Add Messages #24
@ -24,6 +24,7 @@ package de.steamwar.misslewars.commands;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.MissileWars;
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import org.bukkit.Bukkit;
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import org.bukkit.command.Command;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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@ -48,10 +49,20 @@ public class CommandAcceptDecline implements CommandExecutor {
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if (command.getName().equalsIgnoreCase("accept")) {
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if (command.getName().equalsIgnoreCase("accept")) {
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teamInvitation.acceptInvite(player);
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teamInvitation.acceptInvite(player);
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message(teamInvitation, "§7Der Spieler §e" + player.getName() + "§7 ist deinem Team §abeigetreten§7.");
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} else {
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} else {
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MWTeam.removeInvitations(player);
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MWTeam.removeInvitations(player);
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message(teamInvitation, "§7Der Spieler §e" + player.getName() + "§7 hat deine Einladung §cabgelehnt§7.");
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}
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}
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return false;
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return false;
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}
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}
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private void message(MWTeam mwTeam, String s) {
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if (mwTeam == MissileWars.getRedTeam()) {
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Bukkit.getPlayer(Config.RedLeader).sendMessage(s);
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} else {
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Bukkit.getPlayer(Config.BlueLeader).sendMessage(s);
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}
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}
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}
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}
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@ -72,7 +72,8 @@ public class CommandInvite implements CommandExecutor, TabCompleter {
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}
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}
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team.invitePlayer(invitedPlayer);
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team.invitePlayer(invitedPlayer);
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invitedPlayer.sendMessage("§7Du wurdest von §6" + player.getName() + "§7 in das Team §6" + MissileWars.getTeam(player).getColoredName() + "§7 eingeladen.");
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player.sendMessage("§7Du hast §e" + invitedPlayer.getName() + " §7eingeladen.");
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invitedPlayer.sendMessage("§7Du wurdest von §e" + player.getName() + "§7 in das Team §e" + MissileWars.getTeam(player).getColoredName() + "§7 eingeladen.");
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invitedPlayer.sendMessage("§8/§6accept §8- §7Zum akzeptieren.");
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invitedPlayer.sendMessage("§8/§6accept §8- §7Zum akzeptieren.");
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invitedPlayer.sendMessage("§8/§6decline §8- §7Zum ablehnen.");
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invitedPlayer.sendMessage("§8/§6decline §8- §7Zum ablehnen.");
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return false;
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return false;
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In neuem Issue referenzieren
Einen Benutzer sperren
Wenn der Spieler das Team beitritt sollte diese Nachricht ans ganze Team gehen.