Paper/src/main/java/net/minecraft/server/EntityFireball.java

278 Zeilen
9.8 KiB
Java

package net.minecraft.server;
import java.util.List;
// CraftBukkit start
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import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Explosive;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
// CraftBukkit end
public class EntityFireball extends Entity {
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private int e = -1;
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private int f = -1;
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private int g = -1;
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private int h = 0;
private boolean i = false;
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public EntityLiving shooter;
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private int j;
private int k = 0;
public double dirX;
public double dirY;
public double dirZ;
public float yield = 1; // CraftBukkit
public boolean isIncendiary = true; // CraftBukkit
public EntityFireball(World world) {
super(world);
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this.b(1.0F, 1.0F);
}
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protected void b() {}
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world);
this.shooter = entityliving;
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this.b(1.0F, 1.0F);
this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.setPosition(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
this.motX = this.motY = this.motZ = 0.0D;
// CraftBukkit start (added setDirection method)
this.setDirection(d0, d1, d2);
}
public void setDirection(double d0, double d1, double d2) {
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d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
this.dirX = d0 / d3 * 0.1D;
this.dirY = d1 / d3 * 0.1D;
this.dirZ = d2 / d3 * 0.1D;
}
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public void w_() {
super.w_();
this.j(1);
if (!this.world.isStatic && (this.shooter == null || this.shooter.dead)) {
this.die();
}
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if (this.i) {
int i = this.world.getTypeId(this.e, this.f, this.g);
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if (i == this.h) {
++this.j;
if (this.j == 1200) {
this.die();
}
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return;
}
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this.i = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.j = 0;
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this.k = 0;
} else {
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++this.k;
}
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
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for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
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if (entity1.e_() && (!entity1.a((Entity) this.shooter) || this.k >= 25)) {
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float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
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double d1 = vec3d.b(movingobjectposition1.f);
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if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
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if (movingobjectposition != null) {
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this.a(movingobjectposition);
}
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this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
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while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
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while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
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while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.95F;
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if (this.az()) {
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for (int k = 0; k < 4; ++k) {
float f3 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
}
f2 = 0.8F;
}
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this.motX += this.dirX;
this.motY += this.dirY;
this.motZ += this.dirZ;
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this.motX *= (double) f2;
this.motY *= (double) f2;
this.motZ *= (double) f2;
this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
this.setPosition(this.locX, this.locY, this.locZ);
}
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protected void a(MovingObjectPosition movingobjectposition) {
if (!this.world.isStatic) {
// CraftBukkit start
ProjectileHitEvent phe = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
this.world.getServer().getPluginManager().callEvent(phe);
// CraftBukkit end
if (!this.world.isStatic) {
// CraftBukkit start
if (movingobjectposition.entity != null) {
boolean stick;
if (movingobjectposition.entity instanceof EntityLiving) {
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
stick = !projectile.doesBounce();
} else {
// this function returns if the fireball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 0);
}
if (stick) {
;
}
}
ExplosionPrimeEvent event = new ExplosionPrimeEvent((Explosive) CraftEntity.getEntity(this.world.getServer(), this));
this.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
// give 'this' instead of (Entity) null so we know what causes the damage
this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
}
// CraftBukkit end
}
// this.world.createExplosion((Entity) null, this.locX, this.locY, this.locZ, 1.0F, true); // CraftBukkit
this.die();
}
}
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) this.e);
nbttagcompound.a("yTile", (short) this.f);
nbttagcompound.a("zTile", (short) this.g);
nbttagcompound.a("inTile", (byte) this.h);
nbttagcompound.a("inGround", (byte) (this.i ? 1 : 0));
}
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public void a(NBTTagCompound nbttagcompound) {
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this.e = nbttagcompound.e("xTile");
this.f = nbttagcompound.e("yTile");
this.g = nbttagcompound.e("zTile");
this.h = nbttagcompound.d("inTile") & 255;
this.i = nbttagcompound.d("inGround") == 1;
}
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public boolean e_() {
return true;
}
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public float j_() {
return 1.0F;
}
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public boolean damageEntity(DamageSource damagesource, int i) {
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this.aB();
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if (damagesource.getEntity() != null) {
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Vec3D vec3d = damagesource.getEntity().ap();
if (vec3d != null) {
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this.motX = vec3d.a;
this.motY = vec3d.b;
this.motZ = vec3d.c;
this.dirX = this.motX * 0.1D;
this.dirY = this.motY * 0.1D;
this.dirZ = this.motZ * 0.1D;
}
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if (damagesource.getEntity() instanceof EntityLiving) {
this.shooter = (EntityLiving) damagesource.getEntity();
}
return true;
} else {
return false;
}
}
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public float a(float f) {
return 1.0F;
}
}