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Fixed BlockRedstone event firing too many times under certain circumstances.

Dieser Commit ist enthalten in:
EvilSeph 2011-06-27 23:10:32 -04:00
Ursprung 61a7a0633c
Commit f518ced9ad

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@ -163,8 +163,6 @@ public class BlockDoor extends Block {
this.g(world, i, j, k, i1);
}
} else if (l > 0 && Block.byId[l].isPowerSource()) {
boolean flag1 = world.isBlockIndirectlyPowered(i, j, k) || world.isBlockIndirectlyPowered(i, j + 1, k);
// CraftBukkit start
org.bukkit.World bworld = world.getWorld();
org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
@ -173,14 +171,15 @@ public class BlockDoor extends Block {
int power = block.getBlockPower();
int powerTop = blockTop.getBlockPower();
if (powerTop > power) power = powerTop;
int oldPower = (world.getData(i, j, k) & 4) > 0 ? 15 : 0;
BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, (world.getData(i, j, k) & 4) > 0 ? 15 : 0, power);
world.getServer().getPluginManager().callEvent(eventRedstone);
if (oldPower == 0 ^ power == 0) {
BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, oldPower, power);
world.getServer().getPluginManager().callEvent(eventRedstone);
flag1 = eventRedstone.getNewCurrent() > 0;
this.setDoor(world, i, j, k, eventRedstone.getNewCurrent() > 0);
}
// CraftBukkit end
this.setDoor(world, i, j, k, flag1);
}
}
}