closes #91 added spec hider #97
@ -1,18 +0,0 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_10 {
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private Fight_10() {}
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static void hidePlayer(Player target, Player toHide) {
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Fight_8.hidePlayer(target, toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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Fight_8.showPlayer(target, toShow);
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}
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}
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@ -1,19 +0,0 @@
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package de.steamwar.fightsystem.fight;
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import de.steamwar.fightsystem.IFightSystem;
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import org.bukkit.entity.Player;
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public class Fight_12 {
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private Fight_12() {}
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static void hidePlayer(Player target, Player toHide) {
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target.hidePlayer(IFightSystem.getPlugin(), toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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target.showPlayer(IFightSystem.getPlugin(), toShow);
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}
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}
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@ -1,18 +0,0 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_14 {
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private Fight_14() {}
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static void hidePlayer(Player target, Player toHide) {
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Fight_12.hidePlayer(target, toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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Fight_12.showPlayer(target, toShow);
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}
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}
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@ -1,18 +0,0 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_15 {
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private Fight_15() {}
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static void hidePlayer(Player target, Player toHide) {
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Fight_14.hidePlayer(target, toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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Fight_14.showPlayer(target, toShow);
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}
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}
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@ -1,18 +0,0 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_8 {
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private Fight_8() {}
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static void hidePlayer(Player target, Player toHide) {
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target.hidePlayer(toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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target.showPlayer(toShow);
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}
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}
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@ -1,18 +0,0 @@
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package de.steamwar.fightsystem.fight;
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import org.bukkit.entity.Player;
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public class Fight_9 {
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private Fight_9() {}
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static void hidePlayer(Player target, Player toHide) {
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Fight_8.hidePlayer(target, toHide);
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}
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static void showPlayer(Player target, Player toShow) {
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Fight_8.showPlayer(target, toShow);
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}
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}
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@ -93,32 +93,8 @@ public class Fight {
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if(gameMode == GameMode.SPECTATOR) {
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for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
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if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
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switch (Core.getVersion()) {
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case 8:
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Fight_8.hidePlayer(currentPlayer, player);
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Fight_8.hidePlayer(player, currentPlayer);
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break;
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case 9:
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Fight_9.hidePlayer(currentPlayer, player);
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Fight_9.hidePlayer(player, currentPlayer);
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break;
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case 10:
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Fight_10.hidePlayer(currentPlayer, player);
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Fight_10.hidePlayer(player, currentPlayer);
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break;
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case 14:
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Fight_14.hidePlayer(currentPlayer, player);
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Fight_14.hidePlayer(player, currentPlayer);
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break;
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case 15:
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Fight_15.hidePlayer(currentPlayer, player);
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Fight_15.hidePlayer(player, currentPlayer);
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break;
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default:
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Fight_12.hidePlayer(currentPlayer, player);
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Fight_12.hidePlayer(player, currentPlayer);
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break;
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}
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currentPlayer.hidePlayer(player);
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player.hidePlayer(currentPlayer);
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}
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}
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}
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@ -126,32 +102,8 @@ public class Fight {
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if(gameMode == GameMode.SURVIVAL) {
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for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
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if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
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switch (Core.getVersion()) {
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case 8:
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Fight_8.showPlayer(currentPlayer, player);
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Fight_8.showPlayer(player, currentPlayer);
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break;
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case 9:
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Fight_9.showPlayer(currentPlayer, player);
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Fight_9.showPlayer(player, currentPlayer);
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break;
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case 10:
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Fight_10.showPlayer(currentPlayer, player);
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Fight_10.showPlayer(player, currentPlayer);
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break;
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case 14:
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Fight_14.showPlayer(currentPlayer, player);
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Fight_14.showPlayer(player, currentPlayer);
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break;
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case 15:
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Fight_15.showPlayer(currentPlayer, player);
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Fight_15.showPlayer(player, currentPlayer);
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break;
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default:
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Fight_12.showPlayer(currentPlayer, player);
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Fight_12.showPlayer(player, currentPlayer);
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break;
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}
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currentPlayer.showPlayer(player);
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player.showPlayer(currentPlayer);
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}
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}
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}
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In neuem Issue referenzieren
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