Commit graph

5 Commits

Autor SHA1 Nachricht Datum
Mike Primm
6d777ade16 [Bleeding] Optimize chunk loading
ChunkSection.e() is called once per chunk section loaded and is quite
expensive (about 20% of CPU time for loading the chunk). This changes the
logic to add a fast path when extended block data is not being used and
reorganizes the loops for more optimal array traversal. Overall this saves
about 20-30% CPU time in this method.
2012-08-19 09:50:45 -05:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
Nathan Adams
9d09e7d016 Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1. 2012-03-22 20:39:39 +00:00
Mike Primm
97669f8d90 [Bleeding] Add updated interfaces for custom chunk generation. Addresses BUKKIT-874 2012-03-09 11:46:06 -05:00
Mike Primm
796a9ba8fd Add vanilla ChunkSection.java from mc-dev for diff visibility. 2012-03-09 01:10:29 -05:00