Add Support / Missile Item split #21
@ -48,6 +48,8 @@ public class Config {
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public static final int ShieldFlyTime;
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public static final int EndTime;
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public static final double MissileChance;
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static {
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File configfile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
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if (!configfile.exists()) {
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@ -62,6 +64,8 @@ public class Config {
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ShieldFlyTime = config.getInt("ShieldFlyTime");
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EndTime = config.getInt("EndTime");
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MissileChance = config.getDouble("MissileChance");
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ConfigurationSection arena = config.getConfigurationSection("Arena");
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assert arena != null;
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ArenaMinX = arena.getInt("MinX");
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@ -148,6 +148,11 @@ public class Missile extends SpecialItem {
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return true;
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}
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@Override
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public boolean isMissile() {
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return true;
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}
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public static void init() {
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File missileFolder = new File(MissileWars.getPlugin().getDataFolder(), "missiles");
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if (!missileFolder.exists() || !missileFolder.canRead() || !missileFolder.isDirectory()) {
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@ -19,6 +19,7 @@
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package de.steamwar.misslewars.items;
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import de.steamwar.misslewars.Config;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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@ -26,20 +27,30 @@ import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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public abstract class SpecialItem {
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private static final Random random = new Random();
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private static List<SpecialItem> items = new ArrayList<>();
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private static List<SpecialItem> supportItems = new ArrayList<>();
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private static List<SpecialItem> missileItems = new ArrayList<>();
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SpecialItem() {
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items.add(this);
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if (this.isMissile()) {
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missileItems.add(this);
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} else {
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supportItems.add(this);
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}
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}
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public abstract ItemStack getItem();
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public abstract boolean handleUse(Player p);
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public boolean isMissile() {
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return false;
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}
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public ItemStack createItem(Material material, String name, int amount) {
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return createItem(material, name, amount, new ArrayList<>());
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@ -57,15 +68,22 @@ public abstract class SpecialItem {
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}
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public static boolean handleUse(ItemStack item, Player player) {
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for(SpecialItem specialItem : items){
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if(item.isSimilar(specialItem.getItem())){
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return specialItem.handleUse(player);
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return handleUse(item, player, missileItems) || handleUse(item, player, supportItems);
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}
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private static boolean handleUse(ItemStack item, Player player, List<SpecialItem> items) {
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for (SpecialItem specialItem : items) {
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if (item.isSimilar(specialItem.getItem())) return specialItem.handleUse(player);
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}
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return false;
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}
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public static ItemStack getRandomItem() {
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return items.get(random.nextInt(items.size())).getItem();
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if (random.nextDouble() > Config.MissileChance) {
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return supportItems.get(random.nextInt(supportItems.size())).getItem();
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} else {
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return missileItems.get(random.nextInt(missileItems.size())).getItem();
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}
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Variable Private Final und dann ein Getter?
Guck dir mal Config an, da gibt es nur sowas und ich habe mich somit an die Code Conventions von unserem System gehalten