From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 0287576bf59128583454ca2f60ca05cb978a36d9..4c787974629ce2d39317c7c36036b7e22b0dc35f 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -975,11 +975,13 @@ public abstract class PlayerList {
}
public void savePlayers() {
+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
this.savePlayerFile((EntityPlayer) this.players.get(i));
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
public WhiteList getWhitelist() {