Fixed placement of blocks with meta-data. (Dyed wool, logs etc)
Dieser Commit ist enthalten in:
Ursprung
10f46b5fea
Commit
e0b04001aa
@ -66,7 +66,15 @@ public class ItemBlock extends Item {
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Block block = Block.m[a];
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// This executes the placement of the block
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if (world.b(i, j, k, a)) {
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/*
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* This replaces world.b(IIIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.b' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.a(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block
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CraftBlock placedBlock = (CraftBlock) blockClicked.getFace(faceClicked) ;
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CraftItemStack itemInHand = new CraftItemStack(itemstack);
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CraftPlayer thePlayer = new CraftPlayer(((WorldServer) world).getServer(), (EntityPlayerMP) entityplayer);
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@ -90,10 +98,9 @@ public class ItemBlock extends Item {
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world.b(i, j - 1, k, 44);
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}
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world.b(i, j, k, oldMaterial);
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world.d(i, j, k, oldData);
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world.a(i, j, k, oldMaterial, oldData);
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} else {
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world.c(i, j, k, a, a(itemstack.h()));
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world.f(i, j, k, a); // <-- world.b does this on success (tell the world)
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Block.m[a].c(world, i, j, k, l);
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Block.m[a].a(world, i, j, k, ((EntityLiving) (entityplayer)));
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