Implement reset after win! #36
@ -38,11 +38,11 @@ public class FightWorld {
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private static final World world = Bukkit.getWorlds().get(0);
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private static final boolean paper = Bukkit.getVersion().contains("git-Paper");
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public static boolean isPaper(){
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private static boolean isPaper(){
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
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return paper;
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}
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public static double posToChunk(int pos){
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private static double posToChunk(int pos){
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return pos / 16.0;
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}
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@ -62,7 +62,7 @@ public class FightWorld {
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return (int) Math.ceil(posToChunk(Config.ArenaMaxZ));
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}
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public static void forEachChunk(ObjIntConsumer<Integer> executor) {
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private static void forEachChunk(ObjIntConsumer<Integer> executor) {
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for(int x = getMinChunkX(); x <= getMaxChunkX(); x++)
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for(int z = getMinChunkZ(); z <= getMaxChunkZ(); z++)
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executor.accept(x, z);
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@ -81,7 +81,7 @@ public class FightWorld {
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Bukkit.unloadWorld(backup, false);
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}
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public static void resetChunk(World world, World backup, int x, int z) {
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private static void resetChunk(World world, World backup, int x, int z) {
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net.minecraft.server.v1_15_R1.World w = ((CraftWorld) world).getHandle();
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Chunk chunk = w.getChunkAt(x, z);
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Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);
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@ -39,7 +39,7 @@ public class EndCountdown extends StateDependent {
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task = Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), this::restart, Config.EndTime);
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}
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private void restart(){
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private void restart() {
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FightWorld.resetWorld();
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MissileWars.waiting();
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Bukkit.getOnlinePlayers().forEach(JoinListener::join);
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
Lixfel
hat
Na das ist mal eine abentheuerliche Intendation. Na das ist mal eine abentheuerliche Intendation.
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@ -47,7 +47,7 @@ public class EndCountdown extends StateDependent {
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@Override
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public void disable() {
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if(task != null && !task.isCancelled())
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if (task != null && !task.isCancelled())
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task.cancel();
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}
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}
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@ -38,17 +38,7 @@ public class JoinListener extends BasicListener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onJoin(PlayerJoinEvent e){
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e.setJoinMessage("§a» " + e.getPlayer().getDisplayName());
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if (Config.isChallenge()) {
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if (Config.RedLeader.equals(e.getPlayer().getUniqueId())) {
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MissileWars.getRedTeam().join(e.getPlayer());
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} else if (Config.BlueLeader.equals(e.getPlayer().getUniqueId())) {
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MissileWars.getBlueTeam().join(e.getPlayer());
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} else {
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e.getPlayer().teleport(MissileWars.getRedTeam().getSpawn().toVector().midpoint(MissileWars.getBlueTeam().getSpawn().toVector()).toLocation(e.getPlayer().getWorld()));
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}
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return;
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}
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MissileWars.join(e.getPlayer());
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join(e.getPlayer());
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}
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public static void join(Player p) {
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In neuem Issue referenzieren
Einen Benutzer sperren
Alles Public oder was? (Betrifft auch nachfolgende Methoden)