md_5
06233ce472
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
2013-12-22 09:59:17 +11:00
md_5
2549f4c043
Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
2013-12-21 20:08:42 +11:00
md_5
b42275d94c
Fix accidentally reverted mc-dev imports.
2013-12-21 19:14:34 +11:00
md_5
1c099a713b
Upstream merge, nothing major.
2013-12-21 19:13:39 +11:00
Thinkofdeath
ed2fd14801
Re-add the particle API
2013-12-20 21:37:22 +00:00
md_5
a1c8965df5
Stage BiomeDecorator so we can get line numbers to match for stack traces.
2013-12-19 17:45:12 +11:00
Thinkofdeath
ee8495a246
Allow the console to use vanilla commands
2013-12-18 11:40:35 +00:00
md_5
8278880f0f
Fall back to our own URL clicking method as it works with more cases.
2013-12-18 20:41:42 +11:00
md_5
e9cb6ec3c5
Upstream merge
2013-12-18 17:48:18 +11:00
md_5
fe00a77ac8
Invert command complete check
2013-12-18 17:24:24 +11:00
md_5
4978db4332
Log Cause of Unexpected Exceptions
2013-12-18 13:39:28 +11:00
md_5
61400aa00c
Fire PreLogin Events in Offline Mode
2013-12-18 13:32:30 +11:00
Thinkofdeath
eafbb2a4c1
Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions
2013-12-18 10:33:58 +11:00
frymaster
bd5e1fbba9
Remove references to chunklist
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Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist collection stored in ChunkProviderServer, however it has been partially restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2. As not all references to this were restored, this has caused the chunklist and chunks collections to become out of sync, resulting in a memory leak.
2013-12-18 09:30:21 +11:00
md_5
8ebb465bf0
Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions.
2013-12-18 08:44:28 +11:00
md_5
db08e84804
Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join.
2013-12-17 18:25:05 +11:00
md_5
154239b0fb
Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
2013-12-16 22:39:18 +11:00
md_5
de92a23d18
Delay creation of serverconnection until needed so that our settings can take effect.
2013-12-16 11:47:23 +11:00
md_5
37eb6b4024
Don't box / rebox on object addition
2013-12-14 19:50:33 +11:00
md_5
0e03c0defe
Add an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
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cc @aadnk
2013-12-14 19:48:13 +11:00
md_5
7899e58d02
Merge in some stuff
2013-12-14 17:58:22 +11:00
md_5
20b8330a25
Prevent Mineshaft Structure Saving.
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There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.
2013-12-13 15:22:51 +11:00
md_5
8a2de3a655
Configurable Amount of Netty Threads, defaulting to 4
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This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
2013-12-13 11:59:09 +11:00
md_5
994b960bb7
*aggression
2013-12-13 11:54:00 +11:00
md_5
da809d3cf0
Allow Disabling Zombie Villager Agression.
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Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.
2013-12-13 11:48:56 +11:00
md_5
ce85ede2bb
Optimize DataWatcher
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Use primitive orientated collections, as well as more effective copies across collections.
2013-12-13 11:45:53 +11:00
md_5
704728d670
Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
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Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
2013-12-13 11:28:47 +11:00
md_5
269a2f7635
Pop anti xray patch to top
2013-12-13 11:10:33 +11:00
Thinkofdeath
5b756ab152
Fix new lines break URL matching
2013-12-11 18:09:41 +00:00
Thinkofdeath
dedbed0faf
Fix Orebfuscator
2013-12-11 09:37:27 +00:00
md_5
3860a7b228
Bring bungee support back in line with what the protocol update had
2013-12-11 11:25:32 +11:00
md_5
5c14b02d79
Upstream merge
2013-12-10 09:36:28 +11:00
Thinkofdeath
206ba33be5
Fix the "Faster UUID for entities" patch ( Fixes #81 )
2013-12-09 16:19:26 +00:00
TheUnnamedDude
653ca13f16
Fix TNT crashing servers when breaking item frames
2013-12-09 11:37:51 +00:00
Thinkofdeath
8374c041ac
Fix a possible error with links
2013-12-09 10:38:44 +00:00
md_5
74c808df0f
Upstream merge
2013-12-09 18:01:02 +11:00
md_5
75344a14e9
Remove OS X Special Chars from Signs
2013-12-08 16:52:54 +11:00
md_5
b51765cc5d
Fix crash caused by tnt destroying item frames
2013-12-06 20:32:13 +11:00
md_5
d8487572a0
Fix Jungle Tree Generation
2013-12-06 17:17:16 +11:00
md_5
50e8a5a766
Fix Jungle Tree Generation
2013-12-06 17:16:56 +11:00
md-5
e369d3da7e
Merge pull request #78 from ItsHarry/master
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Allow Teleportation of Vehicles and Passengers
2013-12-05 13:25:38 -08:00
ItsHarry
897d6a7ea5
Allow Teleportation of Vehicles and Passengers
2013-12-05 21:59:53 +01:00
md_5
83a93937f7
Fire EntityDamageByEntityEvent for ItemFrames. This allows them to be protected more effectively.
2013-12-05 18:41:50 +11:00
md_5
6ec37d4fe9
Dont let commands run async
2013-12-05 16:57:01 +11:00
md_5
a98a7ce919
Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time.
2013-12-05 16:33:50 +11:00
md_5
1e4407fd04
Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool.
2013-12-05 13:57:12 +11:00
md-5
8d622d915b
Merge pull request #77 from thinkofdeath/master
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Fix color codes breaking urls
2013-12-04 13:18:18 -08:00
Thinkofdeath
0e1ef989f9
Fix color codes breaking urls
2013-12-04 14:41:40 +00:00
md_5
e770480d4b
Fix shade fix accidentally being unmerged
2013-12-04 19:57:08 +11:00
md_5
f538d02596
Finish kicking player before letting their clone in. Fixes BUKKIT-4960
2013-12-04 12:32:58 +11:00