Add PlayerParticle
Dieser Commit ist enthalten in:
Ursprung
52d61ccd79
Commit
4dfb865353
@ -22,3 +22,18 @@ PARTICLE_ATTRIBUTE = §eAttribute§7:
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PARTICLE_UNLOCKED_BY = §eFreigeschaltet durch
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PARTICLE_UNLOCKED_BY = §eFreigeschaltet durch
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PARTICLE_SELECT = §eKlicken zum auswählen
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PARTICLE_SELECT = §eKlicken zum auswählen
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PARTICLE_SNEEZE = §aSneeze
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PARTICLE_SMOKE = §7Smoke
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PARTICLE_FIRE = §cFeuer
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PARTICLE_WATER = §bWasser
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PARTICLE_HEART = §cHerzen
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PARTICLE_NOTES = §eNoten
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PARTICLE_NAUTILUS = §aNautilus
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PARTICLE_SNOWBALL = §fSnowball
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PARTICLE_EFFECT = §5Effekt
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PARTICLE_CAMPFIRE = §7Rauch
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PARTICLE_MAGIC = §5Magie
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PARTICLE_ANGRY = §4Wut
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PARTICLE_SLIME = §aSchleim
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PARTICLE_MOB = §7Mob
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53
src/de/steamwar/lobby/particle/DustSimpleParticle.java
Normale Datei
53
src/de/steamwar/lobby/particle/DustSimpleParticle.java
Normale Datei
@ -0,0 +1,53 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby.particle;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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public class DustSimpleParticle implements BaseParticle {
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private final ParticleItem particleItem;
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private final Particle particle;
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private float vx;
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private float vy;
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private float vz;
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private double time = 1;
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public DustSimpleParticle(ParticleItem particleItem, Particle particle, float vx, float vy, float vz, double time) {
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this.particleItem = particleItem;
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this.particle = particle;
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this.vx = vx;
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this.vy = vy;
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this.vz = vz;
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this.time = time;
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}
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@Override
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public ParticleItem getItem() {
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return particleItem;
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}
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@Override
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public void particle(ParticleData particleData) {
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Location location = particleData.getLocation().add(0.0, 0.2, 0.0);
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particleData.getWorld().spawnParticle(particle, location, 5, vx, vy, vz, time, getParticleDust());
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}
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}
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48
src/de/steamwar/lobby/particle/PlayerParticle.java
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48
src/de/steamwar/lobby/particle/PlayerParticle.java
Normale Datei
@ -0,0 +1,48 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby.particle;
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import de.steamwar.lobby.particle.mutator.LocationParticleMutator;
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import lombok.AllArgsConstructor;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import static org.bukkit.Material.*;
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@AllArgsConstructor
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public enum PlayerParticle {
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SNEEZE(new SimpleParticle(new ParticleItem(SLIME_BLOCK, "PARTICLE_SNEEZE"), Particle.SNEEZE, 0.2F, 0.2F, 0.2F, 0.01)),
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SMOKE(new SimpleParticle(new ParticleItem(COBWEB, "PARTICLE_SMOKE"), Particle.SMOKE_NORMAL, 0.2F, 0.2F, 0.2F, 0.01)),
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FIRE(new SimpleParticle(new ParticleItem(LAVA_BUCKET, "PARTICLE_FIRE"), Particle.DRIP_LAVA)),
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WATER(new SimpleParticle(new ParticleItem(WATER_BUCKET, "PARTICLE_WATER"), Particle.DRIP_WATER)),
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HEART(new LocationParticleMutator(new SimpleParticle(new ParticleItem(RED_DYE, "PARTICLE_HEART"), Particle.HEART), location -> location.add(0, 2.2, 0))),
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NOTES(new LocationParticleMutator(new SimpleParticle(new ParticleItem(NOTE_BLOCK, "PARTICLE_NOTES"), Particle.NOTE), location -> location.add(0, 2.2, 0))),
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NAUTILUS(new SimpleParticle(new ParticleItem(NAUTILUS_SHELL, "PARTICLE_NAUTILUS"), Particle.NAUTILUS, 0.2F, 0.2F, 0.2F, 0.01)),
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SNOWBALL(new SimpleParticle(new ParticleItem(Material.SNOWBALL, "PARTICLE_SNOWBALL"), Particle.SNOWBALL, 0.2F, 0.2F, 0.2F, 0.01)),
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EFFECT(new DustSimpleParticle(new ParticleItem(GLASS_BOTTLE, "PARTICLE_EFFECT"), Particle.REDSTONE, 0F, 0.2F, 0F, 0.01)),
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CAMPFIRE(new SimpleParticle(new ParticleItem(Material.CAMPFIRE, "PARTICLE_CAMPFIRE"), Particle.CAMPFIRE_COSY_SMOKE, 0F, 0.2F, 0F, 0.01)),
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MAGIC(new SimpleParticle(new ParticleItem(CAULDRON, "PARTICLE_MAGIC"), Particle.CRIT_MAGIC, 0.2F, 0.2F, 0.2F, 0.01)),
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ANGRY(new SimpleParticle(new ParticleItem(REDSTONE_BLOCK, "PARTICLE_ANGRY"), Particle.VILLAGER_ANGRY, 0.2F, 0.2F, 0.2F, 0.01)),
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SLIME(new SimpleParticle(new ParticleItem(SLIME_BALL, "PARTICLE_SLIME"), Particle.SLIME)),
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MOB(new SimpleParticle(new ParticleItem(ZOMBIE_HEAD, "PARTICLE_MOB"), Particle.SPELL_MOB)),
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;
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private BaseParticle particle;
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}
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@ -19,9 +19,6 @@
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package de.steamwar.lobby.particle;
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package de.steamwar.lobby.particle;
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import de.steamwar.lobby.particle.BaseParticle;
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import de.steamwar.lobby.particle.ParticleData;
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import de.steamwar.lobby.particle.ParticleItem;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.Particle;
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