From 7b409ed4e91e3fec383372af8fb52f547d8490a9 Mon Sep 17 00:00:00 2001 From: Travis Watkins Date: Sat, 12 Apr 2014 02:38:53 -0500 Subject: [PATCH] Use fetched GameProfile for getOfflinePlayer(String) When getting an OfflinePlayer by name we lookup their UUID and then use that to fetch the OfflinePlayer. If the player has not played on this server before the resulting OfflinePlayer will return null for getName(). As this is unintuitive we now create the OfflinePlayer directly using the profile we looked up and make OfflinePlayer prefer that data. --- .../craftbukkit/CraftOfflinePlayer.java | 5 +++++ .../org/bukkit/craftbukkit/CraftServer.java | 20 +++++++++++++------ 2 files changed, 19 insertions(+), 6 deletions(-) diff --git a/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java b/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java index bec4134626..d92f5037c0 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java @@ -49,6 +49,11 @@ public class CraftOfflinePlayer implements OfflinePlayer, ConfigurationSerializa return player.getName(); } + // This might not match lastKnownName but if not it should be more correct + if (profile.getName() != null) { + return profile.getName(); + } + NBTTagCompound data = getBukkitData(); if (data != null) { diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java index 748d887dec..c4ef9fa35a 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java @@ -1260,14 +1260,22 @@ public final class CraftServer implements Server { public OfflinePlayer getOfflinePlayer(String name) { Validate.notNull(name, "Name cannot be null"); - // This is potentially blocking :( - GameProfile profile = MinecraftServer.getServer().getUserCache().a(name); - if (profile == null) { - // Make an OfflinePlayer using an offline mode UUID since the name has no profile - return getOfflinePlayer(new GameProfile(java.util.UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name)); + OfflinePlayer result = getPlayerExact(name); + if (result == null) { + // This is potentially blocking :( + GameProfile profile = MinecraftServer.getServer().getUserCache().a(name); + if (profile == null) { + // Make an OfflinePlayer using an offline mode UUID since the name has no profile + result = getOfflinePlayer(new GameProfile(java.util.UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name)); + } else { + // Use the GameProfile even when we get a UUID so we ensure we still have a name + result = getOfflinePlayer(profile); + } + } else { + offlinePlayers.remove(result.getUniqueId()); } - return getOfflinePlayer(profile.getId()); + return result; } public OfflinePlayer getOfflinePlayer(java.util.UUID id) {