13
0
geforkt von Mirrors/Paper

Add max-player-auto-save-per-tick setting to spread out saves more

This will force the saves to spread over multiple ticks even when many
players auto save interval is aligned, avoiding spikes on large servers.

Closes #1021
Dieser Commit ist enthalten in:
Aikar 2018-03-04 20:20:27 -05:00
Ursprung 7c577df97d
Commit 66dd61702a
6 geänderte Dateien mit 19 neuen und 11 gelöschten Zeilen

Datei anzeigen

@ -6,7 +6,7 @@ Subject: [PATCH] Add configuration option to prevent player names from being
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 28917f63d..f4b237034 100644
index ea6fcb39f..dbafef023 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
@ -20,7 +20,7 @@ index 28917f63d..f4b237034 100644
+ }
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 701c90679..50341ae6e 100644
index 41357cb0e..27c6caddc 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -0,0 +0,0 @@ public final class CraftServer implements Server {

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@ -5,12 +5,12 @@ Subject: [PATCH] Add option to remove invalid statistics
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index da0984a35..28917f63d 100644
index 459c86bce..ea6fcb39f 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
private static void playerAutoSaveRate() {
playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
}
}
+
+ public static boolean removeInvalidStatistics = false;

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@ -6,7 +6,7 @@ Subject: [PATCH] Allow specifying a custom "authentication servers down" kick
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index f4b237034..f5cb9799b 100644
index dbafef023..ec89ecfca 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@

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@ -12,7 +12,7 @@ Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and
Adds incremental player auto saving too
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 621c585e7..da0984a35 100644
index 621c585e7..459c86bce 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
@ -21,8 +21,14 @@ index 621c585e7..da0984a35 100644
}
+
+ public static int playerAutoSaveRate = -1;
+ public static int maxPlayerAutoSavePerTick = 10;
+ private static void playerAutoSaveRate() {
+ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
+ maxPlayerAutoSavePerTick = getInt("settings.max-player-auto-save-per-tick", -1);
+ if (maxPlayerAutoSavePerTick == -1) { // -1 Automatic / "Recommended"
+ // 10 should be safe for everyone unless your mass spamming player auto save
+ maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
+ }
+ }
}
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@ -155,7 +161,7 @@ index ab7933079..5c09c6ff7 100644
this.methodProfiler.a("tallying");
// Spigot start
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index ed5852ef4..0e82c16b7 100644
index ed5852ef4..efea22c92 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
@ -178,11 +184,13 @@ index ed5852ef4..0e82c16b7 100644
+ public void savePlayers(Integer interval) {
+ long now = MinecraftServer.currentTick;
MinecraftTimings.savePlayers.startTiming(); // Paper
+ int numSaved = 0; // Paper
for (int i = 0; i < this.players.size(); ++i) {
- this.savePlayerFile((EntityPlayer) this.players.get(i));
+ EntityPlayer entityplayer = this.players.get(i);
+ if (interval == null || now - entityplayer.lastSave >= interval) {
+ this.savePlayerFile(entityplayer);
+ if (interval != null && ++numSaved <= com.destroystokyo.paper.PaperConfig.maxPlayerAutoSavePerTick) { break; } // Paper
+ }
}
MinecraftTimings.savePlayers.stopTiming(); // Paper

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@ -7,7 +7,7 @@ Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 0e82c16b7..4080ed26c 100644
index efea22c92..91136a8d8 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
@ -17,7 +17,7 @@ index 0e82c16b7..4080ed26c 100644
+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
long now = MinecraftServer.currentTick;
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
int numSaved = 0; // Paper
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
}

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@ -78,7 +78,7 @@ index 13c6b5ccd..908a5d273 100644
return this.serverThread;
}
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 4080ed26c..ff01bbff5 100644
index 91136a8d8..cc6a209ea 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {