/* This file is a part of the SteamWar software. Copyright (C) 2021 SteamWar.de-Serverteam This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package de.steamwar.fightsystem.utils; import org.bukkit.World; import org.bukkit.block.Block; public class BlockIdWrapper8 implements BlockIdWrapper { @Override @SuppressWarnings("deprecation") public int blockToId(Block block) { return block.getTypeId() << 4 + block.getData(); } @Override @SuppressWarnings("deprecation") public void setBlock(World world, int x, int y, int z, int blockState) { if((blockState >> 4) > 256) // Illegal blockstate / corrupted replay blockState = 0; world.getBlockAt(x, y, z).setTypeIdAndData(blockState >> 4, (byte)(blockState & 0b1111), false); } @Override public Object getPose(boolean sneaking) { return Byte.valueOf((byte)(sneaking ? 2 : 0)); } }