Paper/src/main/java/net/minecraft/server/BlockSapling.java
Zeerix 7a49e29b55 [Bleeding] Undo changes to the tree WorldGenerators.
- All StructureGrowEvent handling for these is in BlockSapling now, using a BlockChangeDelegate to collect the data.
- Moved StructureGrowDelegate into a separate class
2012-02-23 18:27:23 -05:00

95 Zeilen
3.3 KiB
Java

package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.TreeType;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.util.StructureGrowDelegate;
import org.bukkit.entity.Player;
import org.bukkit.event.world.StructureGrowEvent;
// CraftBukkit end
public class BlockSapling extends BlockFlower {
protected BlockSapling(int i, int j) {
super(i, j);
float f = 0.4F;
this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
}
public void a(World world, int i, int j, int k, Random random) {
if (!world.isStatic) {
super.a(world, i, j, k, random);
if (world.getLightLevel(i, j + 1, k) >= 9 && random.nextInt(7) == 0) {
int l = world.getData(i, j, k);
if ((l & 8) == 0) {
world.setData(i, j, k, l | 8);
} else {
this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - added bonemeal, player and itemstack
}
}
}
}
public int a(int i, int j) {
j &= 3;
return j == 1 ? 63 : (j == 2 ? 79 : super.a(i, j));
}
// CraftBukkit - added bonemeal, player and itemstack
public void grow(World world, int i, int j, int k, Random random, boolean bonemeal, Player player, ItemStack itemstack) {
int l = world.getData(i, j, k) & 3;
world.setRawTypeId(i, j, k, 0);
// CraftBukkit start - records tree generation and calls StructureGrowEvent
StructureGrowDelegate delegate = new StructureGrowDelegate(world);
TreeType treeType;
boolean grownTree;
// All of these are 'false' because we need the 'raw' calls so the block-delegate works
if (l == 1) {
treeType = TreeType.REDWOOD;
grownTree = new WorldGenTaiga2(false).generate(delegate, random, i, j, k);
} else if (l == 2) {
treeType = TreeType.BIRCH;
grownTree = new WorldGenForest(false).generate(delegate, random, i, j, k);
} else {
if (random.nextInt(10) == 0) {
treeType = TreeType.BIG_TREE;
grownTree = new WorldGenBigTree(false).generate(delegate, random, i, j, k);
} else {
treeType = TreeType.TREE;
grownTree = new WorldGenTrees(false).generate(delegate, random, i, j, k);
}
}
if (grownTree) {
Location location = new Location(world.getWorld(), i, j, k);
StructureGrowEvent event = new StructureGrowEvent(location, treeType, bonemeal, player, delegate.getBlocks());
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
grownTree = false;
} else {
for (BlockState state : event.getBlocks()) {
state.update(true);
}
if (event.isFromBonemeal() && itemstack != null) {
--itemstack.count;
}
}
}
if (!grownTree) {
// CraftBukkit end
world.setRawTypeIdAndData(i, j, k, this.id, l);
}
}
protected int getDropData(int i) {
return i & 3;
}
}