: Fix ChunkSnapshot#isSectionEmpty() is always false
87d0a3368 SPIGOT-7668: Move NONE Registry updater to FieldRename to avoid some class loader issues
2ea1e7ac2 PR-1399: Fix regression preventing positive .setDamage value from causing knockback for 0 damage events
ba2d49d21 Increase outdated build delay

Spigot Changes:
fcd94e21 Rebuild patches
342f4939 SPIGOT-7661: Add experimental unload-frozen-chunks option
2024-06-13 16:45:27 +02:00
Bjarne Koll
906df69f05
Prevent internal NPE on ItemStack#damage (#10836)
ItemStack#damage internally uses ItemStack#hurtAndBreak, which
previously would call a Consumer in case the item broke.
Since 1.20.5 the break game event logic however resides in said method
and was using the equipment slot passed, which is null in the case of
the API ItemStack#damage method.

This commit prevents the NPE by first null checking the slot.
Addittionally, hurtAndBreak also now checks if the player has infinite
materials, e.g. is in creative mode, to prevent damaging the item.

As such as filter is undesirable for API calls, this commit also skips
this logic in case of an API invocation.
2024-06-10 08:24:52 +02:00
Lulu13022002
bd5867a96f
Handle alpha channel from potion_contents component (#10808) 2024-06-04 16:55:29 -04:00
Jake Potrebic
88d76d9fe5
Make Bogged implement Shearable (#10844) 2024-06-04 16:26:40 -04:00
Jake Potrebic
79c1ce1844
Add since to deprecated for removals (#10848) 2024-06-04 15:40:18 -04:00
Spottedleaf
4f13be937e Do not perform chunk existance check for I/O scheduling
In order to check if a chunk exists, the RegionFile lock
(if the RegionFile is opened) will be acquired. However,
the RegionFile may be performing I/O operations, in which
case will stall the acquire operation.

To ensure that threads scheduling loads do not incur a stall,
we can avoid this check entirely - the RegionFile I/O
thread(s) will eventually perform the exist check itself.
2024-06-03 13:31:41 -07:00
Bjarne Koll
b8f2101c36
Only assign blockstate data if super ctor did not (#10841)
The CraftBlockStateMeta constructor CraftBlockStateMeta(Map) invokes its
parent constructor, which itself invokes deserializeInternal, which is
implemented on CraftBlockStateMeta to read the components and block
entity tag from the passed map.

Field initialization happens after the call to the super constructor,
meaning the current code overwrites the parsed internal data with the
EMPTY defaults.

This is prevented by moving the initialization into its own code block
that can null check the fields prior to defaulting their value to EMPTY.
2024-06-03 10:39:20 -07:00
Jake Potrebic
54fbd0cf0c
clarify what getEntityId actually returns (#10839) 2024-06-03 10:20:43 -07:00
Jake Potrebic
ac647513b2
Use RegistryOps in the correct places (#10843) 2024-06-02 15:19:17 -07:00
Bjarne Koll
5d8e53d78d
Fix CommandSourceStack#bypassSelectorPermissions (#10837)
The previous implementation would throw a command exception if the
CommandSourceStack had its bypassSelectorPermissions flag set to true,
which is the incorrect behaviour.

Instead, it should only throw an exception if the flag is set to false
and all its other checks "fail" too.
2024-06-01 16:26:11 +02:00
Jake Potrebic
0513374b1f
Fire TabCompleteEvent for legacy commands (#10834) 2024-05-31 17:46:42 +02:00
TotalledZebra
3181470ad7
Add entity heal API (#10267) 2024-05-30 22:31:45 +02:00
Jake Potrebic
a47e11d464
fix knockback events (#10831)
* fix knockback events

* squash

* handle cancelled event for explosions
2024-05-30 13:17:16 -07:00
Jason Penilla
06e69c8991
Use CommandSourceStack in AsyncPlayerSendCommandsEvent (#10826) 2024-05-30 11:32:43 -07:00
Shane Freeder
8e6554a80a
Fix sending disconnect packet in phases where it doesn't exist 2024-05-30 19:05:39 +01:00
Jake Potrebic
0fcf3e347f
Deprecate InvAction#HOTBAR_MOVE_AND_READD (#10784) 2024-05-29 14:56:14 -07:00
SoSeDiK
27d2ed84f4
Extend fishing API (#10634)
Adds a missing fishing state when the fish is lured and fires an event for it.
Also adds a way to control the fish swimming time towards the bobber.
2024-05-29 23:45:01 +02:00
Jake Potrebic
efd91e52a6
Add registry-related argument types (#10770)
* Add registry-related argument types

* fix tests
2024-05-29 14:11:52 -07:00
Jake Potrebic
a31dc90741
Several fixes and new api for experience merging/stacking (#9242) 2024-05-29 22:58:57 +02:00
Bjarne Koll
ed85aac53c
Flatten namespaced vanilla command alias redirects (#10821)
The brigadier command dispatcher is not capable of executing commands
that redirect more than one.
The exemplary alias 'minecraft:tp' may hence not redirect to 'tp' it
instead has to redirect to 'teleport' as 'tp' itself is merely a
redirect.
2024-05-29 21:47:07 +02:00
Jake Potrebic
7e2b682e54
Fix skipping custom block entity tag (#10812) 2024-05-29 21:22:51 +02:00
Jake Potrebic
d9e659a618
Allow firework effects with no colors (#10814) 2024-05-29 20:50:44 +02:00
Jake Potrebic
716b868b08
Use RegistryOps for loadAdvancement (#10799) 2024-05-29 20:27:29 +02:00