geforkt von Mirrors/Paper
Add projectile hit simulation API (#8816)
This adds API to force a projectile to hit a provided entity. Example usage could be if you have a player disguised as another entity, you could simulate an arrow colliding with the (fake) entity hitbox.
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Ursprung
f40928931b
Commit
e343c4eb44
@ -225,6 +225,41 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * @param beenShot has been in shot into the world
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+ */
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+ void setHasBeenShot(boolean beenShot);
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+
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+ /**
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+ * Gets whether this projectile can hit an entity.
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+ * <p>
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+ * This method returns true under the following conditions:
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+ * <p>
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+ * - The shooter can see the entity ({@link Player#canSee(Entity)}) <p>
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+ * - The entity is alive and not a spectator <p>
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+ * - The projectile has left the hitbox of the shooter ({@link #hasLeftShooter()})<p>
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+ * - If this is an arrow with piercing, it has not pierced the entity already
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+ *
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+ * @param entity the entity to check if this projectile can hit
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+ * @return true if this projectile can damage the entity, false otherwise
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+ */
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+ boolean canHitEntity(@org.jetbrains.annotations.NotNull Entity entity);
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+
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+ /**
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+ * Makes this projectile hit a specific entity.
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+ * This uses the current position of the projectile for the hit point.
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+ * Using this method will result in {@link org.bukkit.event.entity.ProjectileHitEvent} being called.
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+ * @param entity the entity to hit
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+ * @see #hitEntity(Entity, org.bukkit.util.Vector)
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+ * @see #canHitEntity(Entity)
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+ */
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+ void hitEntity(@org.jetbrains.annotations.NotNull Entity entity);
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+
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+ /**
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+ * Makes this projectile hit a specific entity from a specific point.
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+ * Using this method will result in {@link org.bukkit.event.entity.ProjectileHitEvent} being called.
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+ * @param entity the entity to hit
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+ * @param vector the direction to hit from
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+ * @see #hitEntity(Entity)
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+ * @see #canHitEntity(Entity)
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+ */
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+ void hitEntity(@org.jetbrains.annotations.NotNull Entity entity, @org.jetbrains.annotations.NotNull org.bukkit.util.Vector vector);
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+ // Paper end
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}
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diff --git a/src/main/java/org/bukkit/entity/ShulkerBullet.java b/src/main/java/org/bukkit/entity/ShulkerBullet.java
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@ -24,7 +24,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start
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+ @Override
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+ protected void preOnHit(HitResult hitResult) {
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+ public void preOnHit(HitResult hitResult) {
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+ super.preOnHit(hitResult);
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+ if (hitResult instanceof EntityHitResult entityHitResult && this.hitCancelled && this.getPierceLevel() > 0) {
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+ if (this.piercingIgnoreEntityIds == null) {
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@ -14,6 +14,8 @@ public net.minecraft.world.entity.projectile.AbstractArrow soundEvent
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public net.minecraft.world.entity.projectile.ThrownTrident dealtDamage
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public net.minecraft.world.entity.projectile.Projectile hasBeenShot
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public net.minecraft.world.entity.projectile.Projectile leftOwner
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public net.minecraft.world.entity.projectile.Projectile preOnHit(Lnet/minecraft/world/phys/HitResult;)V
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public net.minecraft.world.entity.projectile.Projectile canHitEntity(Lnet/minecraft/world/entity/Entity;)Z
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Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
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@ -72,6 +74,21 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+
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+ @Override
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+ public boolean canHitEntity(org.bukkit.entity.Entity entity) {
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+ return this.getHandle().canHitEntity(((CraftEntity) entity).getHandle());
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+ }
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+
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+ @Override
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+ public void hitEntity(org.bukkit.entity.Entity entity) {
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+ this.getHandle().preOnHit(new net.minecraft.world.phys.EntityHitResult(((CraftEntity) entity).getHandle()));
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+ }
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+
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+ @Override
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+ public void hitEntity(org.bukkit.entity.Entity entity, org.bukkit.util.Vector vector) {
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+ this.getHandle().preOnHit(new net.minecraft.world.phys.EntityHitResult(((CraftEntity) entity).getHandle(), new net.minecraft.world.phys.Vec3(vector.getX(), vector.getY(), vector.getZ())));
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+ }
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+
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+ @Override
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+ public net.minecraft.world.entity.projectile.Projectile getHandle() {
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+ return (net.minecraft.world.entity.projectile.Projectile) entity;
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+ }
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