Fixed BlockRedstone event firing too many times under certain circumstances.
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Ursprung
61a7a0633c
Commit
f518ced9ad
@ -163,8 +163,6 @@ public class BlockDoor extends Block {
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this.g(world, i, j, k, i1);
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}
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} else if (l > 0 && Block.byId[l].isPowerSource()) {
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boolean flag1 = world.isBlockIndirectlyPowered(i, j, k) || world.isBlockIndirectlyPowered(i, j + 1, k);
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// CraftBukkit start
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
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@ -173,14 +171,15 @@ public class BlockDoor extends Block {
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int power = block.getBlockPower();
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int powerTop = blockTop.getBlockPower();
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if (powerTop > power) power = powerTop;
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int oldPower = (world.getData(i, j, k) & 4) > 0 ? 15 : 0;
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BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, (world.getData(i, j, k) & 4) > 0 ? 15 : 0, power);
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world.getServer().getPluginManager().callEvent(eventRedstone);
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if (oldPower == 0 ^ power == 0) {
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BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, oldPower, power);
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world.getServer().getPluginManager().callEvent(eventRedstone);
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flag1 = eventRedstone.getNewCurrent() > 0;
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this.setDoor(world, i, j, k, eventRedstone.getNewCurrent() > 0);
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}
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// CraftBukkit end
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this.setDoor(world, i, j, k, flag1);
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}
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}
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}
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