[Bleeding] Undo changes to the tree WorldGenerators.

- All StructureGrowEvent handling for these is in BlockSapling now, using a BlockChangeDelegate to collect the data.
- Moved StructureGrowDelegate into a separate class
Dieser Commit ist enthalten in:
Zeerix 2011-12-23 00:54:34 +01:00 committet von EvilSeph
Ursprung 796d4a8a74
Commit 7a49e29b55
7 geänderte Dateien mit 109 neuen und 240 gelöschten Zeilen

Datei anzeigen

@ -1,12 +1,12 @@
package net.minecraft.server;
import java.util.ArrayList;
import java.util.Random;
// CraftBukkit start
import org.bukkit.BlockChangeDelegate;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.TreeType;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.util.StructureGrowDelegate;
import org.bukkit.entity.Player;
import org.bukkit.event.world.StructureGrowEvent;
// CraftBukkit end
@ -45,34 +45,44 @@ public class BlockSapling extends BlockFlower {
int l = world.getData(i, j, k) & 3;
world.setRawTypeId(i, j, k, 0);
// CraftBukkit start - fixes client updates on recently grown trees
// CraftBukkit start - records tree generation and calls StructureGrowEvent
StructureGrowDelegate delegate = new StructureGrowDelegate(world);
TreeType treeType;
boolean grownTree;
BlockChangeWithNotify delegate = new BlockChangeWithNotify(world);
StructureGrowEvent event = null;
Location location = new Location(world.getWorld(), i, j, k);
// All of these are 'false' because we need the 'raw' calls so the block-delegate works
if (l == 1) {
event = new StructureGrowEvent(location, TreeType.REDWOOD, bonemeal, player, new ArrayList<BlockState>());
grownTree = new WorldGenTaiga2(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
treeType = TreeType.REDWOOD;
grownTree = new WorldGenTaiga2(false).generate(delegate, random, i, j, k);
} else if (l == 2) {
event = new StructureGrowEvent(location, TreeType.BIRCH, bonemeal, player, new ArrayList<BlockState>());
grownTree = new WorldGenForest(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
treeType = TreeType.BIRCH;
grownTree = new WorldGenForest(false).generate(delegate, random, i, j, k);
} else {
if (random.nextInt(10) == 0) {
event = new StructureGrowEvent(location, TreeType.BIG_TREE, bonemeal, player, new ArrayList<BlockState>());
grownTree = new WorldGenBigTree(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
treeType = TreeType.BIG_TREE;
grownTree = new WorldGenBigTree(false).generate(delegate, random, i, j, k);
} else {
event = new StructureGrowEvent(location, TreeType.TREE, bonemeal, player, new ArrayList<BlockState>());
grownTree = new WorldGenTrees(false).generate(delegate, random, i, j, k, event, itemstack, world.getWorld());
treeType = TreeType.TREE;
grownTree = new WorldGenTrees(false).generate(delegate, random, i, j, k);
}
}
if (event == null) {
return;
if (grownTree) {
Location location = new Location(world.getWorld(), i, j, k);
StructureGrowEvent event = new StructureGrowEvent(location, treeType, bonemeal, player, delegate.getBlocks());
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
grownTree = false;
} else {
for (BlockState state : event.getBlocks()) {
state.update(true);
}
if (event.isFromBonemeal() && itemstack != null) {
--itemstack.count;
}
if (!grownTree || event.isCancelled()) {
}
}
if (!grownTree) {
// CraftBukkit end
world.setRawTypeIdAndData(i, j, k, this.id, l);
}
@ -81,31 +91,4 @@ public class BlockSapling extends BlockFlower {
protected int getDropData(int i) {
return i & 3;
}
// CraftBukkit start
private class BlockChangeWithNotify implements BlockChangeDelegate {
World world;
BlockChangeWithNotify(World world) {
this.world = world;
}
public boolean setRawTypeId(int x, int y, int z, int type) {
return this.world.setTypeId(x, y, z, type);
}
public boolean setRawTypeIdAndData(int x, int y, int z, int type, int data) {
return this.world.setTypeIdAndData(x, y, z, type, data);
}
public int getTypeId(int x, int y, int z) {
return this.world.getTypeId(x, y, z);
}
public int getHeight() {
return world.height;
}
}
// CraftBukkit end
}

Datei anzeigen

@ -2,23 +2,13 @@ package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.BlockChangeDelegate;
import org.bukkit.Bukkit;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.event.world.StructureGrowEvent;
// CraftBukkit end
import org.bukkit.BlockChangeDelegate; // CraftBukkit
public class WorldGenBigTree extends WorldGenerator {
static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1};
Random b = new Random();
// CraftBukkit start
BlockChangeDelegate world;
StructureGrowEvent event;
CraftWorld bukkitWorld;
// CraftBukkit end
BlockChangeDelegate world; // CraftBukkit
int[] d = new int[] { 0, 0, 0};
int e = 0;
int f;
@ -131,15 +121,7 @@ public class WorldGenBigTree extends WorldGenerator {
if (l1 != 0 && l1 != 18) {
++k1;
} else {
// CraftBukkit start
if (event == null) {
this.setTypeAndData(this.world, aint1[0], aint1[1], aint1[2], l, 0);
} else {
BlockState state = bukkitWorld.getBlockAt(aint1[0], aint1[1], aint1[2]).getState();
state.setTypeId(l);
event.getBlocks().add(state);
}
// CraftBukkit end
++k1;
}
}
@ -215,15 +197,7 @@ public class WorldGenBigTree extends WorldGenerator {
aint3[b1] = MathHelper.floor((double) (aint[b1] + j) + 0.5D);
aint3[b2] = MathHelper.floor((double) aint[b2] + (double) j * d0 + 0.5D);
aint3[b3] = MathHelper.floor((double) aint[b3] + (double) j * d1 + 0.5D);
// CraftBukkit start
if (event == null) {
this.setTypeAndData(this.world, aint3[0], aint3[1], aint3[2], i, 0);
} else {
BlockState state = bukkitWorld.getBlockAt(aint3[0], aint3[1], aint3[2]).getState();
state.setTypeId(i);
event.getBlocks().add(state);
}
// CraftBukkit end
}
}
}
@ -368,12 +342,10 @@ public class WorldGenBigTree extends WorldGenerator {
// BlockChangeDelegate and then we can implicitly cast World to
// WorldServer (a safe cast, AFAIK) and no code will be broken. This
// then allows plugins to catch manually-invoked generation events
return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
return this.generate((BlockChangeDelegate) world, random, i, j, k);
}
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
this.event = event;
this.bukkitWorld = bukkitWorld;
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
// CraftBukkit end
this.world = world;
long l = random.nextLong();
@ -393,17 +365,6 @@ public class WorldGenBigTree extends WorldGenerator {
this.b();
this.c();
this.d();
// CraftBukkit start
if (event != null) {
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
world.setRawTypeId(i, j, k, 0);
for (BlockState state : event.getBlocks()) {
state.update(true);
}
}
}
// CraftBukkit end
return true;
}
}

Datei anzeigen

@ -2,14 +2,7 @@ package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.BlockChangeDelegate;
import org.bukkit.Bukkit;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.event.world.StructureGrowEvent;
import org.bukkit.material.MaterialData;
// CraftBukkit end
import org.bukkit.BlockChangeDelegate; // CraftBukkit
public class WorldGenForest extends WorldGenerator {
@ -23,10 +16,10 @@ public class WorldGenForest extends WorldGenerator {
// BlockChangeDelegate and then we can implicitly cast World to
// WorldServer (a safe cast, AFAIK) and no code will be broken. This
// then allows plugins to catch manually-invoked generation events
return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
return this.generate((BlockChangeDelegate) world, random, i, j, k);
}
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
// CraftBukkit end
int l = random.nextInt(3) + 5;
boolean flag = true;
@ -67,15 +60,7 @@ public class WorldGenForest extends WorldGenerator {
} else {
i1 = world.getTypeId(i, j - 1, k);
if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < world.getHeight() - l - 1) { // CraftBukkit
// CraftBukkit start
if (event == null) {
world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
} else {
BlockState dirtState = bukkitWorld.getBlockAt(i, j - 1, k).getState();
dirtState.setTypeId(Block.DIRT.id);
event.getBlocks().add(dirtState);
}
// CraftBukkit end
int i2;
for (i2 = j - 3 + l; i2 <= j + l; ++i2) {
@ -89,16 +74,7 @@ public class WorldGenForest extends WorldGenerator {
int l2 = k2 - k;
if ((Math.abs(j2) != k1 || Math.abs(l2) != k1 || random.nextInt(2) != 0 && j1 != 0) && !Block.o[world.getTypeId(l1, i2, k2)]) {
// CraftBukkit start
if (event == null) {
this.setTypeAndData(world, l1, i2, k2, Block.LEAVES.id, 2);
} else {
BlockState leavesState = bukkitWorld.getBlockAt(l1, i2, k2).getState();
leavesState.setTypeId(Block.LEAVES.id);
leavesState.setData(new MaterialData(Block.LEAVES.id, (byte) 2));
event.getBlocks().add(leavesState);
}
// CraftBukkit end
}
}
}
@ -107,28 +83,10 @@ public class WorldGenForest extends WorldGenerator {
for (i2 = 0; i2 < l; ++i2) {
j1 = world.getTypeId(i, j + i2, k);
if (j1 == 0 || j1 == Block.LEAVES.id) {
// CraftBukkit start
if (event == null) {
this.setTypeAndData(world, i, j + i2, k, Block.LOG.id, 2);
} else {
BlockState logState = bukkitWorld.getBlockAt(i, j + i2, k).getState();
logState.setTypeId(Block.LOG.id);
logState.setData(new MaterialData(Block.LOG.id, (byte) 2));
event.getBlocks().add(logState);
}
// CraftBukkit end
}
}
// CraftBukkit start
if (event != null) {
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
for (BlockState state : event.getBlocks()) {
state.update(true);
}
}
}
// CraftBukkit end
return true;
} else {
return false;

Datei anzeigen

@ -2,14 +2,7 @@ package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.BlockChangeDelegate;
import org.bukkit.Bukkit;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.event.world.StructureGrowEvent;
import org.bukkit.material.MaterialData;
// CraftBukkit end
import org.bukkit.BlockChangeDelegate; // CraftBukkit
public class WorldGenTaiga2 extends WorldGenerator {
@ -23,10 +16,10 @@ public class WorldGenTaiga2 extends WorldGenerator {
// BlockChangeDelegate and then we can implicitly cast World to
// WorldServer (a safe cast, AFAIK) and no code will be broken. This
// then allows plugins to catch manually-invoked generation events
return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
return this.generate((BlockChangeDelegate) world, random, i, j, k);
}
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
// CraftBukkit end
int l = random.nextInt(4) + 6;
int i1 = 1 + random.nextInt(2);
@ -68,15 +61,7 @@ public class WorldGenTaiga2 extends WorldGenerator {
} else {
l1 = world.getTypeId(i, j - 1, k);
if ((l1 == Block.GRASS.id || l1 == Block.DIRT.id) && j < world.getHeight() - l - 1) { // CraftBukkit
// CraftBukkit start
if (event == null) {
world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
} else {
BlockState dirtState = bukkitWorld.getBlockAt(i, j - 1, k).getState();
dirtState.setTypeId(Block.DIRT.id);
event.getBlocks().add(dirtState);
}
// CraftBukkit end
k2 = random.nextInt(2);
i2 = 1;
byte b0 = 0;
@ -94,16 +79,7 @@ public class WorldGenTaiga2 extends WorldGenerator {
int i4 = l3 - k;
if ((Math.abs(k3) != k2 || Math.abs(i4) != k2 || k2 <= 0) && !Block.o[world.getTypeId(i3, j3, l3)]) {
// CraftBukkit start
if (event == null) {
this.setTypeAndData(world, i3, j3, l3, Block.LEAVES.id, 1);
} else {
BlockState leavesState = bukkitWorld.getBlockAt(i3, j3, l3).getState();
leavesState.setTypeId(Block.LEAVES.id);
leavesState.setData(new MaterialData(Block.LEAVES.id, (byte) 1));
event.getBlocks().add(leavesState);
}
// CraftBukkit end
}
}
}
@ -125,28 +101,10 @@ public class WorldGenTaiga2 extends WorldGenerator {
for (j3 = 0; j3 < l - j2; ++j3) {
i3 = world.getTypeId(i, j + j3, k);
if (i3 == 0 || i3 == Block.LEAVES.id) {
// CraftBukkit start
if (event == null) {
this.setTypeAndData(world, i, j + j3, k, Block.LOG.id, 1);
} else {
BlockState logState = bukkitWorld.getBlockAt(i, j + j3, k).getState();
logState.setTypeId(Block.LOG.id);
logState.setData(new MaterialData(Block.LOG.id, (byte) 1));
event.getBlocks().add(logState);
}
// CraftBukkit end
}
}
// CraftBukkit start
if (event != null) {
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
for (BlockState state : event.getBlocks()) {
state.update(true);
}
}
}
// CraftBukkit end
return true;
} else {
return false;

Datei anzeigen

@ -2,13 +2,7 @@ package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.BlockChangeDelegate;
import org.bukkit.Bukkit;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.event.world.StructureGrowEvent;
// CraftBukkit end
import org.bukkit.BlockChangeDelegate; // CraftBukkit
public class WorldGenTrees extends WorldGenerator {
@ -22,10 +16,10 @@ public class WorldGenTrees extends WorldGenerator {
// BlockChangeDelegate and then we can implicitly cast World to
// WorldServer (a safe cast, AFAIK) and no code will be broken. This
// then allows plugins to catch manually-invoked generation events
return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
return this.generate((BlockChangeDelegate) world, random, i, j, k);
}
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
// CraftBukkit end
int l = random.nextInt(3) + 4;
boolean flag = true;
@ -66,15 +60,7 @@ public class WorldGenTrees extends WorldGenerator {
} else {
i1 = world.getTypeId(i, j - 1, k);
if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < world.getHeight() - l - 1) { // CraftBukkit
// CraftBukkit start
if (event == null) {
world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
} else {
BlockState dirtState = bukkitWorld.getBlockAt(i, j - 1, k).getState();
dirtState.setTypeId(Block.DIRT.id);
event.getBlocks().add(dirtState);
}
// CraftBukkit end
int i2;
@ -89,15 +75,7 @@ public class WorldGenTrees extends WorldGenerator {
int l2 = k2 - k;
if ((Math.abs(j2) != k1 || Math.abs(l2) != k1 || random.nextInt(2) != 0 && j1 != 0) && !Block.o[world.getTypeId(l1, i2, k2)]) {
// CraftBukkit start
if (event == null) {
this.setTypeAndData(world, l1, i2, k2, Block.LEAVES.id, 0);
} else {
BlockState leavesState = bukkitWorld.getBlockAt(l1, i2, k2).getState();
leavesState.setTypeId(Block.LEAVES.id);
event.getBlocks().add(leavesState);
}
// CraftBukkit end
}
}
}
@ -106,27 +84,10 @@ public class WorldGenTrees extends WorldGenerator {
for (i2 = 0; i2 < l; ++i2) {
j1 = world.getTypeId(i, j + i2, k);
if (j1 == 0 || j1 == Block.LEAVES.id) {
// CraftBukkit start
if (event == null) {
this.setTypeAndData(world, i, j + i2, k, Block.LOG.id, 0);
} else {
BlockState logState = bukkitWorld.getBlockAt(i, j + i2, k).getState();
logState.setTypeId(Block.LOG.id);
event.getBlocks().add(logState);
}
// CraftBukkit end
}
}
// CraftBukkit start
if (event != null) {
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
for (BlockState state : event.getBlocks()) {
state.update(true);
}
}
}
// CraftBukkit end
return true;
} else {
return false;

Datei anzeigen

@ -365,16 +365,16 @@ public class CraftWorld implements World {
public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate) {
switch (type) {
case BIG_TREE:
return new WorldGenBigTree(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), null, null, null);
return new WorldGenBigTree(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
case BIRCH:
return new WorldGenForest(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), null, null, null);
return new WorldGenForest(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
case REDWOOD:
return new WorldGenTaiga2(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), null, null, null);
return new WorldGenTaiga2(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
case TALL_REDWOOD:
return new WorldGenTaiga1().generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
case TREE:
default:
return new WorldGenTrees(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), null, null, null);
return new WorldGenTrees(false).generate(delegate, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
}
}

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@ -0,0 +1,48 @@
package org.bukkit.craftbukkit.util;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.server.World;
import org.bukkit.BlockChangeDelegate;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.material.MaterialData;
public class StructureGrowDelegate implements BlockChangeDelegate {
private final CraftWorld world;
private final List<BlockState> blocks = new ArrayList<BlockState>();
public StructureGrowDelegate(World world) {
this.world = world.getWorld();
}
@Override
public boolean setRawTypeId(int x, int y, int z, int type) {
return setRawTypeIdAndData(x, y, z, type, 0);
}
@Override
public boolean setRawTypeIdAndData(int x, int y, int z, int type, int data) {
BlockState state = world.getBlockAt(x, y, z).getState();
state.setTypeId(type);
state.setData(new MaterialData(type, (byte) data));
blocks.add(state);
return true;
}
@Override
public int getTypeId(int x, int y, int z) {
return world.getBlockTypeIdAt(x, y, z);
}
@Override
public int getHeight() {
return world.getMaxHeight();
}
public List<BlockState> getBlocks() {
return blocks;
}
}