closes #91 added spec hider #97
18
FightSystem_10/src/de/steamwar/fightsystem/fight/Fight_10.java
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18
FightSystem_10/src/de/steamwar/fightsystem/fight/Fight_10.java
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@ -0,0 +1,18 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_10 {
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private Fight_10() {}
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static void hidePlayer(Player target, Player toHide) {
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Fight_8.hidePlayer(target, toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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Fight_8.showPlayer(target, toShow);
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}
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}
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19
FightSystem_12/src/de/steamwar/fightsystem/fight/Fight_12.java
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FightSystem_12/src/de/steamwar/fightsystem/fight/Fight_12.java
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@ -0,0 +1,19 @@
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package de.steamwar.fightsystem.fight;
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import de.steamwar.fightsystem.IFightSystem;
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import org.bukkit.entity.Player;
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public class Fight_12 {
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private Fight_12() {}
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static void hidePlayer(Player target, Player toHide) {
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target.hidePlayer(IFightSystem.getPlugin(), toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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target.showPlayer(IFightSystem.getPlugin(), toShow);
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}
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}
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18
FightSystem_14/src/de/steamwar/fightsystem/fight/Fight_14.java
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FightSystem_14/src/de/steamwar/fightsystem/fight/Fight_14.java
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_14 {
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private Fight_14() {}
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static void hidePlayer(Player target, Player toHide) {
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Fight_12.hidePlayer(target, toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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Fight_12.showPlayer(target, toShow);
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}
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}
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18
FightSystem_15/src/de/steamwar/fightsystem/fight/Fight_15.java
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FightSystem_15/src/de/steamwar/fightsystem/fight/Fight_15.java
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@ -0,0 +1,18 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_15 {
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private Fight_15() {}
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static void hidePlayer(Player target, Player toHide) {
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Fight_14.hidePlayer(target, toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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Fight_14.showPlayer(target, toShow);
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}
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}
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18
FightSystem_8/src/de/steamwar/fightsystem/fight/Fight_8.java
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FightSystem_8/src/de/steamwar/fightsystem/fight/Fight_8.java
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@ -0,0 +1,18 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_8 {
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private Fight_8() {}
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static void hidePlayer(Player target, Player toHide) {
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target.hidePlayer(toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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target.showPlayer(toShow);
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}
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}
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FightSystem_9/src/de/steamwar/fightsystem/fight/Fight_9.java
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FightSystem_9/src/de/steamwar/fightsystem/fight/Fight_9.java
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@ -0,0 +1,18 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_9 {
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private Fight_9() {}
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static void hidePlayer(Player target, Player toHide) {
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Fight_8.hidePlayer(target, toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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Fight_8.showPlayer(target, toShow);
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}
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}
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@ -1,5 +1,6 @@
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package de.steamwar.fightsystem.fight;
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import de.steamwar.core.Core;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import org.bukkit.Bukkit;
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@ -92,8 +93,32 @@ public class Fight {
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if(gameMode == GameMode.SPECTATOR) {
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for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
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if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
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currentPlayer.hidePlayer(FightSystem.getPlugin(), player);
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player.hidePlayer(FightSystem.getPlugin(), currentPlayer);
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switch (Core.getVersion()) {
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case 8:
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Fight_8.hidePlayer(currentPlayer, player);
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Fight_8.hidePlayer(player, currentPlayer);
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break;
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case 9:
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Fight_9.hidePlayer(currentPlayer, player);
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Fight_9.hidePlayer(player, currentPlayer);
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break;
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case 10:
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Fight_10.hidePlayer(currentPlayer, player);
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Fight_10.hidePlayer(player, currentPlayer);
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break;
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case 14:
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Fight_14.hidePlayer(currentPlayer, player);
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Fight_14.hidePlayer(player, currentPlayer);
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break;
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case 15:
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Fight_15.hidePlayer(currentPlayer, player);
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Fight_15.hidePlayer(player, currentPlayer);
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break;
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default:
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Fight_12.hidePlayer(currentPlayer, player);
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Fight_12.hidePlayer(player, currentPlayer);
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break;
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}
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}
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}
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}
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@ -101,8 +126,32 @@ public class Fight {
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if(gameMode == GameMode.SURVIVAL) {
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for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
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if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
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currentPlayer.showPlayer(FightSystem.getPlugin(), player);
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player.showPlayer(FightSystem.getPlugin(), currentPlayer);
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switch (Core.getVersion()) {
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case 8:
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Fight_8.showPlayer(currentPlayer, player);
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Fight_8.showPlayer(player, currentPlayer);
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break;
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case 9:
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Fight_9.showPlayer(currentPlayer, player);
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Fight_9.showPlayer(player, currentPlayer);
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break;
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case 10:
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Fight_10.showPlayer(currentPlayer, player);
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Fight_10.showPlayer(player, currentPlayer);
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break;
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case 14:
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Fight_14.showPlayer(currentPlayer, player);
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Fight_14.showPlayer(player, currentPlayer);
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break;
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case 15:
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Fight_15.showPlayer(currentPlayer, player);
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Fight_15.showPlayer(player, currentPlayer);
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break;
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default:
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Fight_12.showPlayer(currentPlayer, player);
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Fight_12.showPlayer(player, currentPlayer);
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break;
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}
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}
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Diese Funktion ist zwar in der 1.15 deprecated, aber immer noch vorhanden. Der Übersicht halber (damit die Codemenge nicht unnötig explodiert) bitte ich dich, diese Funktion überall zu verwenden, d.h. Den versionsabhängigen Code wieder zu entfernen.
done