Relative Prozensystem Wincondition und SG.eu-Punktesystem Wincondition #75
@ -80,6 +80,8 @@ public class Config {
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public static final boolean AllDead;
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public static final boolean CaptainDead;
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public static final boolean PercentSystem;
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public static final boolean RelativePercent;
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public static final boolean Points;
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public static final boolean Entern;
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public static final boolean TechKO;
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public static final boolean WaterTechKO;
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@ -88,6 +90,7 @@ public class Config {
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public static final int TimeoutTime;
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public static final int EnterPhaseBegin;
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public static final double PercentWin;
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public static final List<String> IgnoredBlocks;
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//default kits
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public static final String MemberDefault;
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@ -155,6 +158,8 @@ public class Config {
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AllDead = config.getBoolean("WinConditions.AllDead");
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CaptainDead = config.getBoolean("WinConditions.CaptainDead");
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PercentSystem = config.getBoolean("WinConditions.PercentSystem");
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RelativePercent = config.getBoolean("WinConditions.RelativePercent");
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Points = config.getBoolean("WinConditions.Points");
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Entern = config.getBoolean("WinConditions.Entern");
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TechKO = config.getBoolean("WinConditions.TechKO");
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WaterTechKO = config.getBoolean("WinConditions.WaterTechKO");
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@ -162,6 +167,7 @@ public class Config {
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TimeoutTime = config.getInt("WinConditionParams.TimeoutTime");
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EnterPhaseBegin = config.getInt("WinConditionParams.EnterPhaseBegin");
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PercentWin = config.getDouble("WinConditionParams.PercentWin");
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IgnoredBlocks = Collections.unmodifiableList(config.getStringList("WinConditionParams.IgnoredBlocks"));
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MemberDefault = config.getString("Kits.MemberDefault");
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LeaderDefault = config.getString("Kits.LeaderDefault");
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@ -40,12 +40,19 @@ WinConditions:
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AllDead: boolean
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CaptainDead: boolean
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PercentSystem: boolean
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RelativePercent: boolean
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Points: boolean
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Entern: boolean
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TechKO: boolean
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WinConditionParams:
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TimeoutTime: 0
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EnterPhaseBegin: 0
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PercentWin: 0.0
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IgnoredBlocks:
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- AIR
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- WATER
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- TNT
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- OBSIDIAN
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Money:
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Win: 0
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Lose: 0
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@ -55,6 +62,7 @@ Kits:
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LeaderDefault: default
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Techhider:
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ObfuscateWith: 1
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ObfuscateWithTag: STONE
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HiddenBlocks:
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- 7
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- 8
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@ -113,7 +113,6 @@ public class FightSystem extends JavaPlugin {
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new WinconditionAllDead();
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new WinconditionCaptainDead();
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new WinconditionWaterTechKO();
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new WinconditionPercentSystem();
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if(Config.event()){
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new EventTeamOffWincondition();
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@ -131,6 +130,9 @@ public class FightSystem extends JavaPlugin {
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new WinconditionTechKO();
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new WinconditionTimeout();
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new WinconditionEntern();
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new WinconditionPercentSystem();
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new WinconditionRelativePercent();
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new WinconditionPoints();
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WaterRemover.init();
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@ -6,8 +6,11 @@ import org.bukkit.Bukkit;
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public class TimeOverCountdown extends Countdown {
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public TimeOverCountdown() {
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private final Runnable timeOver;
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public TimeOverCountdown(Runnable timeOver) {
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super(Config.TimeoutTime, "BLOCK_NOTE_BASS", false);
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this.timeOver = timeOver;
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}
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@Override
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@ -18,7 +21,7 @@ public class TimeOverCountdown extends Countdown {
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@Override
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public void countdownFinished() {
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Bukkit.broadcastMessage(FightSystem.PREFIX +"§aZeit abgelaufen!");
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FightSystem.setSpectateState(null);
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timeOver.run();
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}
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@Override
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@ -86,6 +86,18 @@ public class FightTeam implements IFightTeam{
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}
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}
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public final int getCornerX() {
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return cornerX;
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}
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public final int getCornerY() {
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return cornerY;
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}
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public final int getCornerZ() {
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return cornerZ;
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}
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public boolean canbeLeader(Player p){
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return !hasTeamLeader() && (designatedLeader == null || designatedLeader.equals(p.getUniqueId()));
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}
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@ -5,22 +5,27 @@ import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.winconditions.WinconditionPercentSystem;
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import de.steamwar.fightsystem.winconditions.WinconditionPoints;
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import de.steamwar.fightsystem.winconditions.WinconditionRelativePercent;
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import de.steamwar.fightsystem.winconditions.WinconditionWaterTechKO;
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import org.bukkit.Bukkit;
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import org.bukkit.scoreboard.DisplaySlot;
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import org.bukkit.scoreboard.Objective;
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import org.bukkit.scoreboard.Scoreboard;
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import java.util.Objects;
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public class FightScoreboard {
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private FightScoreboard(){}
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private static final Scoreboard scoreboard = Bukkit.getScoreboardManager().getMainScoreboard();
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private static final Scoreboard scoreboard = Objects.requireNonNull(Bukkit.getScoreboardManager()).getMainScoreboard();
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private static final Objective objective;
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private static int index = 0;
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static{
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if(scoreboard.getObjective("AAA") == null)
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//noinspection deprecation
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objective = scoreboard.registerNewObjective("AAA", "BBB");
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else
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objective = scoreboard.getObjective("AAA");
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@ -29,6 +34,7 @@ public class FightScoreboard {
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public static void init(){
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Bukkit.getScheduler().scheduleSyncRepeatingTask(FightSystem.getPlugin(), () -> {
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objective.unregister();
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//noinspection deprecation
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scoreboard.registerNewObjective("AAA", "BBB");
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objective.setDisplaySlot(DisplaySlot.SIDEBAR);
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@ -71,6 +77,12 @@ public class FightScoreboard {
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}else if(Config.WaterTechKO){
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objective.getScore(Fight.getRedTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamRedWater()).setScore(1);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamBlueWater()).setScore(0);
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}else if(Config.RelativePercent){
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objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getRed().getPrintablePercent() + "%").setScore(1);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getBlue().getPrintablePercent() + "%").setScore(0);
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}else if(Config.Points){
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objective.getScore(Fight.getRedTeam().getPrefix() + "Punkte: " + WinconditionPoints.getRed().getPoints()).setScore(1);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Punkte: " + WinconditionPoints.getBlue().getPoints()).setScore(0);
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}
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}
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@ -18,28 +18,22 @@ public class WinconditionAllDead extends PlayerWincondition {
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@EventHandler
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public void handlePlayerDeath(PlayerDeathEvent event) {
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Player player = event.getEntity().getPlayer();
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if(!isTarget(player))
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return;
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam.allPlayersOut()) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §cist gestorben!");
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}
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handleDeath(event.getEntity().getPlayer(), " §cist gestorben!");
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}
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@EventHandler
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public void handlePlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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handleDeath(event.getPlayer(), " §chat den Kampf verlassen!");
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}
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private void handleDeath(Player player, String message){
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if(!isTarget(player))
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return;
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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assert fightTeam != null; // Checked with isTarget
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if(fightTeam.allPlayersOut()) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus §6" + fightTeam.getPrefix() + fightTeam.getColoredName() + " §chat den Kampf verlassen!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getColoredName() + message);
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}
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}
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@ -18,28 +18,22 @@ public class WinconditionCaptainDead extends PlayerWincondition {
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@EventHandler
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public void handlePlayerDeath(PlayerDeathEvent event) {
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Player player = event.getEntity().getPlayer();
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if(!isTarget(player))
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return;
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam.isPlayerLeader(player)) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §cist gestorben!");
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}
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handleDeath(event.getEntity().getPlayer(), " §cist gestorben!");
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}
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@EventHandler
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public void handlePlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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handleDeath(event.getPlayer(), " §chat den Kampf verlassen!");
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}
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private void handleDeath(Player player, String message){
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if(!isTarget(player))
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return;
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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assert fightTeam != null; // Checked with isTarget
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if(fightTeam.isPlayerLeader(player)) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §chat den Kampf verlassen!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getColoredName() + message);
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}
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}
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@ -0,0 +1,116 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.countdown.TimeOverCountdown;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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public class WinconditionPoints extends PlayerWincondition {
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private static TeamPoints blue;
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private static TeamPoints red;
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public WinconditionPoints(){
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if(!Config.Points)
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return;
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init(true);
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blue = new TeamPoints(Fight.getRedTeam(), WinconditionRelativePercent.getBlue(), WinconditionRelativePercent.getRed());
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red = new TeamPoints(Fight.getBlueTeam(), WinconditionRelativePercent.getRed(), WinconditionRelativePercent.getBlue());
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new TimeOverCountdown(this::fightEnds);
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}
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@EventHandler
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public void handlePlayerDeath(PlayerDeathEvent event) {
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handleDeath(event.getEntity().getPlayer(), " §cist gestorben!");
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}
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@EventHandler
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public void handlePlayerQuit(PlayerQuitEvent event) {
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handleDeath(event.getPlayer(), " §chat den Kampf verlassen!");
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}
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private void handleDeath(Player player, String message){
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if(!isTarget(player))
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return;
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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TeamPoints enemy = getEnemyByTeam(fightTeam);
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assert fightTeam != null; // Checked by isTarget
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if(fightTeam.isPlayerLeader(player)) {
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enemy.points += 500;
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + message);
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}else if(fightTeam.getPlayers().size() <= 5)
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enemy.points += 300;
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else
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enemy.points += 200;
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}
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public static TeamPoints getRed(){
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return red;
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}
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public static TeamPoints getBlue(){
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return blue;
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}
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private void fightEnds(){
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if(red.getPoints() > blue.getPoints())
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FightSystem.setSpectateState(blue.enemy);
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else if(red.getPoints() < blue.getPoints())
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FightSystem.setSpectateState(red.enemy);
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else
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FightSystem.setSpectateState(null);
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}
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private TeamPoints getEnemyByTeam(FightTeam team){
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if(team == blue.enemy)
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return blue;
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else
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return red;
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}
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public static class TeamPoints extends PlayerWincondition {
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private final FightTeam enemy;
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private final WinconditionRelativePercent.TeamPercent enemyPercent;
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private final double factor;
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private static final int maxPoints = 2000;
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private int points;
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TeamPoints(FightTeam enemy, WinconditionRelativePercent.TeamPercent ownPercent, WinconditionRelativePercent.TeamPercent enemyPercent){
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this.enemy = enemy;
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this.enemyPercent = enemyPercent;
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init(true);
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points = 0;
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if(enemyPercent.getBlockCount() < ownPercent.getBlockCount())
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this.factor = 10000; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
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else{
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double f = 10000 * ownPercent.getBlockCount() / enemyPercent.getBlockCount();
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if(f > 10000)
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f = 10000;
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else if(f < 4000)
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f = 4000;
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this.factor = f;
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}
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}
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public int getPoints(){
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int damagePoints = (int)(enemyPercent.getPercent() * factor);
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if(damagePoints > maxPoints)
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damagePoints = maxPoints;
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return points + damagePoints;
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}
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}
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}
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@ -0,0 +1,99 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.World;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Set;
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public class WinconditionRelativePercent{
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private static final Set<Material> ignoredBlocks;
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private static TeamPercent blue;
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private static TeamPercent red;
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static{
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Set<Material> ignored = new HashSet<>();
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for(String s : Config.IgnoredBlocks)
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ignored.add(Material.valueOf(s));
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ignoredBlocks = Collections.unmodifiableSet(ignored);
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}
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public WinconditionRelativePercent(){
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if(!Config.RelativePercent && !Config.Points)
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return;
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blue = new TeamPercent(Fight.getBlueTeam());
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red = new TeamPercent(Fight.getRedTeam());
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}
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public static TeamPercent getBlue(){
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return blue;
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}
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public static TeamPercent getRed(){
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return red;
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}
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public static class TeamPercent {
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private static final World world = Bukkit.getWorlds().get(0);
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private final FightTeam team;
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private final int blockCount;
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private int currentBlocks;
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TeamPercent(FightTeam team){
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this.team = team;
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this.blockCount = currentBlocks();
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Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
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currentBlocks = currentBlocks();
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checkPercentDefeat();
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}, 400, 400);
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}
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public double getPrintablePercent(){
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return Math.round(10000.0 * getPercent()) / 100.0;
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}
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final int getBlockCount(){
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return blockCount;
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}
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double getPercent(){
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int blocksDestroyed = blockCount - currentBlocks;
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return blocksDestroyed > 0 ? blocksDestroyed / (double) blockCount : 0;
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}
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|
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private int currentBlocks(){
|
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if(FightSystem.isEntern())
|
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return currentBlocks;
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|
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int blocks = 0;
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for(int x = team.getCornerX(); x < team.getCornerX() + Config.SchemsizeX; x++){
|
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for(int y = team.getCornerY(); y < team.getCornerY() + Config.SchemsizeY; y++){
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for(int z = team.getCornerZ(); z < team.getCornerZ() + Config.SchemsizeZ; z++){
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if(!ignoredBlocks.contains(world.getBlockAt(x,y,z).getType()))
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blocks++;
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}
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}
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}
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return blocks;
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}
|
||||
|
||||
private void checkPercentDefeat(){
|
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if(!Config.RelativePercent)
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return;
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if(getPercent() * 100 >= Config.PercentWin){
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Schiff von " + team.getColoredName() + " §cwurde zu stark beschädigt!");
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FightSystem.setSpectateState(Fight.getOpposite(team));
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||||
}
|
||||
}
|
||||
}
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}
|
@ -1,5 +1,6 @@
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package de.steamwar.fightsystem.winconditions;
|
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|
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import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
|
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import de.steamwar.fightsystem.Config;
|
||||
|
||||
@ -8,6 +9,6 @@ public class WinconditionTimeout {
|
||||
if(!Config.Timeout)
|
||||
return;
|
||||
|
||||
new TimeOverCountdown();
|
||||
new TimeOverCountdown(() -> FightSystem.setSpectateState(null));
|
||||
}
|
||||
}
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren