SteamWar/FightSystem
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FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/winconditions/PercentWincondition.java
Lixfel 4d9e6bbb9d
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Refactoring some things
Signed-off-by: Lixfel <agga-games@gmx.de>
2022-04-09 16:14:03 +02:00

131 Zeilen
4.7 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.Message;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.BooleanSupplier;
import java.util.function.Consumer;
import java.util.function.Predicate;
import java.util.function.ToIntFunction;
public class PercentWincondition extends Wincondition implements PrintableWincondition {
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
protected BooleanSupplier explosionFilter = () -> !Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft();
protected Predicate<Material> testBlock = type -> !Config.PercentBlocks.contains(type);
protected ToIntFunction<FightTeam> totalBlockCalc = team -> {
AtomicInteger blocks = new AtomicInteger();
team.getSchemRegion().forEach((x, y, z) -> {
if (testBlock.test(Config.world.getBlockAt(x, y, z).getType())) {
blocks.getAndIncrement();
}
});
return blocks.get();
};
protected Consumer<FightTeam> checkWin = team -> {
if (getPercent(team) >= Config.PercentWin) {
win(Fight.getOpposite(team), "WIN_PERCENT", team.getColoredName());
}
};
protected Consumer<FightTeam> postEnable = team -> {};
public PercentWincondition(String windescription, Winconditions wincondition) {
super(windescription);
if (Config.ActiveWinconditions.contains(wincondition)) {
printableWinconditions.add(this);
percentWincondition = this;
}
Fight.teams().forEach(team -> new TeamPercent(team, wincondition));
}
public Message getDisplay(FightTeam team) {
return new Message("BAR_PERCENT", team.getPrefix() + (Math.round(100.0 * getPercent(team)) / 100.0));
}
public double getPercent(FightTeam team) {
return teamMap.get(team).getPercent();
}
protected int getTotalBlocks(FightTeam team) {
return teamMap.get(team).totalBlocks;
}
private class TeamPercent implements Listener {
private final FightTeam team;
private int totalBlocks = 0;
private int currentBlocks = 0;
private TeamPercent(FightTeam team, Winconditions wincondition) {
this.team = team;
new OneShotStateDependent(wincondition, FightState.Running, this::enable);
new StateDependentListener(wincondition, FightState.Running, this).register();
teamMap.put(team, this);
}
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (event.getEntityType() == EntityType.FIREBALL || explosionFilter.getAsBoolean() || !team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
return;
}
event.blockList().forEach(block -> {
if (testBlock.test(block.getType())) {
currentBlocks--;
}
});
checkWin.accept(team);
}
private void enable() {
totalBlocks = totalBlockCalc.applyAsInt(team);
currentBlocks = totalBlocks;
postEnable.accept(team);
}
private double getPercent() {
if (currentBlocks >= totalBlocks) {
return 0;
}
return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
}
}
}