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Enforce Sync Player Saves

Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
Dieser Commit ist enthalten in:
Aikar 2017-01-07 15:48:22 -05:00
Ursprung 7e06f2145e
Commit 2e3081d45c

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@ -0,0 +1,31 @@
From 763bf0aa2f45e7acdaef142a614790cfbaa082c8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 2f527f6ce..6a1e4f0f6 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1212,6 +1212,7 @@ public abstract class PlayerList {
}
public void savePlayers(Integer interval) {
+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
long now = MinecraftServer.currentTick;
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
@@ -1221,6 +1222,7 @@ public abstract class PlayerList {
}
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
// Paper end
--
2.11.0