96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
120 Zeilen
6.2 KiB
Diff
120 Zeilen
6.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TonytheMacaroni <tonythemacaroni123@gmail.com>
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Date: Wed, 6 Sep 2023 19:24:53 -0400
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Subject: [PATCH] Add predicate for blocks when raytracing
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index bc6630345bb42eb365ba0057a4c52b1e10c6a05a..5eb3521f5f91b0684b4beebf4f7ba2c795b41c42 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -1714,6 +1714,28 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<Entity> filter);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for entity collisions.
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+ * <p>
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+ * This may not consider entities in currently unloaded chunks. Some
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+ * implementations may impose artificial restrictions on the maximum
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+ * distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param raySize entity bounding boxes will be uniformly expanded (or
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+ * shrinked) by this value before doing collision checks
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+ * @param filter only entities that fulfill this predicate are considered,
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+ * or <code>null</code> to consider all entities
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+ * @return the closest ray trace hit result, or <code>null</code> if there
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+ * is no hit
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+ */
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+ @Nullable
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+ public RayTraceResult rayTraceEntities(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<Entity> filter);
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+ // Paper end
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+
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/**
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* Performs a ray trace that checks for block collisions using the blocks'
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* precise collision shapes.
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@@ -1777,6 +1799,35 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for block collisions using the blocks'
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+ * precise collision shapes.
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+ * <p>
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+ * If collisions with passable blocks are ignored, fluid collisions are
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+ * ignored as well regardless of the fluid collision mode.
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+ * <p>
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+ * Portal blocks are only considered passable if the ray starts within
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+ * them. Apart from that collisions with portal blocks will be considered
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+ * even if collisions with passable blocks are otherwise ignored.
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+ * <p>
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+ * This may cause loading of chunks! Some implementations may impose
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+ * artificial restrictions on the maximum distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param fluidCollisionMode the fluid collision mode
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+ * @param ignorePassableBlocks whether to ignore passable but collidable
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+ * blocks (ex. tall grass, signs, fluids, ..)
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+ * @param canCollide predicate for blocks the ray can potentially collide
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+ * with, or <code>null</code> to consider all blocks
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+ * @return the ray trace hit result, or <code>null</code> if there is no hit
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+ */
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+ @Nullable
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+ public RayTraceResult rayTraceBlocks(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, @Nullable Predicate<Block> canCollide);
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+ // Paper end
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+
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/**
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* Performs a ray trace that checks for both block and entity collisions.
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* <p>
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@@ -1810,6 +1861,43 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<Entity> filter);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for both block and entity collisions.
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+ * <p>
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+ * Block collisions use the blocks' precise collision shapes. The
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+ * <code>raySize</code> parameter is only taken into account for entity
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+ * collision checks.
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+ * <p>
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+ * If collisions with passable blocks are ignored, fluid collisions are
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+ * ignored as well regardless of the fluid collision mode.
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+ * <p>
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+ * Portal blocks are only considered passable if the ray starts within them.
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+ * Apart from that collisions with portal blocks will be considered even if
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+ * collisions with passable blocks are otherwise ignored.
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+ * <p>
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+ * This may cause loading of chunks! Some implementations may impose
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+ * artificial restrictions on the maximum distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param fluidCollisionMode the fluid collision mode
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+ * @param ignorePassableBlocks whether to ignore passable but collidable
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+ * blocks (ex. tall grass, signs, fluids, ..)
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+ * @param raySize entity bounding boxes will be uniformly expanded (or
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+ * shrinked) by this value before doing collision checks
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+ * @param filter only entities that fulfill this predicate are considered,
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+ * or <code>null</code> to consider all entities
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+ * @param canCollide predicate for blocks the ray can potentially collide
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+ * with, or <code>null</code> to consider all blocks
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+ * @return the closest ray trace hit result with either a block or an
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+ * entity, or <code>null</code> if there is no hit
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+ */
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+ @Nullable
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+ public RayTraceResult rayTrace(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<Entity> filter, @Nullable Predicate<Block> canCollide);
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+ // Paper end
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+
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/**
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* Gets the default spawn {@link Location} of this world
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*
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