13
0
geforkt von Mirrors/Paper

Use fetched GameProfile for getOfflinePlayer(String)

When getting an OfflinePlayer by name we lookup their UUID and then
use that to fetch the OfflinePlayer. If the player has not played on
this server before the resulting OfflinePlayer will return null for
getName(). As this is unintuitive we now create the OfflinePlayer directly
using the profile we looked up and make OfflinePlayer prefer that data.
Dieser Commit ist enthalten in:
Travis Watkins 2014-04-12 02:38:53 -05:00
Ursprung 8f771c7378
Commit 7b409ed4e9
2 geänderte Dateien mit 19 neuen und 6 gelöschten Zeilen

Datei anzeigen

@ -49,6 +49,11 @@ public class CraftOfflinePlayer implements OfflinePlayer, ConfigurationSerializa
return player.getName();
}
// This might not match lastKnownName but if not it should be more correct
if (profile.getName() != null) {
return profile.getName();
}
NBTTagCompound data = getBukkitData();
if (data != null) {

Datei anzeigen

@ -1260,14 +1260,22 @@ public final class CraftServer implements Server {
public OfflinePlayer getOfflinePlayer(String name) {
Validate.notNull(name, "Name cannot be null");
OfflinePlayer result = getPlayerExact(name);
if (result == null) {
// This is potentially blocking :(
GameProfile profile = MinecraftServer.getServer().getUserCache().a(name);
if (profile == null) {
// Make an OfflinePlayer using an offline mode UUID since the name has no profile
return getOfflinePlayer(new GameProfile(java.util.UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name));
result = getOfflinePlayer(new GameProfile(java.util.UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name));
} else {
// Use the GameProfile even when we get a UUID so we ensure we still have a name
result = getOfflinePlayer(profile);
}
} else {
offlinePlayers.remove(result.getUniqueId());
}
return getOfflinePlayer(profile.getId());
return result;
}
public OfflinePlayer getOfflinePlayer(java.util.UUID id) {