Added reasons for entities regaining health.
Dieser Commit ist enthalten in:
Ursprung
f518ced9ad
Commit
8a521ec629
@ -13,6 +13,7 @@ import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.player.PlayerBedEnterEvent;
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import org.bukkit.event.player.PlayerBedLeaveEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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// CraftBukkit end
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public abstract class EntityHuman extends EntityLiving {
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@ -175,7 +176,7 @@ public abstract class EntityHuman extends EntityLiving {
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public void v() {
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// CraftBukkit - spawnMonsters -> allowMonsters
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if (!this.world.allowMonsters && this.health < 20 && this.ticksLived % 20 * 12 == 0) {
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this.b(1);
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this.b(1, RegainReason.REGEN);
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}
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this.inventory.f();
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@ -9,6 +9,7 @@ import org.bukkit.event.entity.EntityDamageByBlockEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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// CraftBukkit end
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public abstract class EntityLiving extends Entity {
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@ -313,10 +314,14 @@ public abstract class EntityLiving extends Entity {
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super.b(f, f1);
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}
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// CraftBukkit start - delegate so we can handle providing a reason for health being regained
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public void b(int i) {
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// CraftBukkit start - Added event
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b(i, RegainReason.CUSTOM);
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}
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public void b(int i, RegainReason regainReason) {
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if (this.health > 0) {
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EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), i);
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EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), i, regainReason);
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this.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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@ -10,6 +10,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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// CraftBukkit end
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public class EntityPlayer extends EntityHuman implements ICrafting {
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@ -184,7 +185,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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public void b(int i) {
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super.b(i);
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super.b(i, RegainReason.EATING);
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}
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public void a(boolean flag) {
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@ -8,6 +8,7 @@ import org.bukkit.craftbukkit.entity.CraftEntity;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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import org.bukkit.event.entity.EntityTargetEvent;
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// CraftBukkit end
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@ -385,7 +386,7 @@ public class EntityWolf extends EntityAnimal {
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entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, (ItemStack) null);
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}
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this.b(((ItemFood) Item.PORK).k());
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this.b(((ItemFood) Item.PORK).k(), RegainReason.EATING);
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return true;
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}
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}
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