Paper/src/main/java/net/minecraft/server/EntityFireball.java

262 Zeilen
9.3 KiB
Java

package net.minecraft.server;
import java.util.List;
public abstract class EntityFireball extends Entity {
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private int e = -1;
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private int f = -1;
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private int g = -1;
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private int h;
private boolean i;
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public EntityLiving shooter;
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private int j;
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private int au;
public double dirX;
public double dirY;
public double dirZ;
public float yield = 1; // CraftBukkit
public boolean isIncendiary = true; // CraftBukkit
public EntityFireball(World world) {
super(world);
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this.a(1.0F, 1.0F);
}
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protected void a() {}
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public EntityFireball(World world, double d0, double d1, double d2, double d3, double d4, double d5) {
super(world);
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this.a(1.0F, 1.0F);
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this.setPositionRotation(d0, d1, d2, this.yaw, this.pitch);
this.setPosition(d0, d1, d2);
double d6 = (double) MathHelper.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
this.dirX = d3 / d6 * 0.1D;
this.dirY = d4 / d6 * 0.1D;
this.dirZ = d5 / d6 * 0.1D;
}
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world);
this.shooter = entityliving;
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this.a(1.0F, 1.0F);
this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.setPosition(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
this.motX = this.motY = this.motZ = 0.0D;
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// CraftBukkit start - Added setDirection method
this.setDirection(d0, d1, d2);
}
public void setDirection(double d0, double d1, double d2) {
// CraftBukkit end
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d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
double d3 = (double) MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
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this.dirX = d0 / d3 * 0.1D;
this.dirY = d1 / d3 * 0.1D;
this.dirZ = d2 / d3 * 0.1D;
}
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public void l_() {
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if (!this.world.isStatic && (this.shooter != null && this.shooter.dead || !this.world.isLoaded((int) this.locX, (int) this.locY, (int) this.locZ))) {
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this.die();
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} else {
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super.l_();
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this.setOnFire(1);
if (this.i) {
int i = this.world.getTypeId(this.e, this.f, this.g);
if (i == this.h) {
++this.j;
if (this.j == 600) {
this.die();
}
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return;
}
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this.i = false;
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.j = 0;
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this.au = 0;
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} else {
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++this.au;
}
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Vec3D vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = this.world.getVec3DPool().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ);
vec3d1 = this.world.getVec3DPool().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
vec3d1 = this.world.getVec3DPool().create(movingobjectposition.pos.c, movingobjectposition.pos.d, movingobjectposition.pos.e);
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}
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Entity entity = null;
List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
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for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
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if (entity1.K() && (!entity1.h(this.shooter) || this.au >= 25)) {
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float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency
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if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
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}
}
}
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if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
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if (movingobjectposition != null) {
this.a(movingobjectposition);
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// CraftBukkit start
if (this.dead) {
org.bukkit.craftbukkit.event.CraftEventFactory.callProjectileHitEvent(this);
}
// CraftBukkit end
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}
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this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
float f1 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motZ, this.motX) * 180.0D / 3.1415927410125732D) + 90.0F;
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for (this.pitch = (float) (Math.atan2((double) f1, this.motY) * 180.0D / 3.1415927410125732D) - 90.0F; this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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;
}
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while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
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while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
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while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = this.c();
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if (this.G()) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
this.world.addParticle("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
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}
f2 = 0.8F;
}
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this.motX += this.dirX;
this.motY += this.dirY;
this.motZ += this.dirZ;
this.motX *= (double) f2;
this.motY *= (double) f2;
this.motZ *= (double) f2;
this.world.addParticle("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
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this.setPosition(this.locX, this.locY, this.locZ);
}
}
protected float c() {
return 0.95F;
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}
protected abstract void a(MovingObjectPosition movingobjectposition);
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public void b(NBTTagCompound nbttagcompound) {
nbttagcompound.setShort("xTile", (short) this.e);
nbttagcompound.setShort("yTile", (short) this.f);
nbttagcompound.setShort("zTile", (short) this.g);
nbttagcompound.setByte("inTile", (byte) this.h);
nbttagcompound.setByte("inGround", (byte) (this.i ? 1 : 0));
// CraftBukkit - Fix direction being mismapped to invalid variables
nbttagcompound.set("power", this.a(new double[] { this.dirX, this.dirY, this.dirZ}));
}
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public void a(NBTTagCompound nbttagcompound) {
this.e = nbttagcompound.getShort("xTile");
this.f = nbttagcompound.getShort("yTile");
this.g = nbttagcompound.getShort("zTile");
this.h = nbttagcompound.getByte("inTile") & 255;
this.i = nbttagcompound.getByte("inGround") == 1;
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// CraftBukkit start - direction -> power
if (nbttagcompound.hasKey("power")) {
NBTTagList nbttaglist = nbttagcompound.getList("power");
this.dirX = ((NBTTagDouble) nbttaglist.get(0)).data;
this.dirY = ((NBTTagDouble) nbttaglist.get(1)).data;
this.dirZ = ((NBTTagDouble) nbttaglist.get(2)).data;
// CraftBukkit end
} else {
this.die();
}
}
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public boolean K() {
return true;
}
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public float X() {
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return 1.0F;
}
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public boolean damageEntity(DamageSource damagesource, float f) {
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if (this.isInvulnerable()) {
return false;
} else {
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this.J();
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if (damagesource.getEntity() != null) {
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Vec3D vec3d = damagesource.getEntity().Y();
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if (vec3d != null) {
this.motX = vec3d.c;
this.motY = vec3d.d;
this.motZ = vec3d.e;
this.dirX = this.motX * 0.1D;
this.dirY = this.motY * 0.1D;
this.dirZ = this.motZ * 0.1D;
}
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if (damagesource.getEntity() instanceof EntityLiving) {
this.shooter = (EntityLiving) damagesource.getEntity();
}
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return true;
} else {
return false;
}
}
}
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public float d(float f) {
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return 1.0F;
}
}