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SpecialItem.getRandomItem chooses Missiles more often than Support Items

Dieser Commit ist enthalten in:
jojo 2020-09-19 09:19:48 +02:00
Ursprung a3ae34bc50
Commit f265408a42

Datei anzeigen

@ -48,8 +48,8 @@ public class Config {
public static final int ShieldFlyTime;
public static final int EndTime;
public static int MissileCount = 4;
public static double MissileChance = 0.7;
public static final int MissileCount;
public static final double MissileChance;
static{
File configfile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
@ -64,12 +64,8 @@ public class Config {
ItemTime = config.getInt("ItemTime");
ShieldFlyTime = config.getInt("ShieldFlyTime");
EndTime = config.getInt("EndTime");
try {
MissileCount = config.getInt("MissileCount");
MissileChance = config.getDouble("MissileChance");
} catch (Exception e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e.getCause());
}
MissileCount = config.getInt("MissileCount");
MissileChance = config.getDouble("MissileChance");
ConfigurationSection arena = config.getConfigurationSection("Arena");
assert arena != null;