Dieser Commit ist enthalten in:
Ursprung
e08982f594
Commit
67847c8ff9
@ -87,6 +87,8 @@ public class Script {
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return new SlowMoScript(jsonObject);
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return new SlowMoScript(jsonObject);
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case "cooldown":
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case "cooldown":
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return new CooldownScript(jsonObject);
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return new CooldownScript(jsonObject);
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case "randomplayer":
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return new RandomPlayerScript(jsonObject);
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default:
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default:
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return null;
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return null;
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}
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}
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@ -24,6 +24,7 @@ import de.steamwar.misslewars.scripts.utils.JsonUtils;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LingeringPotion;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.PotionMeta;
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import org.bukkit.inventory.meta.PotionMeta;
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@ -0,0 +1,51 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars.scripts.implemented;
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import com.google.gson.JsonObject;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.scripts.RunnableScript;
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import de.steamwar.misslewars.scripts.RunnableScriptEvent;
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import org.bukkit.entity.Player;
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import java.util.LinkedList;
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import java.util.Random;
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public class RandomPlayerScript implements RunnableScript {
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private Random random = new Random();
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public RandomPlayerScript(JsonObject __) {
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}
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@Override
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public boolean execute(RunnableScriptEvent runnableScriptEvent) {
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MWTeam mwTeam = MissileWars.getBlueTeam();
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if (Math.random() > 0.5) mwTeam = MissileWars.getRedTeam();
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LinkedList<Player> players = mwTeam.getPlayers();
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Player player = players.get(random.nextInt(players.size()));
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runnableScriptEvent.setLocationType(RunnableScriptEvent.LocationType.CUSTOM);
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runnableScriptEvent.setCustomLocation(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player.getLocation().getPitch(), player.getLocation().getYaw());
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return true;
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}
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}
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