Refactoring HotbarGUIs as HotbarKits #349
@ -67,7 +67,6 @@ public class FightSystem extends JavaPlugin {
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new Permanent();
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new PistonListener();
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new Chat();
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new HotbarGUI();
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new ArenaBorder();
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new TeamArea();
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new IngameDeath();
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@ -103,12 +103,6 @@ public class FightSchematic extends StateDependent {
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setSchematic(publics.get(new Random().nextInt(publics.size())));
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}
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if(!ArenaMode.Test.contains(Config.mode)){
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FightPlayer leader = team.getLeader();
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if(leader != null)
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leader.getPlayer().getInventory().clear(0);
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}
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if(ArenaMode.AntiReplay.contains(Config.mode)) {
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if(team.isBlue())
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GlobalRecorder.getInstance().blueSchem(schematic);
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@ -23,6 +23,7 @@ import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.commands.GUI;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.listener.FightScoreboard;
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import de.steamwar.fightsystem.listener.PersonalKitCreator;
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@ -38,7 +39,6 @@ import net.md_5.bungee.api.ChatMessageType;
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import org.bukkit.*;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.scoreboard.NameTagVisibility;
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import org.bukkit.scoreboard.Team;
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@ -47,6 +47,39 @@ import java.util.*;
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public class FightTeam {
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private static void setKitButton(HotbarKit kit, boolean leader) {
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if (Kit.getAvailableKits(leader).size() > 1 || Config.PersonalKits)
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kit.setItem(1, "CHOOSE_KIT", new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).build(), player -> GUI.kitSelection(player, ""));
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else
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kit.setItem(1, null, null, null);
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}
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private static final HotbarKit memberKit = new HotbarKit();
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static {
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setKitButton(memberKit, false);
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memberKit.setItem(7, "RESPAWN", new ItemBuilder(Material.BEACON).removeAllAttributes().build(), player -> player.teleport(Objects.requireNonNull(Fight.getPlayerTeam(player)).getSpawn()));
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}
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private static final HotbarKit notReadyKit = new HotbarKit(memberKit);
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static {
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setKitButton(notReadyKit, true);
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if(!ArenaMode.RankedEvent.contains(Config.mode)){
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notReadyKit.setItem(2, "INVITE_PLAYERS", new ItemBuilder(Material.PAPER).removeAllAttributes().build(), GUI::chooseInvitation);
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notReadyKit.setItem(3, "REMOVE_PLAYERS", new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributes().build(), GUI::chooseRemove);
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}
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notReadyKit.setItem(4, "TEAM_NOT_READY", new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).build(), player -> Objects.requireNonNull(Fight.getPlayerTeam(player)).setReady(true));
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}
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private static final HotbarKit chooseSchemKit = new HotbarKit(notReadyKit);
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static {
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chooseSchemKit.setItem(4, "CHOOSE_SCHEMATIC", new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).build(), GUI::preSchemDialog);
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}
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private static final HotbarKit readyKit = new HotbarKit(memberKit);
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static {
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readyKit.setItem(1, null);
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readyKit.setItem(4, "TEAM_READY", new ItemBuilder(SWItem.getDye(8), (short) 8).removeAllAttributes().addEnchantment(Enchantment.DURABILITY,1 ).build(), player -> Objects.requireNonNull(Fight.getPlayerTeam(player)).setReady(false));
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}
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private UUID designatedLeader;
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private FightPlayer leader;
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private int schemRank;
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@ -69,7 +102,7 @@ public class FightTeam {
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private final Region extendRegion;
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@SuppressWarnings("deprecation")
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public FightTeam(String name, String prefix, Location spawn, Region schemRegion, Region extendRegion, boolean rotate, boolean blue, UUID designatedLeader) {
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public FightTeam(String name, String prefix, Location spawn, Region schemRegion, Region extendRegion, boolean rotate, boolean blue, UUID designatedLeader) { //TODO: Static TeamConfig object
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this.spawn = spawn;
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this.schemRegion = schemRegion;
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this.extendRegion = extendRegion;
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@ -95,6 +128,10 @@ public class FightTeam {
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new OneShotStateDependent(ArenaMode.Restartable, FightState.PreLeaderSetup, () -> Bukkit.getScheduler().runTask(FightSystem.getPlugin(), this::reset));
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new OneShotStateDependent(Config.replayserver(), FightState.PreLeaderSetup, () -> Bukkit.getScheduler().runTask(FightSystem.getPlugin(), this::reset));
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new OneShotStateDependent(ArenaMode.AntiTest, FightState.PostSchemSetup, () -> {
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if(leader != null)
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notReadyKit.loadToPlayer(leader.getPlayer());
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});
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}
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public void setPrefixAndName(String prefix, String name){
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@ -216,9 +253,7 @@ public class FightTeam {
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player.getInventory().clear();
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BountifulWrapper.impl.setAttackSpeed(player);
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player.teleport(spawn);
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if(Kit.getAvailableKits(false).size() > 1 || Config.PersonalKits)
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player.getInventory().setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("CHOOSE_KIT", player)).build());
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player.getInventory().setItem(7, new ItemBuilder(Material.BEACON).removeAllAttributes().setDisplayName(FightSystem.getMessage().parse("RESPAWN", player)).build());
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memberKit.loadToPlayer(player);
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GlobalRecorder.getInstance().playerJoins(player);
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TechHider.reloadChunks(player, chunksToReload, false);
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@ -293,21 +328,10 @@ public class FightTeam {
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leader.setKit(Kit.getKitByName(Config.LeaderDefault));
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Player player = leader.getPlayer();
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Inventory inventory = leader.getPlayer().getInventory();
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if (Kit.getAvailableKits(true).size() > 1 || Config.PersonalKits)
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inventory.setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("CHOOSE_KIT", player)).build());
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else
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inventory.setItem(1, new ItemBuilder(Material.AIR).build());
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if(!ArenaMode.RankedEvent.contains(Config.mode)){
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inventory.setItem(2, new ItemBuilder(Material.PAPER).removeAllAttributes().setDisplayName(FightSystem.getMessage().parse("INVITE_PLAYERS", player)).build());
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inventory.setItem(3, new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributes().setDisplayName(FightSystem.getMessage().parse("REMOVE_PLAYERS", player)).build());
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}
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inventory.setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("TEAM_NOT_READY", player)).build());
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if(Config.test() || FightState.getFightState() != FightState.POST_SCHEM_SETUP)
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inventory.setItem(0, new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("CHOOSE_SCHEMATIC", player, Config.GameName)).build());
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chooseSchemKit.loadToPlayer(player);
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else
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notReadyKit.loadToPlayer(player);
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if(FightState.getFightState() == FightState.PRE_LEADER_SETUP && !Fight.getOpposite(this).isLeaderless()){
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FightState.setFightState(FightState.PRE_SCHEM_SETUP);
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@ -363,13 +387,13 @@ public class FightTeam {
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this.ready = ready;
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if(ready) {
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l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(8), (short) 8).removeAllAttributes().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName(FightSystem.getMessage().parse("TEAM_READY", l)).build());
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broadcast("TEAM_READY");
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readyKit.loadToPlayer(l);
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if(Fight.getOpposite(this).isReady() || ArenaMode.SoloLeader.contains(Config.mode))
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FightState.setFightState(FightState.PRE_RUNNING);
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} else {
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l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("TEAM_NOT_READY", l)).build());
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broadcast("TEAM_NOT_READY");
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notReadyKit.loadToPlayer(l);
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}
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}
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@ -450,8 +474,6 @@ public class FightTeam {
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PersonalKitCreator.closeIfInKitCreator(player);
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player.closeInventory();
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player.getInventory().clear();
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Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
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fightPlayer.getKit().loadToPlayer(player);
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}
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}
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87
FightSystem_Core/src/de/steamwar/fightsystem/fight/HotbarKit.java
Normale Datei
87
FightSystem_Core/src/de/steamwar/fightsystem/fight/HotbarKit.java
Normale Datei
@ -0,0 +1,87 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2022 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.fight;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.listener.PersonalKitCreator;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import java.util.Collection;
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import java.util.Objects;
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import java.util.function.Consumer;
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public class HotbarKit extends Kit implements Listener {
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private static final int HOTBAR_SIZE = 9;
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private final String[] nameTags;
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private final Consumer<Player>[] onClicks;
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protected HotbarKit(String name, ItemStack[] inventory, ItemStack[] armor, Collection<PotionEffect> effects, String[] nameTags, Consumer<Player>[] onClicks) {
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super(name, inventory, armor, effects);
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this.nameTags = nameTags;
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this.onClicks = onClicks;
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new StateDependentListener(ArenaMode.AntiReplay, FightState.Setup, this);
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}
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public HotbarKit() {
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this(null, new ItemStack[HOTBAR_SIZE], null, null, new String[HOTBAR_SIZE], new Consumer[HOTBAR_SIZE]);
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}
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public HotbarKit(HotbarKit kit) {
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this(kit.getName(), kit.getInventory().clone(), kit.getArmor().clone(), kit.getEffects(), kit.nameTags.clone(), kit.onClicks.clone());
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}
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public void setItem(int id, String nameTag, ItemStack stack, Consumer<Player> onClick) {
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super.setItem(id, stack);
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nameTags[id] = nameTag;
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onClicks[id] = onClick;
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}
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@Override
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public synchronized void loadToPlayer(Player player) {
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for(int i = 0; i < HOTBAR_SIZE; i++) {
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if(nameTags[i] != null)
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Objects.requireNonNull(getInventory()[i].getItemMeta()).setDisplayName(FightSystem.getMessage().parse(nameTags[i], player, Config.GameName));
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}
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super.loadToPlayer(player);
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}
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@EventHandler
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public void handlePlayerInteract(PlayerInteractEvent event) {
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Player player = event.getPlayer();
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int slot = player.getInventory().getHeldItemSlot();
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Kit activeKit = activeKits.get(player);
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if(activeKit != this || PersonalKitCreator.inKitCreator(player) || getInventory()[slot] == null)
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return;
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event.setCancelled(true);
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onClicks[slot].accept(player);
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}
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}
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@ -50,6 +50,8 @@ public class Kit {
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private static final File kits = new File(FightSystem.getPlugin().getDataFolder(), Config.KitFile);
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private static final ArrayList<Kit> loadedKits = new ArrayList<>();
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protected static final Map<Player, Kit> activeKits = new HashMap<>();
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static {
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if(!kits.exists()) {
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Bukkit.getLogger().log(Level.SEVERE, "Kitconfig fehlend!" + kits.getAbsolutePath());
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@ -72,17 +74,29 @@ public class Kit {
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private final boolean leaderAllowed;
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private final boolean memberAllowed;
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public Kit(String name, Player player) {
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protected Kit(String name, ItemStack[] inventory, ItemStack[] armor, Collection<PotionEffect> effects) {
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this.name = name;
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this.inventory = player.getInventory().getContents();
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this.armor = player.getInventory().getArmorContents();
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this.effects = player.getActivePotionEffects();
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this.inventory = inventory;
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this.armor = armor;
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this.effects = effects;
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this.leaderAllowed = true;
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this.memberAllowed = true;
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this.enterStage = 0;
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this.tnt = true;
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}
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protected Kit(Kit kit) {
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this(kit.name, kit.inventory.clone(), kit.armor, kit.effects);
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}
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public Kit(String name, Player player) {
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this(name, player.getInventory().getContents(), player.getInventory().getArmorContents(), player.getActivePotionEffects());
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}
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public Kit(PersonalKit kit){
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this(kit.getName(), kit.getInventory(), kit.getArmor(), Collections.emptyList());
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}
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public Kit(ConfigurationSection kit){
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name = kit.getName();
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inventory = Objects.requireNonNull(kit.getList("Items")).toArray(new ItemStack[0]);
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@ -100,15 +114,8 @@ public class Kit {
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tnt = kit.getBoolean("TNT", true);
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}
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public Kit(PersonalKit kit){
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this.name = kit.getName();
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this.inventory = kit.getInventory();
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this.armor = kit.getArmor();
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this.effects = Collections.emptyList();
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this.leaderAllowed = true;
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this.memberAllowed = true;
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this.enterStage = 0;
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this.tnt = true;
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protected void setItem(int id, ItemStack stack) {
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inventory[id] = stack;
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}
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public static Kit getKitByName(String kitName) {
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@ -153,6 +160,10 @@ public class Kit {
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return armor;
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}
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public Collection<PotionEffect> getEffects() {
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return effects;
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}
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/* Is this kit allowed to set/handle tnt? */
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public boolean isTnt(){
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return tnt;
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@ -241,6 +252,9 @@ public class Kit {
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}
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public void loadToPlayer(Player player) {
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activeKits.put(player, this);
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player.getInventory().clear();
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player.getInventory().setContents(inventory);
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if(armor != null)
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player.getInventory().setArmorContents(armor);
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|
@ -1,76 +0,0 @@
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/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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package de.steamwar.fightsystem.listener;
|
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|
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.commands.GUI;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.meta.ItemMeta;
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public class HotbarGUI implements Listener {
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public HotbarGUI() {
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new StateDependentListener(ArenaMode.AntiReplay, FightState.Setup, this);
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}
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@EventHandler
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public void handlePlayerInteract(PlayerInteractEvent event) {
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Player player = event.getPlayer();
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|
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if(PersonalKitCreator.inKitCreator(player))
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return;
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|
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if(event.getItem() == null)
|
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return;
|
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|
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam == null)
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return;
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ItemMeta itemMeta = event.getItem().getItemMeta();
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String displayName = itemMeta.getDisplayName();
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if(displayName == null)
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return;
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event.setCancelled(true);
|
||||
onMatch(player, displayName, "CHOOSE_SCHEMATIC", () -> GUI.preSchemDialog(player), Config.GameName);
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||||
onMatch(player, displayName, "INVITE_PLAYERS", () -> GUI.chooseInvitation(player));
|
||||
onMatch(player, displayName, "REMOVE_PLAYERS", () -> GUI.chooseRemove(player));
|
||||
onMatch(player, displayName, "TEAM_NOT_READY", () -> fightTeam.setReady(true));
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onMatch(player, displayName, "TEAM_READY", () -> fightTeam.setReady(false));
|
||||
onMatch(player, displayName, "CHOOSE_KIT", () -> GUI.kitSelection(player, ""));
|
||||
onMatch(player, displayName, "RESPAWN", () -> player.teleport(fightTeam.getSpawn()));
|
||||
}
|
||||
|
||||
private void onMatch(Player player, String displayName, String message, Runnable run, Object... params) {
|
||||
if(displayName.equals(FightSystem.getMessage().parse(message, player, params)))
|
||||
run.run();
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
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