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join anytime #359

Zusammengeführt
Lixfel hat 9 Commits von joinAnytime nach master 2023-06-25 20:11:51 +02:00 zusammengeführt
17 geänderte Dateien mit 295 neuen und 183 gelöschten Zeilen
Nur Änderungen aus Commit d82fa59ed4 werden angezeigt - Alle Commits anzeigen

Datei anzeigen

@ -91,6 +91,7 @@ public class FightSystem extends JavaPlugin {
new BlockFadeListener();
new LeaveableArena();
new HotbarKit.HotbarKitListener();
new JoinRequestListener();
new OneShotStateDependent(ArenaMode.All, FightState.PreSchemSetup, () -> Fight.playSound(SWSound.BLOCK_NOTE_PLING.getSound(), 100.0f, 2.0f));
new EnterHandler();
@ -133,7 +134,6 @@ public class FightSystem extends JavaPlugin {
new TBCommand();
new DeclineCommand();
new GamemodeCommand();
new InviteCommand();
new ReadyCommand();
new AkCommand();
new LeaderCommand();

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@ -239,3 +239,10 @@ WIN_LESS_DAMAGE={0} §7less damaged
WIN_POINTS={0} has more points
WIN_POINTS_EQUAL=§7Equal points
WIN_TECHKO={0} §7is tech K.O.
# Invites
JOIN_REQUEST=§7Request participation
JOIN_REQUEST_TITLE=Request participation
JOIN_REQUEST_ALREADY=§cYou have already sent a participation request
JOIN_REQUEST_TEAM=§eJoin {0}

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@ -224,3 +224,21 @@ WIN_LESS_DAMAGE={0} §7weniger beschädigt
WIN_POINTS={0} hat mehr Punkte
WIN_POINTS_EQUAL=§7Gleicher Punktestand
WIN_TECHKO={0} §7ist Tech K.O.
# Invites
JOIN_REQUEST=§7Teambeitritt anfragen
JOIN_REQUEST_TITLE=Teambeitritt anfragen
JOIN_REQUEST_ALREADY=§cDu hast bereits ein Team um Beitritt angefragt
JOIN_REQUEST_TEAM={0} §ebeitreten
REQUESTS=§7Offene Beitrittsanfragen
REQUESTS_TITLE=Offene Beitrittsanfragen
REQUEST_DECLINED=§cBeitritt von {0} abgelehnt
YOUR_REQUEST_DECLINED=§cDeine Betrittsanfrage wurde abgelehnt
UNKNOWN_PLAYER=§cUnbekannter Spieler
NO_JOIN_REQUEST=§cDer Spieler hat noch keinen Beitritt angefragt
NO_CONFIRMATION=§cKeine Zustimmung nötig
ACCEPT_USAGE=§8/§7accept §8[§eSpieler§8]
DECLINE_USAGE=§8/§7decline §8[§eSpieler§8]

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@ -20,13 +20,20 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.JoinRequest;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.function.BiConsumer;
public class AcceptCommand implements CommandExecutor {
public AcceptCommand() {
@ -35,12 +42,45 @@ public class AcceptCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
Commands.acceptInvitation(player);
onJoinRequest(sender, args, "ACCEPT_USAGE", JoinRequest::accept);
return false;
}
public static void onJoinRequest(CommandSender sender, String[] args, String usage, BiConsumer<JoinRequest, FightTeam> handleJoinRequest) {
if(!(sender instanceof Player)) {
return;
}
Player player = (Player) sender;
if(Commands.checkGetLeader(player) == null)
return;
if(args.length == 0) {
FightSystem.getMessage().send(usage, sender);
return;
}
Player target = Bukkit.getPlayer(args[0]);
if(target == null) {
FightSystem.getMessage().send("UNKNOWN_PLAYER", player);
return;
}
onJoinRequest(player, target, handleJoinRequest);
}
public static void onJoinRequest(Player player, Player target, BiConsumer<JoinRequest, FightTeam> handleJoinRequest) {
JoinRequest request = JoinRequest.get(target);
if(request == null) {
FightSystem.getMessage().send("NO_JOIN_REQUEST", player);
return;
}
FightTeam team = Fight.getPlayerTeam(player);
if(!request.required(team)) {
FightSystem.getMessage().send("NO_CONFIRMATION", player);
return;
}
handleJoinRequest.accept(request, team);
}
}

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@ -47,14 +47,6 @@ public class Commands {
return false;
}
private static FightTeam checkGetInvitedTeam(Player p){
FightTeam fightTeam = Fight.getInvitedTeam(p);
if(fightTeam == null){
FightSystem.getMessage().sendPrefixless("NO_INVITATION", p, ChatMessageType.ACTION_BAR);
Lixfel markierte diese Unterhaltung als gelöst Veraltet
Veraltet
Review

Wenn man die Invitation Sachen wirklich entfernen möchte, sollte man auch die Nachrichten dann auch aus den .properties Datein löschen

Wenn man die Invitation Sachen wirklich entfernen möchte, sollte man auch die Nachrichten dann auch aus den .properties Datein löschen
}
return fightTeam;
}
private static FightPlayer checkGetPlayer(Player p){
FightPlayer fightPlayer = Fight.getFightPlayer(p);
if(fightPlayer == null){
@ -104,30 +96,6 @@ public class Commands {
fightTeam.skip();
}
static void acceptInvitation(Player p){
if(checkSetup(p))
return;
FightTeam team = checkGetInvitedTeam(p);
if(team == null)
return;
team.addMember(p);
}
static void declineInvitation(Player p){
if(checkSetup(p))
return;
FightTeam team = checkGetInvitedTeam(p);
if(team == null)
return;
FightSystem.getMessage().sendPrefixless("INVITATION_DECLINED", p, ChatMessageType.ACTION_BAR);
team.broadcast("INVITATION_DECLINED_TEAM", p.getName());
team.getInvited().remove(p);
}
static void leaveTeam(Player p){
if(checkSetup(p))
return;
@ -139,37 +107,6 @@ public class Commands {
fightTeam.removePlayer(p);
}
static void invite(Player p, String invited){
if(checkSetup(p))
return;
FightTeam fightTeam = checkGetTeam(p);
if(fightTeam == null)
return;
FightPlayer fightPlayer = checkGetLeader(p);
if(fightPlayer == null)
return;
Player target = checkGetPlayer(p, invited);
if(target == null)
return;
if(Fight.getPlayerTeam(target) != null) {
FightSystem.getMessage().sendPrefixless("PLAYER_IN_TEAM", p, ChatMessageType.ACTION_BAR, target.getName());
return;
}
if(Fight.getOpposite(fightTeam).getInvited().contains(target) || fightTeam.getInvited().contains(target)) {
FightSystem.getMessage().sendPrefixless("ALREADY_INVITED", p, ChatMessageType.ACTION_BAR, target.getName());
return;
}
FightSystem.getMessage().sendPrefixless("INVITATION_SENT", p, ChatMessageType.ACTION_BAR, target.getName());
fightTeam.getInvited().add(target);
GUI.invitation(p, target);
}
static void kick(Player p, String kicked){
if(checkSetup(p))
return;

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@ -20,12 +20,12 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.fight.JoinRequest;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class DeclineCommand implements CommandExecutor {
@ -35,12 +35,7 @@ public class DeclineCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
Commands.declineInvitation(player);
AcceptCommand.onJoinRequest(sender, args, "DECLINE_USAGE", JoinRequest::decline);
return false;
}
}

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@ -21,10 +21,7 @@ package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.Kit;
import de.steamwar.fightsystem.fight.*;
import de.steamwar.fightsystem.listener.PersonalKitCreator;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.inventory.*;
@ -47,23 +44,23 @@ public class GUI {
private static final Message msg = FightSystem.getMessage();
static void invitation(Player p, Player target){
SWInventory inv = new SWInventory(target, 9, msg.parse("INVITATION_TITLE", target, p.getName()));
inv.setItem(0, SWItem.getDye(10), (byte)10, msg.parse("INVITATION_ACCEPT", target), (ClickType click) ->{
Commands.acceptInvitation(target);
target.closeInventory();
private static void addTeamRequest(Player p, SWInventory inv, int pos, FightTeam team) {
int colorCode = team.getColor().ordinal();
inv.setItem(pos, SWItem.getDye(colorCode), (byte)colorCode, msg.parse("JOIN_REQUEST_TEAM", p, team.getColoredName()), click -> {
p.closeInventory();
new JoinRequest(p, team);
});
inv.setItem(8, SWItem.getDye(1), (byte)1, msg.parse("INVITATION_DECLINE", target), (ClickType click) ->{
Commands.declineInvitation(target);
target.closeInventory();
});
inv.addCloseCallback((ClickType click) ->{
if(Fight.getInvitedTeam(target) != null){
msg.sendPrefixless("INVITATION_CHAT_ACCEPT", target);
msg.sendPrefixless("INVITATION_CHAT_DECLINE", target);
}
});
inv.setCallback(-999, (ClickType click) -> target.closeInventory());
}
public static void joinRequest(Player p) {
if(JoinRequest.get(p) != null) {
msg.sendPrefixless("JOIN_REQUEST_ALREADY", p, ChatMessageType.ACTION_BAR);
return;
}
SWInventory inv = new SWInventory(p, 9, msg.parse("JOIN_REQUEST_TITLE", p));
addTeamRequest(p, inv, 0, Fight.getBlueTeam());
addTeamRequest(p, inv, 8, Fight.getRedTeam());
Review

Würde hier eher ein Hopper Inventar nehmen, ist nicht so viel leerer platz im Inventar.

Würde hier eher ein Hopper Inventar nehmen, ist nicht so viel leerer platz im Inventar.
Review

Geht nicht ohne aufwändigerer API, ist mMn. nicht soo wichtig.

Geht nicht ohne aufwändigerer API, ist mMn. nicht soo wichtig.
inv.open();
}
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Veraltet
Review

Vllt. die Knöpfe ausgrauen, anstatt die gar nicht anzuzeigen?

Vllt. die Knöpfe ausgrauen, anstatt die gar nicht anzuzeigen?
@ -84,12 +81,11 @@ public class GUI {
inv.open();
}
public static void chooseInvitation(Player p){
List<SWListInv.SWListEntry<UUID>> players = SWListInv.createPlayerList(p.getUniqueId());
players.removeIf(swItemUUIDPair -> Fight.getFightPlayer(Bukkit.getPlayer(swItemUUIDPair.getObject())) != null);
SWListInv<UUID> inv = new SWListInv<>(p, msg.parse("INVITE_TITLE", p), players, (ClickType click, UUID player) -> {
Commands.invite(p, SteamwarUser.get(player).getUserName());
public static void chooseJoinRequests(Player p){
List<SWListInv.SWListEntry<Player>> players = JoinRequest.openRequests(Fight.getPlayerTeam(p));
SWListInv<Player> inv = new SWListInv<>(p, msg.parse("REQUESTS_TITLE", p), players, (ClickType click, Player player) -> {
p.closeInventory();
AcceptCommand.onJoinRequest(p, player, click.isLeftClick() ? JoinRequest::accept : JoinRequest::decline);
});
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open();

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@ -1,52 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class InviteCommand implements CommandExecutor {
public InviteCommand() {
new StateDependentCommand(ArenaMode.VariableTeams, FightState.Setup, "invite", this);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
if(args.length != 1){
FightSystem.getMessage().sendPrefixless("INVITE_HELP", player);
return false;
}
Commands.invite(player, args[0]);
return false;
}
}

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@ -25,17 +25,32 @@ import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.fightsystem.utils.TechHider;
import de.steamwar.fightsystem.winconditions.Wincondition;
import net.md_5.bungee.api.ChatMessageType;
import java.util.List;
public class EnternCountdown extends Countdown {
private static int calcTime(FightPlayer fp) {
int time = Config.EnterStages.get(fp.getKit().getEnterStage());
Countdown countdown = Wincondition.getTimeOverCountdown();
if(countdown != null) {
time -= Config.TimeoutTime - countdown.getTimeLeft();
if(time < 0)
time = 0;
}
return time;
}
private final FightPlayer fightPlayer;
private List<TechHider.ChunkPos> chunkPos;
public EnternCountdown(FightPlayer fp) {
super(Config.EnterStages.get(fp.getKit().getEnterStage()), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
super(calcTime(fp), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
fightPlayer = fp;
enable();
}

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@ -63,14 +63,6 @@ public class Fight {
throw new IllegalArgumentException();
}
public static FightTeam getInvitedTeam(Player player){
if(redTeam.getInvited().contains(player))
return redTeam;
else if(blueTeam.getInvited().contains(player))
return blueTeam;
return null;
}
public static FightPlayer getFightPlayer(Player player) {
if(redTeam.isPlayerInTeam(player))
return redTeam.getFightPlayer(player);

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@ -48,13 +48,18 @@ public class FightPlayer {
kills = 0;
}
public void revive() {
isOut = false;
}
public void setOut() {
isOut = true;
stopEnternCountdown();
}
public void setEnternCountdown(EnternCountdown countdown){
enternCountdown = countdown;
public void startEnternCountdown() {
if(Config.EnterStages.size() > kit.getEnterStage() && kit.getEnterStage() >= 0)
enternCountdown = new EnternCountdown(this);
}
public void stopEnternCountdown(){

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@ -64,7 +64,7 @@ public class FightTeam {
setKitButton(notReadyKit, true);
if(!ArenaMode.RankedEvent.contains(Config.mode)){
notReadyKit.setItem(2, "INVITE_PLAYERS", new ItemBuilder(Material.PAPER).removeAllAttributes().build(), GUI::chooseInvitation);
notReadyKit.setItem(2, "REQUESTS", new ItemBuilder(Material.PAPER).removeAllAttributes().build(), GUI::chooseJoinRequests);
notReadyKit.setItem(3, "REMOVE_PLAYERS", new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributes().build(), GUI::chooseRemove);
}
@ -88,7 +88,6 @@ public class FightTeam {
private int schemRank;
private final Map<Player, FightPlayer> players = new HashMap<>();
private final Set<Player> invited = new HashSet<>();
private String name;
private String prefix;
@ -198,7 +197,6 @@ public class FightTeam {
skip = false;
ready = false;
schematic.reset();
invited.clear();
Set<Player> playerSet = new HashSet<>(players.keySet());
for(Player player : playerSet){
@ -243,20 +241,28 @@ public class FightTeam {
addMember(player, false);
}
public void addMember(Player player, boolean silent) {
private void addMember(Player player, boolean silent) {
final List<TechHider.ChunkPos> chunksToReload = TechHider.prepareChunkReload(player, false);
FightPlayer fightPlayer = new FightPlayer(player, this);
FightPlayer fightPlayer = getFightPlayer(player) != null ? getFightPlayer(player) : new FightPlayer(player, this);
fightPlayer.revive();
players.put(player, fightPlayer);
invited.remove(player);
team.addEntry(player.getName());
Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
player.setHealth(20);
player.setFoodLevel(20);
player.getInventory().clear();
BountifulWrapper.impl.setAttackSpeed(player);
player.teleport(spawn);
memberKit.loadToPlayer(player);
if(FightState.Spectate.contains(FightState.getFightState())) {
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
} else {
Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
(FightState.ingame() ? fightPlayer.getKit() : memberKit).loadToPlayer(player);
}
if(FightState.Running.contains(FightState.getFightState()))
fightPlayer.startEnternCountdown();
GlobalRecorder.getInstance().playerJoins(player);
TechHider.reloadChunks(player, chunksToReload, false);
@ -286,6 +292,7 @@ public class FightTeam {
if(player.isOnline()){
TechHider.reloadChunks(player, chunksToReload, true);
HotbarKit.spectatorKit.loadToPlayer(player);
}
}
@ -414,10 +421,6 @@ public class FightTeam {
}
}
public Set<Player> getInvited() {
return invited;
}
public String getName() {
return name;
}

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@ -23,9 +23,12 @@ import de.steamwar.core.Core;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.commands.GUI;
import de.steamwar.fightsystem.listener.PersonalKitCreator;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.ItemBuilder;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -42,6 +45,12 @@ import java.util.function.Consumer;
public class HotbarKit extends Kit {
public static final HotbarKit spectatorKit = new HotbarKit();
static {
for(int i = 0; i < 9; i++)
spectatorKit.setItem(i, "JOIN_REQUEST", new ItemBuilder(Material.PAPER).removeAllAttributes().build(), GUI::joinRequest);
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Review

Konstanten im SCREAMING_SNAKE_CASE

Konstanten im SCREAMING_SNAKE_CASE
}
private static final int HOTBAR_SIZE = 9;
private final String[] nameTags;
@ -82,7 +91,7 @@ public class HotbarKit extends Kit {
public static class HotbarKitListener implements Listener {
public HotbarKitListener() {
new StateDependentListener(ArenaMode.AntiReplay, FightState.Setup, this);
new StateDependentListener(ArenaMode.AntiReplay, FightState.All, this);
}
@EventHandler

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@ -0,0 +1,88 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2022 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.stream.Collectors;
public class JoinRequest {
private static final Map<Player, JoinRequest> activeRequests = new HashMap<>();
public static List<SWListInv.SWListEntry<Player>> openRequests(FightTeam team) {
//TODO set lore
return activeRequests.values().stream().filter(request -> request.waitOnApproval.contains(team)).map(request -> new SWListInv.SWListEntry<>(SWItem.getPlayerSkull(request.player), request.player)).collect(Collectors.toList());
}
public static void clearRequests() {
//TODO notify players
activeRequests.forEach((player, joinRequest) -> {
});
activeRequests.clear();
}
public static JoinRequest get(Player player) {
return activeRequests.get(player);
}
private final Player player;
private final FightTeam team;
private final Set<FightTeam> waitOnApproval;
public JoinRequest(Player player, FightTeam team) {
this.player = player;
this.team = team;
this.waitOnApproval = new HashSet<>(FightState.ingame() ? Fight.teams() : Collections.singleton(team));
//TODO send request out
activeRequests.put(player, new JoinRequest(player, team));
}
public boolean required(FightTeam decider) {
return waitOnApproval.contains(decider);
}
public void accept(FightTeam acceptor) {
waitOnApproval.remove(acceptor);
if(waitOnApproval.isEmpty()) {
team.addMember(player);
activeRequests.remove(player);
}
}
public void decline() {
FightSystem.getMessage().sendPrefixless("YOUR_REQUEST_DECLINED", player, ChatMessageType.ACTION_BAR);
waitOnApproval.forEach(t -> t.broadcast("REQUEST_DECLINED", player.getName()));
silentDecline();
}
public void silentDecline() {
activeRequests.remove(player);
}
}

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@ -0,0 +1,63 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2022 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.HotbarKit;
import de.steamwar.fightsystem.fight.JoinRequest;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public class JoinRequestListener implements Listener {
public JoinRequestListener() {
new OneShotStateDependent(ArenaMode.VariableTeams, FightState.PreLeaderSetup, () -> Bukkit.getScheduler().runTask(FightSystem.getPlugin(), JoinRequest::clearRequests));
new OneShotStateDependent(ArenaMode.VariableTeams, FightState.PreRunning, () -> Bukkit.getScheduler().runTask(FightSystem.getPlugin(), JoinRequest::clearRequests));
new StateDependentListener(ArenaMode.VariableTeams, FightState.All, this);
}
@EventHandler(priority = EventPriority.HIGH)
public void onJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
if (!Config.ArenaLeaveable && !Fight.fighting(player)) {
HotbarKit.spectatorKit.loadToPlayer(player);
}
}
@EventHandler
public void onLeave(PlayerQuitEvent event) {
JoinRequest request = JoinRequest.get(event.getPlayer());
if(request != null)
request.silentDecline();
}
}

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@ -19,8 +19,6 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.countdown.EnternCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
@ -53,8 +51,7 @@ public class EnterHandler implements IStateDependent {
private void registerTeam(FightTeam team){
for(FightPlayer fp : team.getPlayers()){
if(Config.EnterStages.size() > fp.getKit().getEnterStage() && fp.getKit().getEnterStage() >= 0)
fp.setEnternCountdown(new EnternCountdown(fp));
fp.startEnternCountdown();
}
}

Datei anzeigen

@ -15,7 +15,6 @@ commands:
accept:
Review

Die sind doch mit dem CommandFramework garnicht nötig?

Die sind doch mit dem CommandFramework garnicht nötig?
Review

Das FightSystem nutzt das CommandFramework aufgrund der komplexeren (De-)Aktivierungs- und Initialisierungsbedingungen nicht.

Das FightSystem nutzt das CommandFramework aufgrund der komplexeren (De-)Aktivierungs- und Initialisierungsbedingungen nicht.
decline:
leave:
invite:
ready:
kit:
remove: