SteamWar/FightSystem
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FightSystem/FightSystem_8/src/de/steamwar/fightsystem/utils/BlockIdWrapper8.java
Lixfel 4531816792
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Fix SGEU replay
Signed-off-by: Lixfel <agga-games@gmx.de>
2022-10-07 16:58:01 +02:00

46 Zeilen
1.5 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2021 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import org.bukkit.World;
import org.bukkit.block.Block;
public class BlockIdWrapper8 implements BlockIdWrapper {
@Override
@SuppressWarnings("deprecation")
public int blockToId(Block block) {
return block.getTypeId() << 4 + block.getData();
}
@Override
@SuppressWarnings("deprecation")
public void setBlock(World world, int x, int y, int z, int blockState) {
if((blockState >> 4) > 256) // Illegal blockstate / corrupted replay
blockState = 0;
world.getBlockAt(x, y, z).setTypeIdAndData(blockState >> 4, (byte)(blockState & 0b1111), false);
}
@Override
public Object getPose(boolean sneaking) {
return Byte.valueOf((byte)(sneaking ? 2 : 0));
}
}