Implement reset after win! #36
@ -19,10 +19,7 @@
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package de.steamwar.misslewars.countdowns;
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package de.steamwar.misslewars.countdowns;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.*;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.StateDependent;
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import de.steamwar.misslewars.listener.JoinListener;
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import de.steamwar.misslewars.listener.JoinListener;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scheduler.BukkitTask;
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@ -43,6 +40,8 @@ public class EndCountdown extends StateDependent {
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}
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}
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private void restart(){
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private void restart(){
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FightWorld.resetWorld();
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MissileWars.waiting();
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Bukkit.getOnlinePlayers().forEach(JoinListener::join);
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Bukkit.getOnlinePlayers().forEach(JoinListener::join);
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Na das ist mal eine abentheuerliche Intendation.