Implement reset after win! #36
@ -2,7 +2,7 @@ WaitingTime: 600
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ItemTime: 300
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ShieldFlyTime: 100
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PlatformTime: 30
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EndTime: 600
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EndTime: 200
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Arena:
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MinX: 0
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@ -51,8 +51,8 @@ public class Config {
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public static final double MissileChance;
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public static final UUID BlueLeader;
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public static final UUID RedLeader;
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public static UUID BlueLeader;
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public static UUID RedLeader;
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private static final int EventKampfID;
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102
src/de/steamwar/misslewars/FightWorld.java
Normale Datei
102
src/de/steamwar/misslewars/FightWorld.java
Normale Datei
@ -0,0 +1,102 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars;
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import de.steamwar.core.events.ChunkListener;
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import net.minecraft.server.v1_15_R1.Chunk;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.WorldCreator;
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import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import java.util.function.ObjIntConsumer;
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public class FightWorld {
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private static final World world = Bukkit.getWorlds().get(0);
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private static final boolean paper = Bukkit.getVersion().contains("git-Paper");
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private static boolean isPaper(){
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
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return paper;
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}
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private static double posToChunk(int pos){
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return pos / 16.0;
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}
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private static int getMinChunkX(){
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return (int) Math.floor(posToChunk(Config.ArenaMinX));
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}
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private static int getMaxChunkX(){
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return (int) Math.ceil(posToChunk(Config.ArenaMaxX));
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}
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private static int getMinChunkZ(){
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return (int) Math.floor(posToChunk(Config.ArenaMinZ));
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}
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private static int getMaxChunkZ(){
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return (int) Math.ceil(posToChunk(Config.ArenaMaxZ));
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}
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private static void forEachChunk(ObjIntConsumer<Integer> executor) {
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for(int x = getMinChunkX(); x <= getMaxChunkX(); x++)
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for(int z = getMinChunkZ(); z <= getMaxChunkZ(); z++)
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executor.accept(x, z);
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}
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public static void resetWorld(){
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for(Entity entity : world.getEntities()){
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if(entity.getType() != EntityType.PLAYER){
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entity.remove();
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}
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}
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World backup = new WorldCreator(world.getName() + "/backup").createWorld();
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assert backup != null;
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forEachChunk((x, z) -> resetChunk(world, backup, x, z));
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Bukkit.unloadWorld(backup, false);
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}
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private static void resetChunk(World world, World backup, int x, int z) {
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net.minecraft.server.v1_15_R1.World w = ((CraftWorld) world).getHandle();
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Chunk chunk = w.getChunkAt(x, z);
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Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);
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System.arraycopy(backupChunk.getSections(), 0, chunk.getSections(), 0, chunk.getSections().length);
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w.tileEntityListTick.removeAll(chunk.tileEntities.values());
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if (!FightWorld.isPaper()) {
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w.tileEntityList.removeAll(chunk.tileEntities.values());
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}
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chunk.tileEntities.clear();
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chunk.tileEntities.putAll(backupChunk.tileEntities);
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chunk.heightMap.clear();
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chunk.heightMap.putAll(backupChunk.heightMap);
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for(Player p : Bukkit.getOnlinePlayers()){
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ChunkListener.sendChunk(p, x, z);
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}
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}
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}
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@ -31,10 +31,7 @@ import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.scoreboard.Objective;
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import org.bukkit.scoreboard.Team;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.Objects;
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import java.util.Set;
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import java.util.*;
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public class MWTeam {
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private static final ItemStack bow = new ItemStack(Material.BOW);
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@ -161,6 +158,14 @@ public class MWTeam {
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MissileWars.end(WinReasons.NO_ENEMY, enemy());
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}
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public void reset() {
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openInvitations.clear();
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List<Player> tempPlayer = new ArrayList<>(players);
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players.clear();
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tempPlayer.forEach(this::join);
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}
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public void invitePlayer(Player p) {
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if (enemy().openInvitations.contains(p)) return;
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openInvitations.add(p);
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@ -88,6 +88,19 @@ public class MissileWars extends JavaPlugin {
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Bukkit.getScheduler().runTaskTimer(this, new FightInfoPacketSender(), 20, 20);
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}
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public static void waiting() {
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if (fightState == FightState.END) {
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fightState = FightState.WAITING;
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StateDependent.setupState(fightState);
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Config.RedLeader = null;
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Lixfel
hat
Bin nicht ganz so ein Fan von der Reset-Methode, besser wäre eine reset-Funktion, welche einfach nur das nötige Zurücksetzt. Bin nicht ganz so ein Fan von der Reset-Methode, besser wäre eine reset-Funktion, welche einfach nur das nötige Zurücksetzt.
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Config.BlueLeader = null;
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redTeam.reset();
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blueTeam.reset();
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}
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}
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/**
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* call to change fightstate from WAITING to INGAME
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*/
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@ -19,10 +19,8 @@
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package de.steamwar.misslewars.countdowns;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.StateDependent;
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import de.steamwar.misslewars.*;
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import de.steamwar.misslewars.listener.JoinListener;
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import org.bukkit.Bukkit;
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import org.bukkit.scheduler.BukkitTask;
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@ -30,29 +28,25 @@ import java.util.EnumSet;
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public class EndCountdown extends StateDependent {
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private BukkitTask task;
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private BukkitTask task;
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public EndCountdown() {
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super(EnumSet.of(FightState.END));
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}
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public EndCountdown() {
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super(EnumSet.of(FightState.END));
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}
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@Override
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public void enable() {
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task = Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), this::kickPlayer, Config.EndTime);
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}
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@Override
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public void enable() {
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task = Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), this::restart, Config.EndTime);
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}
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private void kickPlayer(){
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if(Bukkit.getOnlinePlayers().isEmpty()){
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Bukkit.shutdown();
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}else{
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Bukkit.getOnlinePlayers().iterator().next().kickPlayer(null);
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task = Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), this::kickPlayer, 10);
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}
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}
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private void restart() {
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FightWorld.resetWorld();
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MissileWars.waiting();
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}
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Lixfel
hat
Na das ist mal eine abentheuerliche Intendation. Na das ist mal eine abentheuerliche Intendation.
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@Override
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public void disable() {
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if(task != null && !task.isCancelled())
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task.cancel();
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}
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@Override
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public void disable() {
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if (task != null && !task.isCancelled())
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task.cancel();
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}
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}
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@ -22,6 +22,7 @@ package de.steamwar.misslewars.listener;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MissileWars;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.player.PlayerJoinEvent;
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@ -37,17 +38,20 @@ public class JoinListener extends BasicListener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onJoin(PlayerJoinEvent e){
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e.setJoinMessage("§a» " + e.getPlayer().getDisplayName());
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join(e.getPlayer());
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}
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public static void join(Player p) {
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if (Config.isChallenge()) {
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if (Config.RedLeader.equals(e.getPlayer().getUniqueId())) {
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MissileWars.getRedTeam().join(e.getPlayer());
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} else if (Config.BlueLeader.equals(e.getPlayer().getUniqueId())) {
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MissileWars.getBlueTeam().join(e.getPlayer());
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if (Config.RedLeader.equals(p.getUniqueId())) {
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MissileWars.getRedTeam().join(p);
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} else if (Config.BlueLeader.equals(p.getUniqueId())) {
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MissileWars.getBlueTeam().join(p);
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} else {
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e.getPlayer().teleport(MissileWars.getRedTeam().getSpawn().toVector().midpoint(MissileWars.getBlueTeam().getSpawn().toVector()).toLocation(e.getPlayer().getWorld()));
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p.teleport(MissileWars.getRedTeam().getSpawn().toVector().midpoint(MissileWars.getBlueTeam().getSpawn().toVector()).toLocation(p.getWorld()));
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}
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return;
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}
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YoyoNow markierte diese Unterhaltung als gelöst
Lixfel
hat
Codeduplication, bitte diese Methode im Event aufrufen. Codeduplication, bitte diese Methode im Event aufrufen.
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MissileWars.join(e.getPlayer());
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MissileWars.join(p);
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Alles Public oder was? (Betrifft auch nachfolgende Methoden)