SPIGOT-5298: Remove unexplained 0.1 drop chance offset
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Ursprung
6ed8a18966
Commit
96bc85f0b4
@ -196,17 +196,17 @@ public class CraftEntityEquipment implements EntityEquipment {
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private void setDropChance(EnumItemSlot slot, float chance) {
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if (slot == EnumItemSlot.MAINHAND || slot == EnumItemSlot.OFFHAND) {
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((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] = chance - 0.1F;
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((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] = chance;
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} else {
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((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] = chance - 0.1F;
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((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] = chance;
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}
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}
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private float getDropChance(EnumItemSlot slot) {
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if (slot == EnumItemSlot.MAINHAND || slot == EnumItemSlot.OFFHAND) {
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return ((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] + 0.1F;
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return ((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()];
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} else {
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return ((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] + 0.1F;
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return ((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()];
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}
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}
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}
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