kashike
13ca1593c5
Add support for multiple shell types. Fixes #184
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Also add "rb" as an alias to rebuildPatches
2016-04-03 21:36:41 -05:00
Aikar
e00a06201b
Fix makemcdevsrc script
2016-04-03 17:59:29 -04:00
Aikar
d46dec88b4
Fix Cancelling BlockPlaceEvent triggering physics
2016-04-03 17:49:31 -04:00
Aikar
e11a8f0bd5
Configurable Keep Spawn Loaded range per world
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This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:38 -04:00
Aikar
47221671ba
Configurable Grass Spread Tick Rate
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Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
Aikar
3791b8465f
use http:// for my CI since snap-ci has bad cert chains
2016-04-03 12:22:42 -04:00
Zach Brown
cf6829cbb5
Merge branch 'kashike-feature/debug-info'
2016-04-03 05:10:50 -05:00
kashike
73fc582824
Fix reducedDebugInfo not initialized on client
2016-04-03 05:09:42 -05:00
Zach Brown
f6782d5738
Rebuild
2016-04-03 05:06:48 -05:00
Zach Brown
959d6ac882
'Properly' fix rebuildpatches
2016-04-03 05:05:52 -05:00
Zach Brown
1a58ea5d49
Merge branch 'kashike-feature/unknown-use'
2016-04-03 04:53:55 -05:00
Zach Brown
d463cc6139
Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use
2016-04-03 04:52:36 -05:00
Zach Brown
c1f9ac003a
lazy-update docs
2016-04-03 04:51:14 -05:00
Zach
bbfe383410
Merge pull request #177 from DemonWav/cleanup
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Cleanup and restructure the project
2016-04-03 04:18:25 -05:00
DemonWav
4108dc5b68
Workaround for OSX not having the realpath command.
2016-04-03 03:53:58 -05:00
DemonWav
0394633734
Use set -e
to handle errors better in the build scripts
2016-04-03 03:43:30 -05:00
Zach Brown
2f79610112
Mark chunk as active if ChunkUnloadEvent is cancelled
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Potentially related to GH-169
2016-04-03 02:02:06 -05:00
Zach Brown
bb265b967d
We don't need to go fast anymore
2016-04-03 02:00:35 -05:00
DemonWav
7effde04b1
Rebuild patches after we continue from a paper edit.
2016-04-03 01:39:31 -05:00
kashike
871920f2f5
Add PlayerUseUnknownEntityEvent
2016-04-02 18:10:41 -07:00
DemonWav
51af958804
New paper command runner
2016-04-02 18:30:15 -05:00
DemonWav
5479e7ab80
Update Paperclip
2016-04-01 23:20:56 -05:00
DemonWav
8b66d99e73
Cleanup and restructure the project
2016-04-01 23:15:41 -05:00
Aikar
cd3d8fb27e
Update upstream
2016-04-01 22:08:40 -04:00
Aikar
adc286112e
Use relative paths for paperclip
2016-04-01 19:50:31 -04:00
Aikar
446ad1940f
use windows line endings for paperclip.properties
2016-04-01 19:29:36 -04:00
Zach
55ea1ef524
Merge pull request #173 from DemonWav/master
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<~Z750> sex it up for me
2016-04-01 02:00:36 -05:00
DemonWav
2b99b1095e
<~Z750> sex it up for me
2016-04-01 01:59:59 -05:00
Zach Brown
d8c6c41507
gottagofast
2016-04-01 01:33:12 -05:00
Aikar
081420d738
improve implementation of chunk access patch
2016-04-01 00:35:44 -04:00
Aikar
c0e1410682
Fix pom to be compile instead of provided for fastutil
2016-04-01 00:35:21 -04:00
Aikar
c92ce02363
Move fastutil from a patch file to a library, and improve EAR
2016-04-01 00:18:18 -04:00
Aikar
78202f87b7
Remove Long2ObjectHashMap for Chunks
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Speaking with Amaranth, his point of his implementation was that most
of the lookups are on loaded chunks, so that code is optimized for that case.
While Long2Object should be faster as a general purpose map,
for MC uses, Amaranth's version should be faster. Will try to benchmark
the 2 at some future.
2016-03-31 22:17:33 -04:00
Aikar
d03da137f2
Fix isEdgeOfChunk check for MCUtils
2016-03-31 22:17:33 -04:00
Aikar
578af64827
Update upstream for memory leak patch
2016-03-31 21:47:17 -04:00
Aikar
dea2d41b86
Do not load chunks for light checks
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Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
Aikar
0ba94906ad
Fix Massive Memory Leak
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Pathfinder objects are storing references to ChunkCache's, and never cleaning up.
These ChunkCache's then leak other entity objects. Those entity objects then have leaks to their
own chunk cache. A recursive problem....
Clean up the ChunkCache reference after it is done being used.
2016-03-31 19:08:27 -04:00
Zach Brown
fb52abdf7e
Upstream merge CB, rebuild patch
2016-03-31 12:58:20 -05:00
Zach Brown
582ad801b5
Missed diff, unused config entry, general cleanup
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cc GH-170
2016-03-30 22:56:30 -05:00
Aikar
3b2d6fd59e
add null check to getEntity API
2016-03-30 21:56:07 -04:00
Aikar
fb74f6dbfd
Use paperclip.properties so CI can work
2016-03-30 21:27:13 -04:00
Aikar
3a653d5605
use original paperclip name
2016-03-30 20:53:39 -04:00
Aikar
38df6e505c
Paper 1.9.2 Update
2016-03-30 20:50:23 -04:00
Zach Brown
3948c54b6c
Update CB/Spigot : Add 1.9.2 protocol
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/me rolls eyes
2016-03-30 11:03:20 -05:00
Zach Brown
0704c2c54c
Update CB/Spigot : Add 1.9.1 protocol
2016-03-30 10:15:07 -05:00
Aikar
f051ea2ab3
Use FastUtil Long/Int HashMap's
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For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap
These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 09:43:11 -05:00
Zach Brown
a785a9460e
Skip dead entities in getEntity(UUID) API
2016-03-30 09:41:12 -05:00
Zach
6462bb4e20
Merge pull request #167 from DemonWav/getentity
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Add getEntity by UUID API
2016-03-30 01:30:29 -05:00
DemonWav
4bf9c3c177
Add getEntity by UUID API
2016-03-30 01:20:36 -05:00
Aikar
31a482e9f0
Move Timings v2 TimingHandler to FastUtil Int map
2016-03-30 01:59:47 -04:00