From 5b9dec412f331eefc59865a3263542e3b2b9dc84 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 27 Sep 2018 00:08:31 -0400
Subject: [PATCH] Ignore Dimension NBT field in Entity data
Minecraft is trying to set Dimension Objects based on a Dimension ID
Dimension ID's for custom worlds are dynamically allocate dand not guaranteed
consistent.
This removes checking the NBT data, as the Entity will always have its
DimensionManager set to the world it is being placed into.
This fixes corrupt entities breaking chunk saving in custom worlds.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 80e395b1a..f26056dd5 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1719,7 +1719,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.setAirTicks(nbttagcompound.getShort("Air"));
this.onGround = nbttagcompound.getBoolean("OnGround");
if (nbttagcompound.hasKey("Dimension")) {
- this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension"));
+ //this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension")); // Paper - always controlled by world
}
this.invulnerable = nbttagcompound.getBoolean("Invulnerable");
--
2.20.1