Add TeamChat with '+' #29
@ -128,6 +128,7 @@ public class MWTeam {
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if (!players.contains(p)) return;
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if (!players.contains(p)) return;
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players.remove(p);
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players.remove(p);
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p.setDisplayName("§7" + p.getName());
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sbteam.removePlayer(p);
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sbteam.removePlayer(p);
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
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MissileWars.end(WinReasons.NO_ENEMY, enemy());
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MissileWars.end(WinReasons.NO_ENEMY, enemy());
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@ -135,7 +136,6 @@ public class MWTeam {
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public void invitePlayer(Player p) {
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public void invitePlayer(Player p) {
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if (enemy().openInvitations.contains(p)) return;
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if (enemy().openInvitations.contains(p)) return;
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openInvitations.add(p);
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openInvitations.add(p);
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}
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}
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@ -20,7 +20,10 @@
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package de.steamwar.misslewars.listener;
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package de.steamwar.misslewars.listener;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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@ -33,8 +36,21 @@ public class ChatListener extends BasicListener {
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}
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}
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@EventHandler
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@EventHandler
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public void onChat(AsyncPlayerChatEvent e){
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public void onChat(AsyncPlayerChatEvent e) {
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Bukkit.broadcastMessage(e.getPlayer().getDisplayName() + "§8» §7" + e.getMessage());
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e.setCancelled(true);
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e.setCancelled(true);
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Player p = e.getPlayer();
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MWTeam team = MissileWars.getTeam(p);
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String message = e.getPlayer().getDisplayName() + "§8» §7" + e.getMessage();
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if (team == null) {
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Bukkit.broadcastMessage(message);
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} else {
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if (e.getMessage().startsWith("+")) {
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String teamMessage = "§8[" + team.getColorCode() + "TEAM§8] " + message;
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team.getPlayers().forEach(player -> player.sendMessage(teamMessage));
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} else {
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Bukkit.broadcastMessage(message);
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}
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}
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}
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}
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}
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}
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@ -38,6 +38,7 @@ public class ConnectionListener extends BasicListener{
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@EventHandler(priority = EventPriority.HIGH)
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@EventHandler(priority = EventPriority.HIGH)
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public void onJoin(PlayerJoinEvent e) {
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public void onJoin(PlayerJoinEvent e) {
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e.getPlayer().setDisplayName("§7" + e.getPlayer().getName());
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e.getPlayer().setGameMode(GameMode.SPECTATOR);
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e.getPlayer().setGameMode(GameMode.SPECTATOR);
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Evtl. wäre der Name in Teamfarben schicker
leave() und dann noch die Farbe behalten ist das was ich rausgenommen habe. Der Methodennamen verrät warum ich das mache.