From 3983e746ec445141b55bd3fc7d7d2cfa9d987b13 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 27 Sep 2018 00:08:31 -0400
Subject: [PATCH] Ignore Dimension NBT field in Entity data
Minecraft is trying to set Dimension Objects based on a Dimension ID
Dimension ID's for custom worlds are dynamically allocate dand not guaranteed
consistent.
This removes checking the NBT data, as the Entity will always have its
DimensionManager set to the world it is being placed into.
This fixes corrupt entities breaking chunk saving in custom worlds.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index b572e535a..66947e307 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1735,7 +1735,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.setAirTicks(nbttagcompound.getShort("Air"));
this.onGround = nbttagcompound.getBoolean("OnGround");
if (nbttagcompound.hasKey("Dimension")) {
- this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension"));
+ //this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension")); // Paper - always controlled by world
}
this.invulnerable = nbttagcompound.getBoolean("Invulnerable");
--
2.20.1