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Fix NPE from location incorrectly being implemented in Explosion.

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speakeasy 2011-01-22 11:29:47 +08:00 committet von Warren
Ursprung 8c91ee9c51
Commit 10f46b5fea

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@ -29,10 +29,6 @@ public class Explosion {
public float f;
public Set g;
// CraftBukkit
// Retain where the explosion happened because the Entity no longer exists after explosion.
private Location location;
public Explosion(World world, Entity entity, double d1, double d2, double d3, float f1) {
a = false;
h = new Random();
@ -44,7 +40,6 @@ public class Explosion {
c = d2;
d = d3;
location = entity.getBukkitEntity().getLocation();
}
public void a() {
@ -189,6 +184,7 @@ public class Explosion {
Server server = ((WorldServer) i).getServer();
CraftWorld world = ((WorldServer) i).getWorld();
org.bukkit.entity.Entity splode = (e == null) ? null : e.getBukkitEntity();
Location location = new Location(world, b, c, d);
List<org.bukkit.block.Block> blocklist = new ArrayList<org.bukkit.block.Block>();
for (int j = arraylist.size() - 1; j >= 0; j--) {
@ -198,7 +194,7 @@ public class Explosion {
blocklist.add(blox);
}
}
org.bukkit.event.Event.Type eventType = EntityExplodeEvent.Type.ENTITY_EXPLODE;
EntityExplodeEvent eee = new EntityExplodeEvent(eventType, splode, location, blocklist);
server.getPluginManager().callEvent(eee);