2023-11-04 23:00:51 +01:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: TonytheMacaroni <tonythemacaroni123@gmail.com>
|
|
|
|
Date: Wed, 6 Sep 2023 19:24:53 -0400
|
|
|
|
Subject: [PATCH] Add predicate for blocks when raytracing
|
|
|
|
|
|
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
|
2023-11-23 05:56:28 +01:00
|
|
|
index bc6630345bb42eb365ba0057a4c52b1e10c6a05a..5eb3521f5f91b0684b4beebf4f7ba2c795b41c42 100644
|
2023-11-04 23:00:51 +01:00
|
|
|
--- a/src/main/java/org/bukkit/World.java
|
|
|
|
+++ b/src/main/java/org/bukkit/World.java
|
|
|
|
@@ -1714,6 +1714,28 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
|
|
|
|
@Nullable
|
|
|
|
public RayTraceResult rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<Entity> filter);
|
|
|
|
|
|
|
|
+ // Paper start
|
|
|
|
+ /**
|
|
|
|
+ * Performs a ray trace that checks for entity collisions.
|
|
|
|
+ * <p>
|
|
|
|
+ * This may not consider entities in currently unloaded chunks. Some
|
|
|
|
+ * implementations may impose artificial restrictions on the maximum
|
|
|
|
+ * distance.
|
|
|
|
+ *
|
|
|
|
+ * @param start the start position
|
|
|
|
+ * @param direction the ray direction
|
|
|
|
+ * @param maxDistance the maximum distance
|
|
|
|
+ * @param raySize entity bounding boxes will be uniformly expanded (or
|
|
|
|
+ * shrinked) by this value before doing collision checks
|
|
|
|
+ * @param filter only entities that fulfill this predicate are considered,
|
|
|
|
+ * or <code>null</code> to consider all entities
|
|
|
|
+ * @return the closest ray trace hit result, or <code>null</code> if there
|
|
|
|
+ * is no hit
|
|
|
|
+ */
|
|
|
|
+ @Nullable
|
|
|
|
+ public RayTraceResult rayTraceEntities(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<Entity> filter);
|
|
|
|
+ // Paper end
|
|
|
|
+
|
|
|
|
/**
|
|
|
|
* Performs a ray trace that checks for block collisions using the blocks'
|
|
|
|
* precise collision shapes.
|
|
|
|
@@ -1777,6 +1799,35 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
|
|
|
|
@Nullable
|
|
|
|
public RayTraceResult rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks);
|
|
|
|
|
|
|
|
+ // Paper start
|
|
|
|
+ /**
|
|
|
|
+ * Performs a ray trace that checks for block collisions using the blocks'
|
|
|
|
+ * precise collision shapes.
|
|
|
|
+ * <p>
|
|
|
|
+ * If collisions with passable blocks are ignored, fluid collisions are
|
|
|
|
+ * ignored as well regardless of the fluid collision mode.
|
|
|
|
+ * <p>
|
|
|
|
+ * Portal blocks are only considered passable if the ray starts within
|
|
|
|
+ * them. Apart from that collisions with portal blocks will be considered
|
|
|
|
+ * even if collisions with passable blocks are otherwise ignored.
|
|
|
|
+ * <p>
|
|
|
|
+ * This may cause loading of chunks! Some implementations may impose
|
|
|
|
+ * artificial restrictions on the maximum distance.
|
|
|
|
+ *
|
|
|
|
+ * @param start the start position
|
|
|
|
+ * @param direction the ray direction
|
|
|
|
+ * @param maxDistance the maximum distance
|
|
|
|
+ * @param fluidCollisionMode the fluid collision mode
|
|
|
|
+ * @param ignorePassableBlocks whether to ignore passable but collidable
|
|
|
|
+ * blocks (ex. tall grass, signs, fluids, ..)
|
|
|
|
+ * @param canCollide predicate for blocks the ray can potentially collide
|
|
|
|
+ * with, or <code>null</code> to consider all blocks
|
|
|
|
+ * @return the ray trace hit result, or <code>null</code> if there is no hit
|
|
|
|
+ */
|
|
|
|
+ @Nullable
|
|
|
|
+ public RayTraceResult rayTraceBlocks(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, @Nullable Predicate<Block> canCollide);
|
|
|
|
+ // Paper end
|
|
|
|
+
|
|
|
|
/**
|
|
|
|
* Performs a ray trace that checks for both block and entity collisions.
|
|
|
|
* <p>
|
|
|
|
@@ -1810,6 +1861,43 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
|
|
|
|
@Nullable
|
|
|
|
public RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<Entity> filter);
|
|
|
|
|
|
|
|
+ // Paper start
|
|
|
|
+ /**
|
|
|
|
+ * Performs a ray trace that checks for both block and entity collisions.
|
|
|
|
+ * <p>
|
|
|
|
+ * Block collisions use the blocks' precise collision shapes. The
|
|
|
|
+ * <code>raySize</code> parameter is only taken into account for entity
|
|
|
|
+ * collision checks.
|
|
|
|
+ * <p>
|
|
|
|
+ * If collisions with passable blocks are ignored, fluid collisions are
|
|
|
|
+ * ignored as well regardless of the fluid collision mode.
|
|
|
|
+ * <p>
|
|
|
|
+ * Portal blocks are only considered passable if the ray starts within them.
|
|
|
|
+ * Apart from that collisions with portal blocks will be considered even if
|
|
|
|
+ * collisions with passable blocks are otherwise ignored.
|
|
|
|
+ * <p>
|
|
|
|
+ * This may cause loading of chunks! Some implementations may impose
|
|
|
|
+ * artificial restrictions on the maximum distance.
|
|
|
|
+ *
|
|
|
|
+ * @param start the start position
|
|
|
|
+ * @param direction the ray direction
|
|
|
|
+ * @param maxDistance the maximum distance
|
|
|
|
+ * @param fluidCollisionMode the fluid collision mode
|
|
|
|
+ * @param ignorePassableBlocks whether to ignore passable but collidable
|
|
|
|
+ * blocks (ex. tall grass, signs, fluids, ..)
|
|
|
|
+ * @param raySize entity bounding boxes will be uniformly expanded (or
|
|
|
|
+ * shrinked) by this value before doing collision checks
|
|
|
|
+ * @param filter only entities that fulfill this predicate are considered,
|
|
|
|
+ * or <code>null</code> to consider all entities
|
|
|
|
+ * @param canCollide predicate for blocks the ray can potentially collide
|
|
|
|
+ * with, or <code>null</code> to consider all blocks
|
|
|
|
+ * @return the closest ray trace hit result with either a block or an
|
|
|
|
+ * entity, or <code>null</code> if there is no hit
|
|
|
|
+ */
|
|
|
|
+ @Nullable
|
|
|
|
+ public RayTraceResult rayTrace(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<Entity> filter, @Nullable Predicate<Block> canCollide);
|
|
|
|
+ // Paper end
|
|
|
|
+
|
|
|
|
/**
|
|
|
|
* Gets the default spawn {@link Location} of this world
|
|
|
|
*
|