13
0
geforkt von Mirrors/Paper

921 Zeilen
28 KiB
Java

package org.bukkit;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.Serializable;
import java.util.Collection;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import java.util.logging.Logger;
import org.bukkit.Warning.WarningState;
import org.bukkit.command.CommandException;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.command.PluginCommand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.server.ServerListPingEvent;
import org.bukkit.help.HelpMap;
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.bukkit.map.MapView;
import org.bukkit.permissions.Permissible;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.ServicesManager;
import org.bukkit.plugin.messaging.Messenger;
import org.bukkit.plugin.messaging.PluginMessageRecipient;
import org.bukkit.scheduler.BukkitScheduler;
import org.bukkit.scoreboard.ScoreboardManager;
import org.bukkit.util.CachedServerIcon;
import com.avaje.ebean.config.ServerConfig;
import com.google.common.collect.ImmutableList;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.meta.ItemMeta;
/**
* Represents a server implementation.
*/
public interface Server extends PluginMessageRecipient {
/**
* Used for all administrative messages, such as an operator using a
* command.
* <p>
* For use in {@link #broadcast(java.lang.String, java.lang.String)}.
*/
public static final String BROADCAST_CHANNEL_ADMINISTRATIVE = "bukkit.broadcast.admin";
/**
* Used for all announcement messages, such as informing users that a
* player has joined.
* <p>
* For use in {@link #broadcast(java.lang.String, java.lang.String)}.
*/
public static final String BROADCAST_CHANNEL_USERS = "bukkit.broadcast.user";
/**
* Gets the name of this server implementation.
*
* @return name of this server implementation
*/
public String getName();
/**
* Gets the version string of this server implementation.
*
* @return version of this server implementation
*/
public String getVersion();
/**
* Gets the Bukkit version that this server is running.
*
* @return version of Bukkit
*/
public String getBukkitVersion();
/**
* Gets an array copy of all currently logged in players.
* <p>
* This method exists for legacy reasons to provide backwards
* compatibility. It will not exist at runtime and should not be used
* under any circumstances.
*
* @deprecated superseded by {@link #getOnlinePlayers()}
* @return an array of Players that are currently online
*/
@Deprecated
public Player[] _INVALID_getOnlinePlayers();
/**
* Gets a view of all currently logged in players. This {@linkplain
* Collections#unmodifiableCollection(Collection) view} is a reused
* object, making some operations like {@link Collection#size()}
* zero-allocation.
* <p>
* The collection is a view backed by the internal representation, such
* that, changes to the internal state of the server will be reflected
* immediately. However, the reuse of the returned collection (identity)
* is not strictly guaranteed for future or all implementations. Casting
* the collection, or relying on interface implementations (like {@link
* Serializable} or {@link List}), is deprecated.
* <p>
* Iteration behavior is undefined outside of self-contained main-thread
* uses. Normal and immediate iterator use without consequences that
* affect the collection are fully supported. The effects following
* (non-exhaustive) {@link Entity#teleport(Location) teleportation},
* {@link Player#setHealth(double) death}, and {@link Player#kickPlayer(
* String) kicking} are undefined. Any use of this collection from
* asynchronous threads is unsafe.
* <p>
* For safe consequential iteration or mimicking the old array behavior,
* using {@link Collection#toArray(Object[])} is recommended. For making
* snapshots, {@link ImmutableList#copyOf(Collection)} is recommended.
*
* @return a view of currently online players.
*/
public Collection<? extends Player> getOnlinePlayers();
/**
* Get the maximum amount of players which can login to this server.
*
* @return the amount of players this server allows
*/
public int getMaxPlayers();
/**
* Get the game port that the server runs on.
*
* @return the port number of this server
*/
public int getPort();
/**
* Get the view distance from this server.
*
* @return the view distance from this server.
*/
public int getViewDistance();
/**
* Get the IP that this server is bound to, or empty string if not
* specified.
*
* @return the IP string that this server is bound to, otherwise empty
* string
*/
public String getIp();
/**
* Get the name of this server.
*
* @return the name of this server
*/
public String getServerName();
/**
* Get an ID of this server. The ID is a simple generally alphanumeric ID
* that can be used for uniquely identifying this server.
*
* @return the ID of this server
*/
public String getServerId();
/**
* Get world type (level-type setting) for default world.
*
* @return the value of level-type (e.g. DEFAULT, FLAT, DEFAULT_1_1)
*/
public String getWorldType();
/**
* Get generate-structures setting.
*
* @return true if structure generation is enabled, false otherwise
*/
public boolean getGenerateStructures();
/**
* Gets whether this server allows the End or not.
*
* @return whether this server allows the End or not
*/
public boolean getAllowEnd();
/**
* Gets whether this server allows the Nether or not.
*
* @return whether this server allows the Nether or not
*/
public boolean getAllowNether();
/**
* Gets whether this server has a whitelist or not.
*
* @return whether this server has a whitelist or not
*/
public boolean hasWhitelist();
/**
* Sets if the server is whitelisted.
*
* @param value true for whitelist on, false for off
*/
public void setWhitelist(boolean value);
/**
* Gets a list of whitelisted players.
*
* @return a set containing all whitelisted players
*/
public Set<OfflinePlayer> getWhitelistedPlayers();
/**
* Reloads the whitelist from disk.
*/
public void reloadWhitelist();
/**
* Broadcast a message to all players.
* <p>
* This is the same as calling {@link #broadcast(java.lang.String,
* java.lang.String)} to {@link #BROADCAST_CHANNEL_USERS}
*
* @param message the message
* @return the number of players
*/
public int broadcastMessage(String message);
/**
* Gets the name of the update folder. The update folder is used to safely
* update plugins at the right moment on a plugin load.
* <p>
* The update folder name is relative to the plugins folder.
*
* @return the name of the update folder
*/
public String getUpdateFolder();
/**
* Gets the update folder. The update folder is used to safely update
* plugins at the right moment on a plugin load.
*
* @return the update folder
*/
public File getUpdateFolderFile();
/**
* Gets the value of the connection throttle setting.
*
* @return the value of the connection throttle setting
*/
public long getConnectionThrottle();
/**
* Gets default ticks per animal spawns value.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters
* every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters
* every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b> If set to 0, animal spawning will be disabled. We
* recommend using spawn-animals to control this instead.
* <p>
* Minecraft default: 400.
*
* @return the default ticks per animal spawns value
*/
public int getTicksPerAnimalSpawns();
/**
* Gets the default ticks per monster spawns value.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters
* every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters
* every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b> If set to 0, monsters spawning will be disabled. We
* recommend using spawn-monsters to control this instead.
* <p>
* Minecraft default: 1.
*
* @return the default ticks per monsters spawn value
*/
public int getTicksPerMonsterSpawns();
/**
* Gets a player object by the given username.
* <p>
* This method may not return objects for offline players.
*
* @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
* guaranteed to be unique
* @param name the name to look up
* @return a player if one was found, null otherwise
*/
@Deprecated
public Player getPlayer(String name);
/**
* Gets the player with the exact given name, case insensitive.
*
* @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
* guaranteed to be unique
* @param name Exact name of the player to retrieve
* @return a player object if one was found, null otherwise
*/
@Deprecated
public Player getPlayerExact(String name);
/**
* Attempts to match any players with the given name, and returns a list
* of all possibly matches.
* <p>
* This list is not sorted in any particular order. If an exact match is
* found, the returned list will only contain a single result.
*
* @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
* guaranteed to be unique
* @param name the (partial) name to match
* @return list of all possible players
*/
@Deprecated
public List<Player> matchPlayer(String name);
/**
* Gets the player with the given UUID.
*
* @param id UUID of the player to retrieve
* @return a player object if one was found, null otherwise
*/
public Player getPlayer(UUID id);
/**
* Gets the plugin manager for interfacing with plugins.
*
* @return a plugin manager for this Server instance
*/
public PluginManager getPluginManager();
/**
* Gets the scheduler for managing scheduled events.
*
* @return a scheduling service for this server
*/
public BukkitScheduler getScheduler();
/**
* Gets a services manager.
*
* @return s services manager
*/
public ServicesManager getServicesManager();
/**
* Gets a list of all worlds on this server.
*
* @return a list of worlds
*/
public List<World> getWorlds();
/**
* Creates or loads a world with the given name using the specified
* options.
* <p>
* If the world is already loaded, it will just return the equivalent of
* getWorld(creator.name()).
*
* @param creator the options to use when creating the world
* @return newly created or loaded world
*/
public World createWorld(WorldCreator creator);
/**
* Unloads a world with the given name.
*
* @param name Name of the world to unload
* @param save whether to save the chunks before unloading
* @return true if successful, false otherwise
*/
public boolean unloadWorld(String name, boolean save);
/**
* Unloads the given world.
*
* @param world the world to unload
* @param save whether to save the chunks before unloading
* @return true if successful, false otherwise
*/
public boolean unloadWorld(World world, boolean save);
/**
* Gets the world with the given name.
*
* @param name the name of the world to retrieve
* @return a world with the given name, or null if none exists
*/
public World getWorld(String name);
/**
* Gets the world from the given Unique ID.
*
* @param uid a unique-id of the world to retrieve
* @return a world with the given Unique ID, or null if none exists
*/
public World getWorld(UUID uid);
/**
* Gets the map from the given item ID.
*
* @param id the id of the map to get
* @return a map view if it exists, or null otherwise
* @deprecated Magic value
*/
@Deprecated
public MapView getMap(short id);
/**
* Create a new map with an automatically assigned ID.
*
* @param world the world the map will belong to
* @return a newly created map view
*/
public MapView createMap(World world);
/**
* Reloads the server, refreshing settings and plugin information.
*/
public void reload();
/**
* Returns the primary logger associated with this server instance.
*
* @return Logger associated with this server
*/
public Logger getLogger();
/**
* Gets a {@link PluginCommand} with the given name or alias.
*
* @param name the name of the command to retrieve
* @return a plugin command if found, null otherwise
*/
public PluginCommand getPluginCommand(String name);
/**
* Writes loaded players to disk.
*/
public void savePlayers();
/**
* Dispatches a command on this server, and executes it if found.
*
* @param sender the apparent sender of the command
* @param commandLine the command + arguments. Example: <code>test abc
* 123</code>
* @return returns false if no target is found
* @throws CommandException thrown when the executor for the given command
* fails with an unhandled exception
*/
public boolean dispatchCommand(CommandSender sender, String commandLine) throws CommandException;
/**
* Populates a given {@link ServerConfig} with values attributes to this
* server.
*
* @param config the server config to populate
*/
public void configureDbConfig(ServerConfig config);
/**
* Adds a recipe to the crafting manager.
*
* @param recipe the recipe to add
* @return true if the recipe was added, false if it wasn't for some
* reason
*/
public boolean addRecipe(Recipe recipe);
/**
* Get a list of all recipes for a given item. The stack size is ignored
* in comparisons. If the durability is -1, it will match any data value.
*
* @param result the item to match against recipe results
* @return a list of recipes with the given result
*/
public List<Recipe> getRecipesFor(ItemStack result);
/**
* Get an iterator through the list of crafting recipes.
*
* @return an iterator
*/
public Iterator<Recipe> recipeIterator();
/**
* Clears the list of crafting recipes.
*/
public void clearRecipes();
/**
* Resets the list of crafting recipes to the default.
*/
public void resetRecipes();
/**
* Gets a list of command aliases defined in the server properties.
*
* @return a map of aliases to command names
*/
public Map<String, String[]> getCommandAliases();
/**
* Gets the radius, in blocks, around each worlds spawn point to protect.
*
* @return spawn radius, or 0 if none
*/
public int getSpawnRadius();
/**
* Sets the radius, in blocks, around each worlds spawn point to protect.
*
* @param value new spawn radius, or 0 if none
*/
public void setSpawnRadius(int value);
/**
* Gets whether the Server is in online mode or not.
*
* @return true if the server authenticates clients, false otherwise
*/
public boolean getOnlineMode();
/**
* Gets whether this server allows flying or not.
*
* @return true if the server allows flight, false otherwise
*/
public boolean getAllowFlight();
/**
* Gets whether the server is in hardcore mode or not.
*
* @return true if the server mode is hardcore, false otherwise
*/
public boolean isHardcore();
/**
* Gets whether to use vanilla (false) or exact behaviour (true).
*
* <ul>
* <li>Vanilla behaviour: check for collisions and move the player if
* needed.
* <li>Exact behaviour: spawn players exactly where they should be.
* </ul>
*
* @return true if exact location locations are used for spawning, false
* for vanilla collision detection or otherwise
*/
public boolean useExactLoginLocation();
/**
* Shutdowns the server, stopping everything.
*/
public void shutdown();
/**
* Broadcasts the specified message to every user with the given
* permission name.
*
* @param message message to broadcast
* @param permission the required permission {@link Permissible
* permissibles} must have to receive the broadcast
* @return number of message recipients
*/
public int broadcast(String message, String permission);
/**
* Gets the player by the given name, regardless if they are offline or
* online.
* <p>
* This method may involve a blocking web request to get the UUID for the
* given name.
* <p>
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*
* @deprecated Persistent storage of users should be by UUID as names are no longer
* unique past a single session.
* @param name the name the player to retrieve
* @return an offline player
* @see #getOfflinePlayer(java.util.UUID)
*/
@Deprecated
public OfflinePlayer getOfflinePlayer(String name);
/**
* Gets the player by the given UUID, regardless if they are offline or
* online.
* <p>
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*
* @param id the UUID of the player to retrieve
* @return an offline player
*/
public OfflinePlayer getOfflinePlayer(UUID id);
/**
* Gets a set containing all current IPs that are banned.
*
* @return a set containing banned IP addresses
*/
public Set<String> getIPBans();
/**
* Bans the specified address from the server.
*
* @param address the IP address to ban
*/
public void banIP(String address);
/**
* Unbans the specified address from the server.
*
* @param address the IP address to unban
*/
public void unbanIP(String address);
/**
* Gets a set containing all banned players.
*
* @return a set containing banned players
*/
public Set<OfflinePlayer> getBannedPlayers();
/**
* Gets a ban list for the supplied type.
* <p>
* Bans by name are no longer supported and this method will return
* null when trying to request them. The replacement is bans by UUID.
*
* @param type the type of list to fetch, cannot be null
* @return a ban list of the specified type
*/
public BanList getBanList(BanList.Type type);
/**
* Gets a set containing all player operators.
*
* @return a set containing player operators
*/
public Set<OfflinePlayer> getOperators();
/**
* Gets the default {@link GameMode} for new players.
*
* @return the default game mode
*/
public GameMode getDefaultGameMode();
/**
* Sets the default {@link GameMode} for new players.
*
* @param mode the new game mode
*/
public void setDefaultGameMode(GameMode mode);
/**
* Gets a {@link ConsoleCommandSender} that may be used as an input source
* for this server.
*
* @return a console command sender
*/
public ConsoleCommandSender getConsoleSender();
/**
* Gets the folder that contains all of the various {@link World}s.
*
* @return folder that contains all worlds
*/
public File getWorldContainer();
/**
* Gets every player that has ever played on this server.
*
* @return an array containing all previous players
*/
public OfflinePlayer[] getOfflinePlayers();
/**
* Gets the {@link Messenger} responsible for this server.
*
* @return messenger responsible for this server
*/
public Messenger getMessenger();
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
/**
* Gets the {@link HelpMap} providing help topics for this server.
*
* @return a help map for this server
*/
public HelpMap getHelpMap();
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
/**
* Creates an empty inventory of the specified type. If the type is {@link
* InventoryType#CHEST}, the new inventory has a size of 27; otherwise the
* new inventory has the normal size for its type.
*
* @param owner the holder of the inventory, or null to indicate no holder
* @param type the type of inventory to create
* @return a new inventory
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
*/
Inventory createInventory(InventoryHolder owner, InventoryType type);
/**
* Creates an empty inventory with the specified type and title. If the type
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
* otherwise the new inventory has the normal size for its type.<br>
* It should be noted that some inventory types do not support titles and
* may not render with said titles on the Minecraft client.
*
* @param owner The holder of the inventory; can be null if there's no holder.
* @param type The type of inventory to create.
* @param title The title of the inventory, to be displayed when it is viewed.
* @return The new inventory.
*/
Inventory createInventory(InventoryHolder owner, InventoryType type, String title);
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size.
*
* @param owner the holder of the inventory, or null to indicate no holder
* @param size a multiple of 9 as the size of inventory to create
* @return a new inventory
* @throws IllegalArgumentException if the size is not a multiple of 9
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
*/
Inventory createInventory(InventoryHolder owner, int size) throws IllegalArgumentException;
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size and title.
*
* @param owner the holder of the inventory, or null to indicate no holder
* @param size a multiple of 9 as the size of inventory to create
* @param title the title of the inventory, displayed when inventory is
* viewed
* @return a new inventory
* @throws IllegalArgumentException if the size is not a multiple of 9
[Bleeding] Inventory framework and events. Addresses BUKKIT-856 New events: - InventoryOpenEvent - InventoryClickEvent - detects any clicks on a slot or outside the window - In the creative inventory view, only clicks on the quickbar are detected - InventoryCloseEvent - BrewEvent - when a potion finishes brewing - CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item - PrepareItemCraftEvent - fired just before updating the result slot Changes to existing events: - EnchantItemEvent extends InventoryEvent and also has a new whichButton() method - PrepareItemEnchantEvent also extends InventoryEvent - FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent) - PlayerInventoryEvent is deprecated (though it never did anything anyway) New subclasses of Inventory: - BrewerInventory - CraftingInventory - DoubleChestInventory - EnchantingInventory - FurnaceInventory New methods in Inventory: - getViewers() - getTitle() - getType() - getHolder() - iterator() - Yes, inventories are now iterable! - The iterator is a ListIterator that does not support add or remove New methods in Player: - getOpenInventory() - openInventory() - openWorkbench() - openEnchanting() - closeInventory() - setWindowProperty() - getItemOnCursor() - setItemOnCursor() Other changes: - createInventory() methods in Server to make inventories not linked to an object - ContainerBlock is deprecated in favour of InventoryHolder - New InventoryView class gives direct access to an inventory window! - Removed the Slot class which did nothing and was used nowhere Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent). By: Celtic Minstrel <celtic.minstrel.ca@some.place>
2012-02-29 13:32:33 -05:00
*/
Inventory createInventory(InventoryHolder owner, int size, String title) throws IllegalArgumentException;
/**
* Gets user-specified limit for number of monsters that can spawn in a
* chunk.
*
* @return the monster spawn limit
*/
int getMonsterSpawnLimit();
/**
* Gets user-specified limit for number of animals that can spawn in a
* chunk.
*
* @return the animal spawn limit
*/
int getAnimalSpawnLimit();
/**
* Gets user-specified limit for number of water animals that can spawn in
* a chunk.
*
* @return the water animal spawn limit
*/
int getWaterAnimalSpawnLimit();
/**
* Gets user-specified limit for number of ambient mobs that can spawn in
* a chunk.
*
* @return the ambient spawn limit
*/
int getAmbientSpawnLimit();
/**
* Checks the current thread against the expected primary thread for the
* server.
* <p>
* <b>Note:</b> this method should not be used to indicate the current
* synchronized state of the runtime. A current thread matching the main
* thread indicates that it is synchronized, but a mismatch <b>does not
* preclude</b> the same assumption.
*
* @return true if the current thread matches the expected primary thread,
* false otherwise
*/
boolean isPrimaryThread();
/**
* Gets the message that is displayed on the server list.
*
* @return the servers MOTD
*/
String getMotd();
/**
* Gets the default message that is displayed when the server is stopped.
*
* @return the shutdown message
*/
String getShutdownMessage();
/**
* Gets the current warning state for the server.
*
* @return the configured warning state
*/
public WarningState getWarningState();
/**
* Gets the instance of the item factory (for {@link ItemMeta}).
*
* @return the item factory
* @see ItemFactory
*/
ItemFactory getItemFactory();
/**
* Gets the instance of the scoreboard manager.
* <p>
* This will only exist after the first world has loaded.
*
* @return the scoreboard manager or null if no worlds are loaded.
*/
ScoreboardManager getScoreboardManager();
/**
* Gets an instance of the server's default server-icon.
*
* @return the default server-icon; null values may be used by the
* implementation to indicate no defined icon, but this behavior is
* not guaranteed
*/
CachedServerIcon getServerIcon();
/**
* Loads an image from a file, and returns a cached image for the specific
* server-icon.
* <p>
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*
* @param file the file to load the from
* @throws IllegalArgumentException if image is null
* @throws Exception if the image does not meet current server server-icon
* specifications
* @return a cached server-icon that can be used for a {@link
* ServerListPingEvent#setServerIcon(CachedServerIcon)}
*/
CachedServerIcon loadServerIcon(File file) throws IllegalArgumentException, Exception;
/**
* Creates a cached server-icon for the specific image.
* <p>
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*
* @param image the image to use
* @throws IllegalArgumentException if image is null
* @throws Exception if the image does not meet current server
* server-icon specifications
* @return a cached server-icon that can be used for a {@link
* ServerListPingEvent#setServerIcon(CachedServerIcon)}
*/
CachedServerIcon loadServerIcon(BufferedImage image) throws IllegalArgumentException, Exception;
/**
* Set the idle kick timeout. Any players idle for the specified amount of
* time will be automatically kicked.
* <p>
* A value of 0 will disable the idle kick timeout.
*
* @param threshold the idle timeout in minutes
*/
public void setIdleTimeout(int threshold);
/**
* Gets the idle kick timeout.
*
* @return the idle timeout in minutes
*/
public int getIdleTimeout();
/**
* @see UnsafeValues
* @return the unsafe values instance
*/
@Deprecated
UnsafeValues getUnsafe();
}