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Merge pull request 'Umbau der MissileWars Commands auf das neue Command Framework' (#53) from MissileWarsCommandFramework into master
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SteamWarCI Build successful

Reviewed-on: #53
Reviewed-by: Lixfel <lixfel@steamwar.de>
Dieser Commit ist enthalten in:
YoyoNow 2023-06-12 16:43:07 +02:00
Commit ae70e0fc25
7 geänderte Dateien mit 262 neuen und 183 gelöschten Zeilen

Datei anzeigen

@ -19,9 +19,10 @@
package de.steamwar.misslewars;
import de.steamwar.misslewars.commands.CommandAcceptDecline;
import de.steamwar.misslewars.commands.CommandInvite;
import de.steamwar.misslewars.commands.CommandSpectate;
import de.steamwar.misslewars.commands.AcceptCommand;
import de.steamwar.misslewars.commands.DeclineCommand;
import de.steamwar.misslewars.commands.InviteCommand;
import de.steamwar.misslewars.commands.SpectateCommand;
import de.steamwar.misslewars.countdowns.EndCountdown;
import de.steamwar.misslewars.countdowns.ItemCountdown;
import de.steamwar.misslewars.countdowns.WaitingCountdown;
@ -73,15 +74,12 @@ public class MissileWars extends JavaPlugin {
new WaitingListener();
new FightListener();
new ChatListener();
getCommand("spectate").setExecutor(new CommandSpectate());
new SpectateCommand();
// Invitation Commands
CommandInvite commandInvite = new CommandInvite();
getCommand("invite").setExecutor(commandInvite);
getCommand("invite").setTabCompleter(commandInvite);
getCommand("accept").setExecutor(new CommandAcceptDecline());
getCommand("decline").setExecutor(new CommandAcceptDecline());
new InviteCommand();
new AcceptCommand();
new DeclineCommand();
new WaitingCountdown();
new ItemCountdown();

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@ -2,7 +2,7 @@
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -16,49 +16,50 @@
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.misslewars.commands;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeValidator;
import de.steamwar.misslewars.Config;
import de.steamwar.misslewars.MWTeam;
import de.steamwar.misslewars.MissileWars;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class CommandAcceptDecline implements CommandExecutor {
public class AcceptCommand extends SWCommand {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) return false;
Player player = (Player) sender;
if (!Config.isChallenge()) {
player.sendMessage("§cDieser Command ist deaktiviert.");
return false;
}
public AcceptCommand() {
super("accept");
}
@Register
public void onCommand(@Validator Player player, String... varargs) {
MWTeam teamInvitation = MissileWars.getInvitation(player);
if (teamInvitation == null) {
player.sendMessage("§cDu wurdest nicht eingeladen.");
return false;
}
if (command.getName().equalsIgnoreCase("accept")) {
} else {
teamInvitation.acceptInvite(player);
message(teamInvitation, "§7Der Spieler §e" + player.getName() + "§7 ist dem Team §abeigetreten§7.");
} else {
MWTeam.removeInvitations(player);
message(teamInvitation, "§7Der Spieler §e" + player.getName() + "§7 hat die Einladung §cabgelehnt§7.");
}
return false;
}
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return new TypeValidator<Player>() {
@Override
public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
if (Config.isChallenge()) {
messageSender.send("§cDieser Command ist deaktiviert.");
return false;
}
return true;
}
};
}
private void message(MWTeam mwTeam, String s) {
mwTeam.getPlayers().forEach(player -> player.sendMessage(s));
}
}

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@ -1,95 +0,0 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.misslewars.commands;
import de.steamwar.misslewars.Config;
import de.steamwar.misslewars.MWTeam;
import de.steamwar.misslewars.MissileWars;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabCompleter;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
public class CommandInvite implements CommandExecutor, TabCompleter {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) return false;
Player player = (Player) sender;
if (!Config.isChallenge()) {
player.sendMessage("§cDieser Command ist deaktiviert.");
return false;
}
MWTeam team = MissileWars.getTeam(player);
if (!Config.RedLeader.equals(player.getUniqueId()) && !Config.BlueLeader.equals(player.getUniqueId()) || team == null) {
player.sendMessage("§cDu kannst keine Spieler einladen.");
return false;
}
if (args.length != 1) {
player.sendMessage("§c/invite <PLAYER>");
return false;
}
Player invitedPlayer = Bukkit.getPlayer(args[0]);
if (invitedPlayer == null) {
player.sendMessage("§cDieser Spieler ist nicht online.");
return false;
}
if (MissileWars.getTeam(invitedPlayer) != null) {
player.sendMessage("§cDieser Spieler ist bereits in einem Team.");
return false;
}
if (MissileWars.getInvitation(invitedPlayer) != null) {
player.sendMessage("§cDieser Spieler wurde bereits eingeladen.");
return false;
}
team.invitePlayer(invitedPlayer);
player.sendMessage("§7Du hast §e" + invitedPlayer.getName() + " §7eingeladen.");
invitedPlayer.sendMessage("§7Du wurdest von §e" + player.getName() + "§7 in das Team §e" + MissileWars.getTeam(player).getColoredName() + "§7 eingeladen.");
invitedPlayer.sendMessage("§8/§eaccept §8- §7Zum akzeptieren.");
invitedPlayer.sendMessage("§8/§edecline §8- §7Zum ablehnen.");
return false;
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 1) {
return Bukkit.getOnlinePlayers()
.stream()
.filter(p -> MissileWars.getTeam(p) != null)
.filter(p -> MissileWars.getInvitation(p) != null)
.map(Player::getName)
.collect(Collectors.toList());
}
return new ArrayList<>();
}
}

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@ -1,55 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.commands;
import de.steamwar.misslewars.Config;
import de.steamwar.misslewars.MWTeam;
import de.steamwar.misslewars.MissileWars;
import org.bukkit.GameMode;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class CommandSpectate implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) return false;
Player player = (Player) sender;
if (Config.isChallenge()) {
player.sendMessage("§cDieser Command ist deaktiviert.");
return false;
}
MWTeam mwTeam = MissileWars.getTeam(player);
if (mwTeam == null) return false;
if (mwTeam.size() == 1) {
player.sendMessage("§cDu bist alleine im Team, zuschauen ist daher nicht möglich.");
return false;
}
MissileWars.leave(player);
player.setGameMode(GameMode.SPECTATOR);
player.getInventory().clear();
player.updateInventory();
return true;
}
}

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@ -0,0 +1,65 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.commands;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeValidator;
import de.steamwar.misslewars.Config;
import de.steamwar.misslewars.MWTeam;
import de.steamwar.misslewars.MissileWars;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class DeclineCommand extends SWCommand {
public DeclineCommand() {
super("decline");
}
@Register
public void onCommand(@Validator Player player, String... varargs) {
MWTeam teamInvitation = MissileWars.getInvitation(player);
if (teamInvitation == null) {
player.sendMessage("§cDu wurdest nicht eingeladen.");
} else {
MWTeam.removeInvitations(player);
message(teamInvitation, "§7Der Spieler §e" + player.getName() + "§7 hat die Einladung §cabgelehnt§7.");
}
}
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return new TypeValidator<Player>() {
@Override
public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
if (!Config.isChallenge()) {
messageSender.send("§cDieser Command ist deaktiviert.");
return false;
}
return true;
}
};
}
private void message(MWTeam mwTeam, String s) {
mwTeam.getPlayers().forEach(player -> player.sendMessage(s));
}
}

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@ -0,0 +1,101 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.commands;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator;
import de.steamwar.misslewars.Config;
import de.steamwar.misslewars.MWTeam;
import de.steamwar.misslewars.MissileWars;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.Collection;
import java.util.stream.Collectors;
public class InviteCommand extends SWCommand {
public InviteCommand() {
super("invite", "inv");
}
@Register
public void onCommand(@Validator Player player, @AllowNull @OptionalValue("") Player invitedPlayer) {
MWTeam team = MissileWars.getTeam(player);
if (!Config.RedLeader.equals(player.getUniqueId()) && !Config.BlueLeader.equals(player.getUniqueId()) || team == null) {
player.sendMessage("§cDu kannst keine Spieler einladen.");
} else if (invitedPlayer == null) {
player.sendMessage("§cDieser Spieler ist nicht online.");
} else if (MissileWars.getTeam(invitedPlayer) != null) {
player.sendMessage("§cDieser Spieler ist bereits in einem Team.");
} else if (MissileWars.getInvitation(invitedPlayer) != null) {
player.sendMessage("§cDieser Spieler wurde bereits eingeladen.");
} else {
team.invitePlayer(invitedPlayer);
player.sendMessage("§7Du hast §e" + invitedPlayer.getName() + " §7eingeladen.");
invitedPlayer.sendMessage("§7Du wurdest von §e" + player.getName() + "§7 in das Team §e" + MissileWars.getTeam(player).getColoredName() + "§7 eingeladen.");
invitedPlayer.sendMessage("§8/§eaccept §8- §7Zum akzeptieren.");
invitedPlayer.sendMessage("§8/§edecline §8- §7Zum ablehnen.");
}
}
@ClassMapper(value = Player.class, local = true)
public TypeMapper<Player> typeMapper() {
return new TypeMapper<Player>() {
@Override
public Player map(CommandSender commandSender, String[] previousArguments, String s) {
return Bukkit.getPlayer(s);
}
@Override
public Collection<String> tabCompletes(CommandSender sender, PreviousArguments previousArguments, String s) {
return Bukkit.getOnlinePlayers()
.stream()
.filter(p -> MissileWars.getTeam(p) != null)
.filter(p -> MissileWars.getInvitation(p) != null)
.map(Player::getName)
.collect(Collectors.toList());
}
};
}
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return new TypeValidator<Player>() {
@Override
public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
if (Config.isChallenge()) {
messageSender.send("§cDieser Command ist deaktiviert.");
return false;
}
return true;
}
};
}
private void message(MWTeam mwTeam, String s) {
mwTeam.getPlayers().forEach(player -> player.sendMessage(s));
}
}

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@ -0,0 +1,64 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.commands;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeValidator;
import de.steamwar.misslewars.Config;
import de.steamwar.misslewars.MWTeam;
import de.steamwar.misslewars.MissileWars;
import org.bukkit.GameMode;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class SpectateCommand extends SWCommand {
public SpectateCommand() {
super("spectate", "spec");
}
@Register
public void onCommand(@Validator Player player) {
MWTeam mwTeam = MissileWars.getTeam(player);
if (mwTeam == null) return;
if (mwTeam.size() == 1) {
player.sendMessage("§cDu bist alleine im Team, zuschauen ist daher nicht möglich.");
}
MissileWars.leave(player);
player.setGameMode(GameMode.SPECTATOR);
player.getInventory().clear();
player.updateInventory();
}
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return new TypeValidator<Player>() {
@Override
public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
if (Config.isChallenge()) {
messageSender.send("§cDieser Command ist deaktiviert.");
return false;
}
return true;
}
};
}
}