Added Village for diff visibility.
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Ursprung
43a00954f5
Commit
f5ce8627c6
299
src/main/java/net/minecraft/server/Village.java
Normale Datei
299
src/main/java/net/minecraft/server/Village.java
Normale Datei
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package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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public class Village {
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private final World world;
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private final List doors = new ArrayList();
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private final ChunkCoordinates c = new ChunkCoordinates(0, 0, 0);
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private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0);
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private int size = 0;
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private int f = 0;
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private int time = 0;
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private int population = 0;
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private List i = new ArrayList();
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private int j = 0;
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public Village(World world) {
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this.world = world;
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}
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public void tick(int i) {
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this.time = i;
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this.k();
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this.j();
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if (i % 20 == 0) {
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this.i();
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}
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if (i % 30 == 0) {
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this.countPopulation();
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}
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int j = this.population / 16;
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if (this.j < j && this.doors.size() > 20 && this.world.random.nextInt(7000) == 0) {
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Vec3D vec3d = this.a(MathHelper.d((float) this.center.x), MathHelper.d((float) this.center.y), MathHelper.d((float) this.center.z), 2, 4, 2);
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if (vec3d != null) {
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EntityIronGolem entityirongolem = new EntityIronGolem(this.world);
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entityirongolem.setPosition(vec3d.a, vec3d.b, vec3d.c);
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this.world.addEntity(entityirongolem);
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++this.j;
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}
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}
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}
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private Vec3D a(int i, int j, int k, int l, int i1, int j1) {
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for (int k1 = 0; k1 < 10; ++k1) {
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int l1 = i + this.world.random.nextInt(16) - 8;
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int i2 = j + this.world.random.nextInt(6) - 3;
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int j2 = k + this.world.random.nextInt(16) - 8;
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if (this.a(l1, i2, j2) && this.b(l1, i2, j2, l, i1, j1)) {
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return Vec3D.create((double) l1, (double) i2, (double) j2);
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}
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}
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return null;
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}
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private boolean b(int i, int j, int k, int l, int i1, int j1) {
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if (!this.world.e(i, j - 1, k)) {
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return false;
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} else {
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int k1 = i - l / 2;
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int l1 = k - j1 / 2;
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for (int i2 = k1; i2 < k1 + l; ++i2) {
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for (int j2 = j; j2 < j + i1; ++j2) {
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for (int k2 = l1; k2 < l1 + j1; ++k2) {
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if (this.world.e(i2, j2, k2)) {
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return false;
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}
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}
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}
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}
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return true;
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}
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}
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private void countPopulation() {
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List list = this.world.a(EntityIronGolem.class, AxisAlignedBB.b((double) (this.center.x - this.size), (double) (this.center.y - 4), (double) (this.center.z - this.size), (double) (this.center.x + this.size), (double) (this.center.y + 4), (double) (this.center.z + this.size)));
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this.j = list.size();
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}
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private void i() {
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List list = this.world.a(EntityVillager.class, AxisAlignedBB.b((double) (this.center.x - this.size), (double) (this.center.y - 4), (double) (this.center.z - this.size), (double) (this.center.x + this.size), (double) (this.center.y + 4), (double) (this.center.z + this.size)));
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this.population = list.size();
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}
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public ChunkCoordinates getCenter() {
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return this.center;
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}
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public int getSize() {
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return this.size;
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}
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public int getDoorCount() {
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return this.doors.size();
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}
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public int d() {
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return this.time - this.f;
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}
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public int getPopulationCount() {
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return this.population;
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}
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public boolean a(int i, int j, int k) {
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return this.center.c(i, j, k) < (float) (this.size * this.size);
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}
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public List getDoors() {
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return this.doors;
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}
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public VillageDoor b(int i, int j, int k) {
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VillageDoor villagedoor = null;
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int l = Integer.MAX_VALUE;
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Iterator iterator = this.doors.iterator();
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while (iterator.hasNext()) {
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VillageDoor villagedoor1 = (VillageDoor) iterator.next();
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int i1 = villagedoor1.a(i, j, k);
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if (i1 < l) {
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villagedoor = villagedoor1;
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l = i1;
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}
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}
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return villagedoor;
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}
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public VillageDoor c(int i, int j, int k) {
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VillageDoor villagedoor = null;
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int l = Integer.MAX_VALUE;
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Iterator iterator = this.doors.iterator();
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while (iterator.hasNext()) {
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VillageDoor villagedoor1 = (VillageDoor) iterator.next();
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int i1 = villagedoor1.a(i, j, k);
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if (i1 > 256) {
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i1 *= 1000;
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} else {
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i1 = villagedoor1.f();
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}
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if (i1 < l) {
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villagedoor = villagedoor1;
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l = i1;
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}
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}
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return villagedoor;
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}
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public VillageDoor d(int i, int j, int k) {
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if (this.center.c(i, j, k) > (float) (this.size * this.size)) {
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return null;
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} else {
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Iterator iterator = this.doors.iterator();
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VillageDoor villagedoor;
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do {
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if (!iterator.hasNext()) {
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return null;
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}
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villagedoor = (VillageDoor) iterator.next();
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} while (villagedoor.locX != i || villagedoor.locZ != k || Math.abs(villagedoor.locY - j) > 1);
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return villagedoor;
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}
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}
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public void addDoor(VillageDoor villagedoor) {
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this.doors.add(villagedoor);
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this.c.x += villagedoor.locX;
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this.c.y += villagedoor.locY;
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this.c.z += villagedoor.locZ;
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this.l();
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this.f = villagedoor.addedTime;
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}
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public boolean isAbandoned() {
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return this.doors.isEmpty();
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}
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public void a(EntityLiving entityliving) {
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Iterator iterator = this.i.iterator();
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VillageAgressor villageagressor;
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do {
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if (!iterator.hasNext()) {
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this.i.add(new VillageAgressor(this, entityliving, this.time));
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return;
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}
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villageagressor = (VillageAgressor) iterator.next();
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} while (villageagressor.a != entityliving);
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villageagressor.b = this.time;
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}
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public EntityLiving b(EntityLiving entityliving) {
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double d0 = Double.MAX_VALUE;
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VillageAgressor villageagressor = null;
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for (int i = 0; i < this.i.size(); ++i) {
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VillageAgressor villageagressor1 = (VillageAgressor) this.i.get(i);
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double d1 = villageagressor1.a.j(entityliving);
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if (d1 <= d0) {
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villageagressor = villageagressor1;
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d0 = d1;
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}
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}
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return villageagressor != null ? villageagressor.a : null;
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}
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private void j() {
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Iterator iterator = this.i.iterator();
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while (iterator.hasNext()) {
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VillageAgressor villageagressor = (VillageAgressor) iterator.next();
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if (!villageagressor.a.isAlive() || Math.abs(this.time - villageagressor.b) > 300) {
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iterator.remove();
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}
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}
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}
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private void k() {
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boolean flag = false;
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boolean flag1 = this.world.random.nextInt(50) == 0;
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Iterator iterator = this.doors.iterator();
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while (iterator.hasNext()) {
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VillageDoor villagedoor = (VillageDoor) iterator.next();
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if (flag1) {
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villagedoor.d();
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}
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if (!this.isDoor(villagedoor.locX, villagedoor.locY, villagedoor.locZ) || Math.abs(this.time - villagedoor.addedTime) > 1200) {
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this.c.x -= villagedoor.locX;
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this.c.y -= villagedoor.locY;
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this.c.z -= villagedoor.locZ;
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flag = true;
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villagedoor.g = true;
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iterator.remove();
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}
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}
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if (flag) {
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this.l();
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}
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}
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private boolean isDoor(int i, int j, int k) {
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int l = this.world.getTypeId(i, j, k);
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return l <= 0 ? false : l == Block.WOODEN_DOOR.id;
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}
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private void l() {
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int i = this.doors.size();
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if (i == 0) {
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this.center.a(0, 0, 0);
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this.size = 0;
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} else {
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this.center.a(this.c.x / i, this.c.y / i, this.c.z / i);
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int j = 0;
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VillageDoor villagedoor;
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for (Iterator iterator = this.doors.iterator(); iterator.hasNext(); j = Math.max(villagedoor.a(this.center.x, this.center.y, this.center.z), j)) {
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villagedoor = (VillageDoor) iterator.next();
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}
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this.size = Math.max(32, (int) Math.sqrt((double) j));
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}
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}
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}
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