Fix NPE from location incorrectly being implemented in Explosion.
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Ursprung
8c91ee9c51
Commit
10f46b5fea
@ -29,10 +29,6 @@ public class Explosion {
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public float f;
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public Set g;
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// CraftBukkit
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// Retain where the explosion happened because the Entity no longer exists after explosion.
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private Location location;
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public Explosion(World world, Entity entity, double d1, double d2, double d3, float f1) {
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a = false;
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h = new Random();
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@ -44,7 +40,6 @@ public class Explosion {
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c = d2;
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d = d3;
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location = entity.getBukkitEntity().getLocation();
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}
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public void a() {
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@ -189,6 +184,7 @@ public class Explosion {
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Server server = ((WorldServer) i).getServer();
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CraftWorld world = ((WorldServer) i).getWorld();
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org.bukkit.entity.Entity splode = (e == null) ? null : e.getBukkitEntity();
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Location location = new Location(world, b, c, d);
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List<org.bukkit.block.Block> blocklist = new ArrayList<org.bukkit.block.Block>();
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for (int j = arraylist.size() - 1; j >= 0; j--) {
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@ -198,7 +194,7 @@ public class Explosion {
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blocklist.add(blox);
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}
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}
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org.bukkit.event.Event.Type eventType = EntityExplodeEvent.Type.ENTITY_EXPLODE;
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EntityExplodeEvent eee = new EntityExplodeEvent(eventType, splode, location, blocklist);
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server.getPluginManager().callEvent(eee);
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