WaterRemover remove on direct water hit #339
@ -21,27 +21,61 @@ package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.utils.FlatteningWrapper;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntitySpawnEvent;
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import java.util.HashMap;
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import java.util.Map;
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public class WaterRemover implements Listener {
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private static final int MIN_Y = Config.BluePasteRegion.getMinY() + Config.WaterDepth;
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private final Map<Integer, FightTeam> tnt = new HashMap<>();
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public WaterRemover() {
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new StateDependentListener(ArenaMode.AntiReplay, FightState.Running, this);
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new StateDependentListener(ArenaMode.AntiReplay, FightState.Running, this){
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@Override
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public void enable() {
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tnt.clear();
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super.enable();
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}
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};
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}
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@EventHandler
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public void handleEntitySpawn(EntitySpawnEvent event) {
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if(event.getEntityType() != EntityType.PRIMED_TNT)
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return;
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Location location = event.getLocation();
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if (Config.BlueExtendRegion.inRegion(location)) {
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tnt.put(event.getEntity().getEntityId(), Fight.getBlueTeam());
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} else if (Config.RedExtendRegion.inRegion(location)) {
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tnt.put(event.getEntity().getEntityId(), Fight.getRedTeam());
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}
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}
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@EventHandler
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public void handleEntityExplode(EntityExplodeEvent event) {
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event.setYield(0); //No drops (additionally to world config)
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FightTeam spawn = tnt.remove(event.getEntity().getEntityId());
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if(spawn != null && event.blockList().isEmpty() && Fight.getOpposite(spawn).getExtendRegion().inRegion(event.getLocation())) {
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checkBlock(event.getLocation().getBlock());
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}
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for(Block b : event.blockList()){
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//b cannot be water or air due to current explosion
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