Merge pull request 'Balance ItemCountdown for uneven Teams' (#12) from BalanceItems into master
Reviewed-by: Lixfel <lixfel@steamwar.de>
Dieser Commit ist enthalten in:
Commit
12efa8c808
@ -19,16 +19,18 @@
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package de.steamwar.misslewars;
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import org.bukkit.*;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.scoreboard.Team;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.*;
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public class MWTeam {
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private static final ItemStack bow = new ItemStack(Material.BOW);
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@ -49,11 +51,7 @@ public class MWTeam {
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private final Location spawn;
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private final int portalZ;
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private Set<Player> players = new HashSet<>();
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public Set<Player> getPlayers(){
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return players;
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}
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private LinkedList<Player> players = new LinkedList<>();
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MWTeam(ChatColor color, Location spawn, String teamName, int portalZ) {
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this.teamName = teamName;
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@ -69,6 +67,35 @@ public class MWTeam {
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sbteam.setColor(color);
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}
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public void givePlayerItem(ItemStack item) {
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Player p = players.removeFirst();
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players.addLast(p);
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Inventory inventory = p.getInventory();
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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ItemStack itemStack = inventory.getItem(i);
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if (itemStack != null && itemStack.isSimilar(item) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
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itemStack.setAmount(itemStack.getAmount() + item.getAmount());
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inventory.setItem(i, itemStack);
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p.updateInventory();
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return;
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}
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}
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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ItemStack itemStack = inventory.getItem(i);
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if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
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inventory.setItem(i, item);
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p.updateInventory();
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return;
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}
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}
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}
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public int size() {
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return players.size();
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}
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public int getPortalZ() {
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return portalZ;
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}
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@ -77,20 +104,19 @@ public class MWTeam {
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return spawn;
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}
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public void join (Player p) {
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public void join(Player p) {
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players.add(p);
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p.teleport(spawn);
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p.setGameMode(GameMode.SURVIVAL);
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p.getInventory().setItem(0, bow);
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sbteam.addPlayer(p);
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p.setDisplayName(color + p.getName());
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().getPlayers().isEmpty())
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if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
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MissileWars.startRound();
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}
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public void leave (Player p) {
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if(!players.contains(p))
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return;
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public void leave(Player p) {
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if (!players.contains(p)) return;
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players.remove(p);
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sbteam.removePlayer(p);
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@ -19,7 +19,10 @@
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package de.steamwar.misslewars.countdowns;
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import de.steamwar.misslewars.*;
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import de.steamwar.misslewars.Config;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.StateDependent;
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import de.steamwar.misslewars.items.Missile;
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import de.steamwar.misslewars.items.SpecialItem;
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import org.bukkit.Bukkit;
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@ -29,7 +32,10 @@ import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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public class ItemCountdown extends StateDependent {
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@ -41,43 +47,13 @@ public class ItemCountdown extends StateDependent {
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}
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private void run(){
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int items = Math.max(MissileWars.getBlueTeam().getPlayers().size(), MissileWars.getRedTeam().getPlayers().size());
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List<ItemStack> itemList = new ArrayList<>();
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for (int i = 0; i < items; i++) {
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itemList.add(SpecialItem.getRandomItem());
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}
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int itemCount = Math.max(MissileWars.getBlueTeam().size(), MissileWars.getRedTeam().size());
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giveTeamItem(MissileWars.getBlueTeam(), itemList);
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giveTeamItem(MissileWars.getRedTeam(), itemList);
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}
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for (int i = 0; i < itemCount; i++) {
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ItemStack itemStack = SpecialItem.getRandomItem();
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private void giveTeamItem(MWTeam team, List<ItemStack> itemList) {
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List<ItemStack> itemStackList = new ArrayList<>(itemList);
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for (Player p : team.getPlayers()) {
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ItemStack itemStack = itemStackList.remove(random.nextInt(itemStackList.size()));
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givePlayerItem(p, itemStack);
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}
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}
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private void givePlayerItem(Player p, ItemStack item){
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Inventory inventory = p.getInventory();
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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ItemStack itemStack = inventory.getItem(i);
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if (itemStack != null && itemStack.isSimilar(item) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
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itemStack.setAmount(itemStack.getAmount() + item.getAmount());
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inventory.setItem(i, itemStack);
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p.updateInventory();
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return;
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}
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}
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for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
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ItemStack itemStack = inventory.getItem(i);
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if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
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inventory.setItem(i, item);
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p.updateInventory();
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return;
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}
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MissileWars.getBlueTeam().givePlayerItem(itemStack);
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MissileWars.getRedTeam().givePlayerItem(itemStack);
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}
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}
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